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tcannonfodder

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Everything posted by tcannonfodder

  1. Hey there! No problem, glad to be helping out! Can you send me a link to the repository for the new add-on? That would help me clone it and see what's going on here. Hey Adam! Did you right-click on the part and then click "Open Link?" Did that open up your web browser?
  2. The plan is to hook into existing camera mods (starting off with RasterPropMonitor first) rather than ask users to add another camera. I'll also have the "current flight camera", which is what the user sees minus the UI
  3. Hey there! I'm working on an update to Telemachus that will allow you to get screenshots of cameras in KSP. I've successfully been able to render cameras to images, but I'm running into some problems with the clipping plane. In short, I can see that the default clipping plane for "Camera 00" is 310, and it looks like there are multiple cameras used to render the image. Some of the cameras have very long clipping distances. I've been digging into the RasterPropMonitor code and I haven't been able to figure out how it handles creating the camera (especially determining the clipping plane so that it renders what the player expects). The RasterPropMonitor code for creating FlyingCameras is: https://github.com/Mihara/RasterPropMonitor/blob/fa9c57dee50c661cb91d36253508e5ee86ccdb09/RasterPropMonitor/Core/FlyingCamera.cs Below is a gist of the quick and dirty code I've come up with so far, an example screenshot, and some debug info I put together. Thanks for the help! With the 1.1+ changes and the number of cameras I'm expecting to render, I want to make sure this feature is efficient and won't eat all the RAM it can find The Github Gist is here: https://gist.github.com/tcannonfodder/65d68d7fc8038992de61a1f7116bb24d Render example
  4. Thanks! For now I'm thinking of keeping Houston separate from Telemachus, but that could change in the future. My top goals right now is adding some more great features to Telemachus and getting the project ship-shape again. Thanks! This is my first time hearing about either of these, so I'll have to look into them further! I've been collecting bug reports and feature requests here: https://github.com/KSP-Telemachus/Telemachus/issues
  5. Telemachus is back in active development! We're looking for other developers and maintainers, let me know if you're interested! Once the Telemachus data link part is installed... ...you can connect to a telemetry source using your web browser, to obtain several visualizations..... ...and then combine them to construct your own mission control. In the image below we have an example of such a setup: From left to right you have: Atmospheric density chart, KSP (obviously), Altitude chart, and a g-force chart on the tablet perched on the shelf. The following screen shots show more Telemachus features. Figure 1 - Send basic commands to your vessels Figure 2 - MechJeb2 integration Figure 3 - Kerbal Maps integration Download Telemachus from Curse or GitHub Want some more Telemachus fun? Try Houston! For Compliance of Add-on Rule 5 In case it wasn't obvious already, Telemachus sends telemetry data from KSP to a web browser. If you require precise information on the data exchanged and the protocols used, then please check out the API Documentation. Links Installation Instructions User Guide API Documentation Source Code Credits Licence (MIT)
  6. Yep! I'm trying to contact @Wonderbreadninja (the one who submitted Telemachus 2.0 to CKAN), and @Rich about becoming an active contributor. Sadly, I haven't heard anything from either of them Here's my github issue asking to become a contributor: https://github.com/richardbunt/Telemachus/issues/66
  7. Great! Did you find the link to my most recent release? https://github.com/tcannonfodder/Telemachus/releases/tag/v1.5.33 Just wanted to make sure because of the different versions floating around.
  8. Bad news on the Curse front, they don't let you transfer ownership of projects: We'll figure something out! For now I'll look into the CKAN listing.
  9. Hey @monstah, thanks for the heads up! I'm going to reach out to @Wonderbreadninja and Curse. PS: I'll check out your PR soon as well!
