Lee Harvey Teabag
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[quote name='BahamutoD']The Q indicators in the props I had didn't seem to be working, but I'll see what I can do. Here's how the stock-a-like texture is coming along. What do you all think? [URL]http://puu.sh/lsOLy/a8c051e235.jpg[/URL][/QUOTE] [IMG]http://utahvalley360.com/wp-content/uploads/2014/03/Mean-Girls-You-look-awesome.gif[/IMG] Beautiful stock-a-like texture, Baha. [quote name='achroma']Stock-a-like looks nice, but that B9 variant is making me drooooool. Ever think about a shiny gold canopy?[/QUOTE] Maybe make the shiny gold canopy a tweakable?
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Editing Parts in CRAFT Files
Lee Harvey Teabag replied to Lee Harvey Teabag's topic in KSP1 Gameplay Questions and Tutorials
I believe that's what I've done. I'll give it a try soon and tell you what I find. -
I'm working on building a plane that's a little bit of a Sukhoi replica. I'm trying to get all the parts aligned properly, and EditorExtensions has really helped with that. EE only allows center aligning (the V and H keys) on two axis, and I'm trying to align pieces on the third axis. I'm trying align two procedural wing segments. There will be a picture below, and I'm trying to perfectly align the two red lines (the edges of two wing segments.) I've tried doing this via the CRAFT file, but don't know which lines edit the position on the axis that I want to edit. Can anyone who knows a little about CRAFT files help me with this? Is there a mod that allows center alignment on three axis that I haven't found out about? Thanks.