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NightHawk114

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Everything posted by NightHawk114

  1. Yeah that helped, but now the missile collide and cause everything to explode. I'm gonna have to test more with the placement...
  2. I'm having a problem with launching missiles out of the VLS Tubes when they are clipped inside something. I have to actually zoom in and right click and select fire to get them to launch. The Arming system doesn't work nor does the custom keys that can be set up through editor for missiles to launch. I recorded a video of me testing it, but I don't really want to upload it right now, but I will if I need to,in order to help fix this.
  3. Thank you. I just noticed the big update, and I almost cried when I heard that kerbalstuff went down...
  4. You have to have BD armory, (which you have) and select the weapon in the menu and fire it. Nukes must be armed to detonate properly. Hope that works!
  5. AIM-120's usually are more agile and faster, the radar guidance helps with that as well. AIM-9's are cheap, easy to make, and go on almost any aircraft, also, heat-seeking guidance usually has less variables to worry about, compared to radar guided.
  6. Nothing against you, but what was the point in making nuclear depth charges? Like really? No wonder 99% of people don't know about them. The only other thing that could also be questioned was the small Nuclear munitions that were devolved in the event that America was invaded, to basically tactically nuke key locations, and so that paratroopers could drop into Russia and nuke certain facilities. Now that sounds a little paranoid.
  7. I wish the nuke could do animations like this, it would be awesome! https://youtu.be/vFF4OarG_30
  8. Why did you get rid of the MIRV? That was my favorite nuke... I could make ICBMs with it.
  9. Could you add sounds to the nukes? like some of the recorded ones? that would be Bad Ass, the sound of a nuke is so ..... lol Still great mod!
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