  10. Hey there! I'm Cannon, the developer of KSP: Houston, and I've been working on a fork of Telemachus that supports 1.1+ and adds various endpoints that I need to grow Houston. Unfortunately, the canonical version of Telemachus appears to be abandoned. Issues and pull requests aren't being responded to, and the original developer isn't responding to inquiries. I'd like to coordinate and consolidate new development on Telemachus into a new repository with active maintainers. This would make the mod better for everyone: right now the current canonical version of Telemachus is broken for 1.1+ and new features can't be added. On top of that, I'm having to package Houston 1.0 with my forked version of Telemachus, which will inevitably lead to confusion later down the line. The forked version is here: https://github.com/tcannonfodder/Telemachus If someone could give me some guidance on the proper way to go about changing maintainers that would be awesome. Off the top of my head, I know the following things need to be changed: CKAN listing Curse listing The forum post for the mod Also: If you, or someone you know, has been working on Telemachus or is interested in helping it grow, let me know! I'm looking for active maintainers to help it grow! Thanks!
  11. sounds great! Try to make a PR for the precision control on my master branch Tonight I'm going to try to start the process of getting people over to that branch, notifying existing PRs in the old branch and trying to get the CKAN registration up to date.
  12. Cool! Can you send me a link to the fork? We might be able to patch it and merge it in.
  13. Hey there! I've been working on Houston off-and-on for the past year, and a pre-release of 1.0 is ready! It's a huge change, with new navigation, stations, and tools such as: A 3D orbital map Maneuver node planner Staging Analysis and Burn prediction It requires a forked version of Telemachus, but I'm trying to consolidate any active development on Telemachus into a new repository so installation is easier.
  14. Hey there! I'm the developer of KSP: Houston, and I've been working on a fork of Telemachus that supports 1.1+ and adds various endpoints that I need to grow Houston. Maybe we can coordinate and consolidate Telemachus development in a new repository with active maintainers? That would make the installation procedure much better for everyone, right now I'm having to package Houston 1.0 with my forked version of Telemachus. Thanks!
  15. Hey Kowgan! I'm really happy you gave this a shot! Your Delta-V map has been awesome for planning my missions! At a quick glance, I can definitely include the following: Landing Module * Lat/Long Orbit: * Vessel Angle to Prograde Target (docking, body encounter, etc): * Everything listed except Target True Anomaly is actually in the Science module The other stuff might be possible, but would involve more calculations. Since this is a side project, it's kinda hard for me to dedicate resources to it, but I'll try! If you want to take a stab at adding it in, the code's on Github and I've tried to make it as clear as possible, and I'd love Pull Requests I'd love to see how you use Houston for IVA flights! KSP: Houston multiplayer tends to be a mix of EVA and IVA for balancing and engagement, and I'd love to see alternate uses for this mod! Thanks again for trying Houston out! (P.S: Galahir950 is my brother and was pilot for our first live demo )
  16. Houston: KSP Mission Control Have you ever been launching Kerbals into the Sun and thought You know what I need? MOAR SCREENS! Do you have a bunch of friends who haven't done something unbelievably nerdy in the past 6 months? If the answer to either of these questions is "Sure?", then behold Houston: Houston is a UI for Telemachus, the premiere mod for KSP Telemetry and Flight Control data. Houston's designed for Mission Control Parties. What's a Mission Control Party? It's when you get a bunch of friends together and each person has a separate station, and you somehow have to coordinate with the pilot (who you may have locked in the bathroom with some snacks for dramatic effect) to try to pull off an actual mission. You could also use it playing solo, switching between stations as needed. Want to see some more? Here's a GIF of the Ground Track in action! What's Houston got? Houston has a ton of really cool features, some of which work! A ground track, for plotting the path of a ship in orbit An altitude estimate for said ground track (heavy emphasis on "estimate") Readouts for the stock resource types in KSP Status light indicators A 3D navball (huuge thanks to Lokaltog/KeRD for an awesome implementation) Throttle and Atmosphere gauges Position Maps A Hohmann Transfer tool (not guaranteed to properly transfer you as per Hohmann's specifications) Links to the Telemachus Console and MKON Data Tables, whoooo! UIs Houston was designed to have specialized UIs for specific stations or contexts. That way you can divide the work across a team and only focus on the relevant data. So far, Houston has: A ground track/orbit overview An ascension module A landing module Combined BOOST/EECOM stations A FIDO station SCIEEENNNCEEE Station Everything's accessible through a pulldown menu, including links to the Telemachus console or MKON [Download from Curse] [source code on Github]
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