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Everything posted by crestofawave
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ok, just another question as I have come back to this after a while and really I'm just curious to the reasons. I used to have a ton of mods installed on the mac, all ran fine, and the mod manager said it installed around 450 patches, now running this on windows, with a lot less mods and its around 5,500! is there a significant difference to the work load etc (64bit, win 10) it takes a lot longer to load, still runs well, just the long load time
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I mean I use ckan at the moment anyway for most of them, just didn't know why they weren't on the steam workshop for ease, thanks for the answers guys
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don't know if its been asked before, but whats the possibility of the above? make loading mods so much easier
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controlling two craft
crestofawave replied to crestofawave's topic in KSP1 Gameplay Questions and Tutorials
ah easy, cheers snark -
guys, been a while since i have played and totally don’t know how to do this. i have a manned rocket with payload, what i would like to do is to open doors and launch the payload, put it where i want it then go back to the rocket, (switching between the two if needed) can someone tell me how to do this? thanks a lot
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ok, sorry about this, as i have just returned to the game and a bit late to topic, i tried to install this on latest kip and it loads fine but all the rockets are missing parts, like fuel tanks engines etc, is it just not compatible?, shame as this is a very cool mod. thanks for your time and sorry for being late
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hey guys, i have both of these mods installed on ver 1.1, they run fine but the when using or even in the vab, they have lines all over them like black shadow lines? maybe i just need to change a setting somewhere? running on mac, 12gb memory thanks OK SORTED SORRY, just started working, just found the bit about the mod manager
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plane surfaces
crestofawave replied to crestofawave's topic in KSP1 Gameplay Questions and Tutorials
thanks for your help :) -
guys, i admit my search foo is weak! i did see I’m sure a post ages ago on smooth flying of planes, unfortunately I’m stuck on mouse and keyboard at moment, no joystick or pad, but when i see some planes in videos fly they turn really smooth, i believe its re assigning inputs like aileron etc, can someone show me the posts or tell me how to do it.... cheers a lot
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1.05, not a happy bunny
crestofawave replied to crestofawave's topic in KSP1 Technical Support (PC, modded installs)
just for info i found the problem, when steam writes to your disc it seems to look for any folder containing the kip files, i moved the ones i wanted to the bin, so they are protected while still keeping them on the comp to test, then updated steam...problem solved, now to reinstall all the mods! -
1.05, not a happy bunny
crestofawave replied to crestofawave's topic in KSP1 Technical Support (PC, modded installs)
well the weird thing is that i don’t have the steam one installed, i only install the steam version to update, then play it offline away from steam, yea i guess its a steam thing ill post a ticket on there, i think for some reason its looked and seen ksp, in other folders and updated them, not a huge prob as i can reinstall from usb and add the mods again, i just saved a game as well, but was looking to see if there was any info on cross contamination -
got ksp on steam ages ago, but i play 2 different games, a stock one and my full modded one. if like before i mess up a game badly installing mods i go to steam and download a fresh copy, no problem. i have 2 folders named completely different to launch each game. now i update 1.o5 on steam to try that out and it overwrites and adds mods that i haven’t even installed (but are on my comp in a kip zip folder) then tells me they are not compatible, still no biggie, till i realise its ovewritten both of my original folders!!! what the ,,,,,,! any help will be appreciated, running on mac and el capitan
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Android app
crestofawave replied to crestofawave's topic in KSP1 Suggestions & Development Discussion
Yea I got that too the eve app I use is is very good, with full ships and hundreds of modules, so I'm sure that if a budding android programmer put one together hint hint -
OK, I realise we couldn't have ISP on a tablet/phone, but wouldn't it be cool if we could have like a building app. You know like be able just to build our ships and possibly extract them as craft files when we get home, E miliar to the apps I use for eve to make ships
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brilliant than mate
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dam silly question but if ya don’t know you gotta ask sometimes when i download a craft file it turns up as a txt file, even changing .craft.txt to .craft don’t work, what do i need to do?
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EVE, cool name, female overtones and i play EVE....job done:)
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hmmm, wile i was tempted at first, the mouth is pretty terrible and as for the zipper it looks..........very girl part ish!
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Thanks guys for the info
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guys, is there a way to get an older version of KSP that will run b9 mod?
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Picking the right mods; recommendations wanted
crestofawave replied to Erkki's topic in KSP1 Mods Discussions
i would recommend spacey y for lifters and kw, i use them with some of your mods and it seems a good mix -
funny, i just got to duna as well, just with a sat, as i wanted to scan it first and test the rocket base, i found it even though my an and dn were 0.0, quite hard to get an encounter with it, all the others i was able to get encounters with being on that plane. im using a very simple rocket that does the job in our imediate system, and able to go to duna as well with fuel to spare. when my minmus base is up itl be even easier, looking forward to eve.
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menus missing again!
crestofawave replied to crestofawave's topic in KSP1 Gameplay Questions and Tutorials
hmmm, not a lot of input from this, is it a bug that needs to be reported ? if so where do i report it. thanks