Doke
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WW2 BAD-T 2 - BDA AI Dogfight Tournament [SEMIFINALS]
Doke replied to tetryds's topic in KSP1 Challenges & Mission ideas
The cockpit is actually a command seat on top of a structural tube, with four B9 proc wing pieces providing the structural panels around the pilot. That way there's no clipping involved. I'll put up the craft file later when I have a moment. -
WW2 BAD-T 2 - BDA AI Dogfight Tournament [SEMIFINALS]
Doke replied to tetryds's topic in KSP1 Challenges & Mission ideas
Aaagh, that was close! I had a feeling I was going to lose to the Skyrebal. Although, actually, I think it was a lack of accuracy more than anything else that did the Kite in. I never was able to perfect its shooting. Ah, well. At least my Kites put up a fight. [edit] As for picking a winner... I think it's too close to call. I think all the planes that have made it this far are really excellent from a technical perspective, and there are just too many variables to consider. I will say that the Tytonid's accuracy is truly terrifying, but the others aren't far off. -
[SFS-C1] Space Fighter Superiority Championship 1
Doke replied to KSP Bro AE's topic in KSP1 Challenges & Mission ideas
Some kind of space fighter challenge does sound like fun, with or without an AI combat element, so I'm looking forward to seeing what you come up with.- 11 replies
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[SFS-C1] Space Fighter Superiority Championship 1
Doke replied to KSP Bro AE's topic in KSP1 Challenges & Mission ideas
Correct me if I'm wrong, but I don't think the BD AI can handle space combat. It won't fly properly, and no weapons except lasers will target properly. Perhaps you could run the challenge in atmosphere, but make space capability a requirement or something?- 11 replies
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WW2 BAD-T 2 - BDA AI Dogfight Tournament [SEMIFINALS]
Doke replied to tetryds's topic in KSP1 Challenges & Mission ideas
MOAR POWER actually was the primary consideration for me, but I was also concerned with drag and weight distribution. A longer engine cowling worked really well with my design. I'm interested in the different philosophies that informed people's designs, though. I went with a sort of 'energy-maneuverability' design philosophy, which is why power/weight was so important to me (you can also see it in other details on the Kite, like the elliptical wings, relatively high aspect ratio, and extreme efforts at weight reduction). Other people seem to have emphasised wing loading, or top speed, or what-have-you. -
WW2 BAD-T 2 - BDA AI Dogfight Tournament [SEMIFINALS]
Doke replied to tetryds's topic in KSP1 Challenges & Mission ideas
Interesting fights! I'm not looking forward to facing the Skyrebal in round 2. Accuracy vs. agility was a constant concern for me. I very nearly went with 2x30mm for the Kite, since I found a setup (more by accident than design) that made it really good at deflection shooting with those guns, but the added weight of the guns and ammo and the reduced control deflection needed to get that level of accuracy put the plane at a slight disadvantage versus the more lightly armed version. -
WW2 BAD-T 2 - BDA AI Dogfight Tournament [SEMIFINALS]
Doke replied to tetryds's topic in KSP1 Challenges & Mission ideas
I think this is a great idea. -
WW2 BAD-T 2 - BDA AI Dogfight Tournament [SEMIFINALS]
Doke replied to tetryds's topic in KSP1 Challenges & Mission ideas
This is fair. My plane has some (very slight) automatic leading edge flap action, partly because I was afraid I would need it to be competitive, but I'd be happy to do without next time if everyone else does. Maybe the AI will one day be able to manually deploy flaps. Me too! -
WW2 BAD-T 2 - BDA AI Dogfight Tournament [SEMIFINALS]
Doke replied to tetryds's topic in KSP1 Challenges & Mission ideas
Submitted! -
WW2 BAD-T 2 - BDA AI Dogfight Tournament [SEMIFINALS]
Doke replied to tetryds's topic in KSP1 Challenges & Mission ideas
You mean the crash? That's odd. I have noticed that I have to set a higher minimum alt since the latest BDA patch due to a lot more ground collisions, but I'm not sure of the cause. Does changing the altitude settings help? -
WW2 BAD-T 2 - BDA AI Dogfight Tournament [SEMIFINALS]
Doke replied to tetryds's topic in KSP1 Challenges & Mission ideas
Don't be discouraged! Making planes is hard, but I'm sure people will be happy to give you advice. Anyway, it doesn't have to be the best plane. The point is to have fun. -
WW2 BAD-T 2 - BDA AI Dogfight Tournament [SEMIFINALS]
Doke replied to tetryds's topic in KSP1 Challenges & Mission ideas
The problem with a 'Darwin fighter' is that there's no way of controlling for AI and control deflection. I find that every plane needs different AI and control settings, and small changes to either can make a big difference to performance. -
WW2 BAD-T 2 - BDA AI Dogfight Tournament [SEMIFINALS]
Doke replied to tetryds's topic in KSP1 Challenges & Mission ideas
Some pictures: -
WW2 BAD-T 2 - BDA AI Dogfight Tournament [SEMIFINALS]
Doke replied to tetryds's topic in KSP1 Challenges & Mission ideas
I've got a few screenies of various designs I'll share when I have a moment. Most of them are much more conventional than what others have been showing, but oh well. Till then, I have a serious question: I understand (more or less) the purpose of an elliptical wing, but what's the point of the 'reverse elliptical' wings you see on some prop aircraft? I'm thinking especially of Soviet fighters, particularly the Yak-3, where the wing taper actually decreases toward the tip. I remember reading once, long ago, that there was a specific aerodynamic reason for this configuration, but I can't for the life of me recall what it was. -
WW2 BAD-T 2 - BDA AI Dogfight Tournament [SEMIFINALS]
Doke replied to tetryds's topic in KSP1 Challenges & Mission ideas
@ferram4 Sounds great! It seems like people are going for a wide mix of designs, anyway. I see turnfighters, low-drag energy fighters, weird speed demons, and all kinds of stuff. @TangerineSedge That thing is a beast. How fast is it?