zolotiyeruki
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Thanks for the consideration! I guess I've played enough KSP that there wasn't a whole lot new, although I enjoyed designing the habitation modules. It's been a long time since I've done an asteroid capture, and never brought an asteroid into the atmosphere, so that'll be new. I'll have to come up with a creative way to bring it back, and there'll probably be a few quicksave moments, since I have no idea what's going to happen with the CoM/CoL on re-entry. Is it necessary to land with the asteroid still attached to the shuttle, or could I drop it on the KSC grounds and then land the shuttle separately?
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Kerbal Charter Challenge!
zolotiyeruki replied to HazelPine's topic in KSP1 Challenges & Mission ideas
How do you keep the really long fuselage from flexing? Whenever I have a long plane with the wings centered (rather than distributed), it flexes really badly. -
I've updated Stage 4 to be in order. Somehow I managed to upload a bunch of pictures from stage 4 into the stage 2 album. That's fixed now, and stage 2 was already in order. Stage 2: http://imgur.com/a/nUBym Stage 4: http://imgur.com/a/VsTKh
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Kerbal Charter Challenge!
zolotiyeruki replied to HazelPine's topic in KSP1 Challenges & Mission ideas
I have a slightly quicker time to turn in. 25:17. Just before sending the plane off, the KSC staff realized Hayne had left the coffee machine going, so they had to send a replacement scientist to make sure the airport didn't burn down. http://imgur.com/a/PutAB -
Kerbal Charter Challenge!
zolotiyeruki replied to HazelPine's topic in KSP1 Challenges & Mission ideas
HAHAHA! I think you broke the challenge right there. That's brilliant! -
Alright, here's the Space station assembly, missions 5, 6, and the first part of 7. Properly captioned and in order. http://imgur.com/a/mi6v4 I've rearranged the pictures for 7&8 as well. For some reason, imgur put them in randomly when I uploaded. Grrr.
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I must have snuck them in under your nose, then Looks like I haven't posted 5-6 yet, though. Here's #2: Here's #4:
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Finished up stages 5-8 today. The habitation module consists of a larger common area, and six private cabins. I stuck another science module on, along with some solar panels. One of the private cabins had floated off, so I recovered it along the way. A bunch of the docking happened on the dark side of the planet, so the pictures aren't very good. Also, the Kraken attacked one of my shuttles, tearing off the LV-Ns, my solar panels, my main landing gear, and a whole bunch of liquid fuel. Fortunately, I had a bit of oxidizer left, so I was able to de-orbit. I hope that my landing in the shallows right next to KSC doesn't disqualify the entry. http://imgur.com/a/7JCkK
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Point of order--Cunjo Carl's craft was *not* 1.87 tons. The rules don't say that jettisoned parts can be ignored So add back in the mass of those command pods and decouplers, dangit!
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With this new information about the Mk3 passenger cabins, here's my entry #3. 31.924 tons / 64 kerbals = .4988 http://imgur.com/gallery/FZCV7 Take out the 295 extra fuel, and you can save another almost 1.5 tons. EDIT: Did some tweaking. Added another passenger compartment, a few other tweaks. Now 37.28 tons/80 passengers = 0.466 http://imgur.com/a/0jqAt Sure, it looks kinda like a bus, but this is mass transit, right?
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Ah, my mistake--I was under the impression that the Mk3 was 8 tons.
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I edited my post with an updated entry with a better score. Can you update the leaderboard?
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Here's my entry: 130 Kerbals, a hair under 88 tons. Score = 88/130 = 0.6769 http://imgur.com/a/xFlRC Are we allowed non-part mods like MechJeb or Pilot Assistant or KER? Here's attempt #2. Same 130 Kerbals, but only 81.126 tons. Score: 81.126 /130 = 0.624 http://imgur.com/a/mjO96 There's a hard lower limit at 0.5--the highest kerbal-per-ton pod/capsule/etc is the 4-kerbal Mk2 crew pod or the Mk3 16-passenger or the Mk1 passenger compartment, which are all at 2 kerbals/ton.
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Stock base build.
zolotiyeruki replied to TheGuyNamedAlan's topic in KSP1 Challenges & Mission ideas
It is traditional for the OP of a challenge to post their own entry first, to 1) prove it's possible, and 2) inspire other players. -
The score is tons/kerbals. Does that mean (mass of plane / #of kerbals), or (mass of fuel used/# of kerbals), or (pick either mass or # of kerbals transported)? Can you clarify the scoring please?
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Right--it's a guide that will make it more likely (though not guaranteed) that other users will participate.
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Did the rescue. This one was kinda boring, since the shuttle has already proven itself several times. I can't wait to go to Duna (but I have to build a space station first)! To be honest, these launches all look the same--it's the same shuttle with the same boosters, just a few different things in the cargo bay. I had, again, a lot of extra fuel on landing, and this time, it nearly lost me the mission. Got a little wild on (and off) the runway. http://imgur.com/a/VsTKh
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If you think it's ready for prime time, take what you've written, edit your first post in the thread, and then I'd suggest you update the title so that other forum-goers know that it's ready for people to play.
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Whoops, my bad--I forgot to post the results of that mission. Here it is: http://imgur.com/a/nUBym
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No, I don't think your work is done. You've received some help on how to refine the challenge into something interesting. it's still up to you to form the ideas into a workable (and fun!) challenge.
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Here's my HST run. Boatloads of LF left over. http://imgur.com/a/FuoDk TIL that the performance improvements in 1.1.3 are still not enough to let my computer handle high-part-count craft...
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Maybe you could word it like this: "build a craft with a heat shield full of ablator. Get it into space, and then re-enter. Burn off as much ablator as possible without burning *all* of it, and land safely. Your score is the percent of ablator used up." And you can add various tweaks to make it more interesting, like: --once on a re-entry profile, do not touch the controls until re-entry is complete, i.e. ablator is no longer being consumed --extra leaderboard: largest ratio of burned-ablator-mass to total craft mass (i.e. 100kg or ablator used on a 1T craft = 10%)
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I designed it that way, looking forward to the eventual Laythe mission, where I'll drop cargo out the bottom. The high wing creates some controllability issues on re-entry--it's really stable in a nose-up (almost radial-out), high drag attitude. So stable that I literally cannot force the nose down, even if I pump all the remaining fuel to the forward tank. The reason I haven't posted any more progress is because I'm working on something special for laythe.
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Kerbal Charter Challenge!
zolotiyeruki replied to HazelPine's topic in KSP1 Challenges & Mission ideas
You can complete the challenge with or without FAR, whichever you prefer. It's just a separate leaderboard for each.