Elkram
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Posts posted by Elkram
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Hey, thanks for your work. Bureaucrazy is really fun. I started a new save with it and I'm enjoying it. Just wanted to give a suggestion.
Three sliders to adjust the budget would be nice to have. Not sure how difficult they are to implement. Just wanted to give a polite suggestion here. And again, thanks for your work.
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Installed it in a 1.12.3 and is working fine.
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17 hours ago, JPLRepo said:
it may or may not. if it doesn't let me know and I'll release a new version.
I gave it a short try. It worked, they even destroyed some sciende... Sadly dont have much time to test it more.
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Thanks for recompiling it, just a few days ago I remembered about this mod. I see it's compiled for 1.8 , I'm giving it a try on 1.11 i supose it will work.
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Hello,
Since the mod wasn't loading on KSP 1.11 and made it hangs I went to the file
DeployableScience.cfg
and changed this line, it appears three times:
:NEEDS[SquadExpansion/Serenity,SimpleLogistics]:AFTER[SimpleLogistics]
Into this one:
:AFTER[SquadExpansion,SimpleLogistics]
Not sure how it will behave if you dont have any squad expansion, but it made the mod load... I supose.
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Awesome, thanks for doing it.
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As far as I played with them, just a little, it's pretty cool, it gives some more stuff to do near kerbin.
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Just wanted to say Thanks to Nertea and the rest of the guys who worked in this. It's an awesome and incredible mod and the models all look amazing.
Thanks for your hard work.
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Thanks a lot!!! Awesome mod!
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Awesome, as always.
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On 2/21/2019 at 6:23 PM, tomf said:
Ok, I have finally got round to releasing the latest version of SS, version 2.5.2
It should work reliably with kerbal 1.6 and also reduce the log spam.
Thanks a lot for taking the time.
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I really don't want it on the PC version.
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18 minutes ago, klgraham1013 said:
It'll be a sad day for me, but an inevitable one.
I still use it, just some bits here and there, but it sure was an incredible mod when it came out.
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I just want to give my thanks to everyone working ont his project, everything looks so awesome. Thanks a lot.
This kind of stuff is what I talk to my friends when they ask me why am I still playing KSP after more than 1000 hours of playtime according to Steam. I tell them, the community, it's awesome.
Thanks a lot.
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1 minute ago, Daishi said:
It's part of the stock science suite we're adding to US2 - our equivalent of the Atmospheric Fluid Spectro Variometer
https://wiki.kerbalspaceprogram.com/wiki/Atmospheric_Fluid_Spectro-Variometer
Oh, lol, awesome then.
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17 hours ago, Daishi said:
In game! Got a neat shading trick hacked together that makes for a nice glowey Mystery-Goo, thanks to @cineboxandrew's wizardryAwesome!
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3 hours ago, NeiroNext said:
Found a bug with capacitors, they give more than they take when charging, I can get energy endlessly.
If you turn on the recharging mode, when the capacitors are charged from the battery and very quickly press the button for accumulated charge, I gradually charge the batteries, I only need a small initial supply of electricity, so that it is at least a little, but replenished.
Can you fix this error?
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KSP 1.5.1
Near Future Electrical 0.10.3
More than a bug I would call it a exploit.
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Just installed the new Near Future Spacecraft version. Man... your new pods look awesome, they are so cool. Thanks fro your hard work.
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10 hours ago, shaw said:
I released TR 3.3.
Thanks a lot!
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I just wanted to say thanks to Thomas, the rest of the kopernicus team and all of the others mod authors "THANKS" for all your work wich i use and enjoy for free. Thanks a lot.
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Hello. Firts of all I want to thank you for your work on this mod. It's really fun. I started using it yesterday ina new career game.
The thing is, I have fails on pods and habitable parts disabled and fails on launches enabled.
I launched all the way out up to 80.000 altitude or so and made orbit. Then I did a reentry, once I was on the atmosphere I opened chutes and ¡bam! the pod failed. The mk1 pod. It did not explode and It landed correctly with the chutes. Jeb was alive. Sorry I have no logs right now. Is it intented behavior? Did it fail becouse it was considered launch becouse I did not reach certain altitude or something?
I have a bunch of other mods installed. I just want to know if it's suposed to be like that or if I should start looking for something conflicting with Baris.
Thanks!
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Oh man, just installed the new version. All the mod is awesome but the reskining of the clamp o tron is even more awesome, it looks stockalike but at same time looks fantastic. Thanks for your time and effort, really thanks!!
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Just wanted to say thanks for your mod. I'm having a lot of fun.
[v1.1.2] Questaria Aerospace - General Parts mod for KSP2
in KSP2 Mod Releases
Posted
It's really cool. The parts are really nicely done, but they lack the shroud and building a rocket with no shrouds it's kinda weird. But it looks good, thanks for your work.