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Swartz55

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Everything posted by Swartz55

  1. For what it's worth, I was having the same issue. I followed the instructions on TURD and used the Textures Unlimited version packaged with it, which was making Lazy Painter not show up. I reverted back to the new version of TU and everything seems fine on all accounts. Just in case anyone has the same issue in the future.
  2. i fixed the issue. the issue isn't in NerteaCryo.cfg, but actually in US_Balancing_Patch.cfg which is under UniversalStorage2\Vandist the patch edited the liquidfuel amounts for the tanks but inadvertently deleted the storage data for the other tanks. it can be fixed by copying the missing data from NerteaCryo.cfg, like so: @PART[USAerozineWedge]:AFTER[UniversalStorage2] { @cost = 50 @mass = 0.010 @MODULE[USFuelSwitch] { @resourceNames = LiquidFuel,Oxidizer;LiquidFuel,Oxidizer;LiquidFuel,Oxidizer;LiquidFuel,Oxidizer|LiquidFuel;LiquidFuel;LiquidFuel;LiquidFuel|LqdHydrogen,Oxidizer;LqdHydrogen,Oxidizer;LqdHydrogen,Oxidizer;LqdHydrogen,Oxidizer|LqdHydrogen;LqdHydrogen;LqdHydrogen;LqdHydrogen|LqdMethane,Oxidizer;LqdMethane,Oxidizer;LqdMethane,Oxidizer;LqdMethane,Oxidizer|LqdMethane;LqdMethane;LqdMethane;LqdMethane @resourceAmounts = 6,7.2;16,19.2;25.5,30.6;34,40.8|22;44;66;88|105,7;225,15;345,23;450,30|165;330;495;660|40,8;90,18;130,26;165,33|110;220;330;440 @initialResourceAmounts = 6,7.2;16,19.2;25.5,30.6;34,40.8|22;44;66;88|105,7;225,15;345,23;450,30|165;330;495;660|40,8;90,18;130,26;165,33|110;220;330;440 @tankCost = 0;85;165;237|0;35;70;105|0;35;70;105|0;35;70;105|0;35;70;105|0;35;70;105 @tankMass = 0;0.019;0.036;0.051|0;0.014;0.028;0.042|0;0.014;0.028;0.042|0;0.014;0.028;0.042|0;0.014;0.028;0.042|0;0.014;0.028;0.042 } } This should fix it.
  3. Could someone maybe make a working craft and then just upload the part file? I switched to TAC Life Support yesterday, but haven't had time to see if the days will change when I activate the modules or anything. I'd really appreciate it.
  4. No, I loaded it in career and put all the necessary parts together. Adding the parts seemed to change the total days, but turning them on didn't.
  5. So I've been spending a lot of time trying to figure out how to make a base with UKS, specifically the MKS parts. The part that confuses me is that whenever I activate agricultural modules, start habitation in the modules or do anything like that, the total "days" left for my Kerbals to live doesn't change. Ever. I tried reinstalling both UKS and USI-LS, but that didn't help. Am I just horrible at figuring out this mod, or might there be another problem? Thanks!
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