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MalevolentNinja

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  1. I am trying to remove duplicate parts in 'Electrical / Lights'. FilterExtensions is showing the legacy stock parts 'spotLight1' and 'spotLight2' in addition to the current parts 'spotLight1_v2' and 'spotLight2_v2'. This can be duplicated in stock KSP 1.12.5 with only FilterExtensions 3.2.9, FilterExtensionsDefaultConfig and Modulemanager4.2.3 (installed from CKAN). I added this patch // remove duplicates in Electrical/Lights due to FilterExtensions loading legacy parts @SUBCATEGORY[Lights] { @FILTER { CHECK { type = name value = spotLight1,spotLight2 invert = true } } } and it works. 'spotLight1' and 'spotLight2' are gone from Electrical / Lights. But it also removes all four parts ('spotLight1', 'spotLight2', 'spotLight1_v2', and 'spotLight2_v2') from 'Electrical / All'. This seems like a bug to me. I understand the 'All' SubCategory is just a rollup of the other defined SubCategories, so if a part meets the criteria to show in 'Lights' it should show in 'All'? The check 'type = name' is an exact match according to the documentation, and that works in the 'Lights' SubCategory. But seems like the 'All' SubCategory is treating it like a pattern match.
  2. Welcome back! Now that everything is right with the world once more... Are you aware of the issue from LKO with repeating bands pattern in the clouds? I haven't noticed this at any other altitudes on Kerbin. And I haven't made it to another planet with atmo yet.
  3. The github page is still down. Not sure if the old link is still valid?
  4. @linuxgurugamer Just FYI, all the Spacedock parts have lights that illuminate the planet from orbit. I'm not very knowledgeable in 3D modelling, but if I understand correctly, this has to be fixed in Unity? I know you only work on the code side, so I don't think there's anything to be done.
  5. Ok, I was testing previous versions of EL. 6.99.0 gives me this dialog when starting up. I don't get this dialog with later versions I see the release notes for 6.99.0 that the settings moved into PluginData. I was able to manually change the settings in the CFG file and then I can see the CraftHull preview in 6.99.3. Is it intentional that I never get prompted for the settings in the newer EL versions?
  6. I'm not getting the green preview outline when building. Aside from this issue, everything seems to work normally. I can build, finalize and then release. I am testing in a clean install of KSP 1.12.5 with just EL 6.99.3 and MM 4.2.3. Is this a known issue or am I doing something wrong?
  7. @Nertea What a great mod, thanks for taking the time to create and share this with the community. I had a thought... would it be feasible and have you considered expanding the effects from this mod to re-entry?
  8. Thanks Nansuchao, for pointing me in the right direction. But just to clear things up a bit, that version you linked is pretty old, and won't work for newer installs of KSP. There are two "official" branches of Kopernicus that I am aware of. There's the "Main" or "Stable" branch and the "Bleeding Edge" branch. This issue with blocked solar panels happens if you have the Main branch version of Kopernicus installed, but seems to be fixed in the Bleeding Edge branch. I haven't done a bunch of testing, just a quick solar panel test. So the BE branch may brake something else, it's kind of in the name Thanks to everyone who responded for your help! Main / Stable branch: https://github.com/Kopernicus/Kopernicus/releases Bleeding Edge branch: https://github.com/R-T-B/Kopernicus/releases IN CKAN, select the Parallax mod, then select the versions tab and the 1.0.1 version. Beyond Home is not compatible with the latest Parallax version at this time.
  9. @Gameslinx Is there an easy way to remove the binary star system in Beyond Home and revert to standard Kerbol? I'd like to play with the rest of your changes, but the blocked solar panels is stopping me.
  10. I've searched and didn't find anyone mentioning blocked solar panels in this thread. Which makes me think I am doing something wrong? I am aware I can manually set which star the panels track (via Kopernicus) but that seems like a lot to micro-manage if you have more than a few flights in progress. Is there a way to avoid having to manually change this as the "front" star changes? Minimal install of BH on KSP 1.11.1, installed via CKAN Beyond Home 1.52 EVE 1.11.2.1 Kopernicus release 34 (not BE) Modular FlightIntegrator 1.2.9.0 Module Manager 4.1.4 Parallax 1.0.1 Scatterer 0.0723
  11. Yep, that's what happens when I add a third. I see now what you're saying. Nice find
  12. I was able to replicate @Poodmund's issue with the 1.0.7.3 beta, but I'm not sure I agree with what's causing it. With RangeModifier=2.25 I get this The ship in the editor and the ship in-flight are the same vessel. Strangely, it shows the wrong value for the current vessel's power, but it shows the correct value for the in-flight ship. HG-5 = 5M 5M * 2.25 RangeModifier = 11.25M Two HG-5 total vessel power = 11.25M*2^0.75 = 18.92M
  13. Nice find! 5 places... I looked at the code and couldn't find one. This is why I'm not a programmer Thanks for taking the time to look into this!
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