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ckirky

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    test pilot and bug finder

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  1. Hello again Spanner, Thanks for the prompt reply, Yep, was my installation, forgot to take the BDarmoury folder out of the release folder. Right, with that sorted there is only 2 things left to do before launching up again: 1. from the KSP gods at my apparent stupidity. 2. gonna go mod the hell out of this game once again Thanks for the help Spanner, hope you have a great (rest of?) the day.
  2. Hey guys, sorry if this is a known issue, i only just got back into kerbal. The issue i have is that when i load up the game with the mod and physics range extender installed, i am missing the three aircraft radars and the two targeting pods(pod and FLIR ball) i have no idea if this is just me but the parts are in the folder when i go to check on them any help would be appreciated. P.s, i have reinstalled, don't worry about that.
  3. Hey, great mod! looks and works great but one thing about the 3D models of those aircraft... Are they actual yours or did you get them from here? http://tf3dm.com/ Not to say that i care much, just a heads up to certain T&C's you may have to apply with for some of these models. If they aren't yours, i don't mind much so long as you get them in game and have them work, the work that you must of put in to get them converted to work with KSP and the new config files is great effort. if they are yours....0_0 goodness me you are good with those 3Dmodels! just remember to check for any small print. But still, great work on the mod, Keep it up!
  4. hello all, great mod overall, with great potential as well! the only bug that i have encounter thus far is that on final approach with the tail hook down, the tail hook will return to its undeployed state and refuse to redeploy until i am past the carrier. This tends to happen in the last 10 seconds of approach but if i have the nerve to land and try a no arresting stop, the hook will come back down at the last second and snag a wire. Not a massive bug but still something to maybe look at.
  5. hullo, thanks for the update about the rules, i generally try to stay within their guidelines but sometimes i do miss some things! i include the quote because that give the person a notification that i have said something in return even if they are on another topic the can see the notification. p.s: link = gone
  6. Hello, friend of mine sent me a set of naval plane attachments that contains airbrakes, arrestors and a cable that originally came from infinitedice's boat pack. link for the download off google drive:inapplicable ps. i have not checked if these still work after 1.1/2 so no promises. sry, forum rules!
  7. very happy to see this mod! good work as always @TMasterson5! (why is it that just as i start to move off kerbal to do other things like arma, great mods like these come and drag me back into it?)
  8. good work here is all that i see! nice touch with the help box, will stop the posting of numerous "help me" comments.
  9. the separating of the deck? don't think i did anything fancy, just worked on one part until the part i needed was in the other mesh, then moved to the other mesh to fix it. i'm on a camp till next saturday so will not be able to do much until then so.... here it is, the lift has a small attached ramp that i couldn't seperate: https://drive.google.com/open?id=0B3k5lA8dug_AT0VDR2E3RTZMekk (Blender file)
  10. Finally, something I beet @SpannerMonkey(smce) to! i made the hanger as big as possible because, well, it's kerbal and i want to put B 52's in there( hangar is from under the deck overhang to about a few meters above water level). texture program is currently flagging up the anti-virus and just generally disagreeing with windows 10 so i can send it to you for finishing if you want.
  11. do you get a message when trying to load the craft? if so can you tell us what it says or post a screenshot
  12. ist in the works but the models is basically finished let me know what your think!
  13. beat me to the VLS system! Good job thought, they look much better than my concept idea. most of the things that i will be "trying" to make will general be with cargo hays, hangars or any kind or interior space, so i may work on the carrier hulls next.
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