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Posts posted by KSACheese

  1. Inspired by the recent success of the Strongbow suborbital rocket plane, the Atmos Aerospace Agency's new Aldrin Program has sent its first satellite to orbit the Mun, pictured below.



    Not really sure why the clouds aren't showing up, it's kind of a bummer. Will continue to update on the Agency's progress.


  2. Pushing further into kerballed flight with the agency's first suborbital spaceplane (heavily inspired by the X-15, yes). Here are some photos from the development of it. Due to how it launches, and how it exhausts its fuel before reaching space, it does require a slow water landing. Seems the water landing tolerance is not as forgiving as in KSP1.


  3. Continued my development of kerballed flight today with the construction of a light aircraft for the purpose of visual observation of the surrounding area.



    Also launched the agency's first orbital satellite - a light, but fairly uncontrollable craft - today. Will continue developing vehicles to go further and faster than ever.



  4. 1 hour ago, Vl3d said:

    Magnetic boots confirmed!


    Funny enough, I think Matt Lowne(?) accidentally did, as his kerbal got stuck to the craft while attempting an EVA.

    (It might not have been Matt, but I can't remember.)


    Edit: My feed was apparently very far behind, woops :P

  5. 2 hours ago, Strawberry said:

    Someone on discord pointed out this stream tomorrow, the corner picture appears to show him sitting at the computer during the event and while theres not many pictures of him he appeared to be at the event? So yeah embargo likely drops tomorrow morning

    Didn't even know he went to the ESA event - had to go back to the group photo on the KSP twitter. Hopefully this is a new perspective on things (and maybe some tasty gameplay)!

  6. 7 minutes ago, TLTay said:

    Perhaps someone capable can make an ultra-low texture resolution mod to reduce RAM/VRAM usage?

    As someone who has no knowledge of modding, and going off of pure assumption, this sounds like an extremely interesting idea to me. Reminds me of similar downscale packs that were available before KSP had 64 bit support. Hadn't thought about something like that. Guess we shall see what's possible with modding in the next few weeks!

  7. 3 minutes ago, Stephensan said:

    this is more of a "brute force to get playable framerates" rather than a game..


    it really put me into question how far are they really from having this game out into 1.0


    you can have 100++ fps on ksp 1 if you throw that much horsepower at it pretty much any game at that point. and it feels like the same ol same ol thing but now with a higher specs needed.

    Not to entirely refute your points, because I agree that the system requirements seem a bit excessive, but I meet and surpass the recommended specs, but only get 100+ FPS either if it's completely unmodded or in the VAB and or SPH. For most of my experience, my framerate goes down to between 20-50 FPS.

    We'll be able to compare next week, I suppose.

  8. Okay, for real.

    As someone who does fit the recommended specs, as well as someone who has eagerly awaited this game and its promises for three years, I agree with a lot of what I am hearing from people in that this probably does not bode well for the optimization on release. Unfortunately, optimization was essentially the number one thing that I was hoping that KSP2 would improve upon. Alas, this might not be the case. I feel for my fellow players that will not be hitting recommended, let alone minimum, and hope that optimization will be vastly improved after launch.

    However, I will say that I'm still excited to play the game next Friday (can't even believe I get to say that after all this time), and look forward to being a part of early access from day one.

  9. I'm definitely thinking the classic white and black for most rockets (I'm basic, I know), while the payloads will be mostly metallic because shiny :)))))

    However, I will definitely experiment with all black rocket planes, my inspiration being the X-15. I played around with that paint style in KSP1 using TU, and fell in love with it. That, and maybe mess around with green and gray for my high-speed interceptors.

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