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Waxing_Kibbous

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Everything posted by Waxing_Kibbous

  1. I'm curious about the mesh topology. Back in the old days (early 2000s) having triangles that varied a lot in shape, or really stretched ones, was bad for physics engines- a previous dev note showed some wires and they were pretty ugly. Just wondering out loud about how modern algorithms handle this and if this is what is being generated currently.
  2. This right here- I imagine there was a crunch period before release and now it's a giant fire to get under some semblance of control. You hear about 16 hour days in the game industry, I hope the devs aren't getting beat up too badly.
  3. Big thanks to everyone who is chipping in to make this mod, I'd say its one of the most important for the longevity of KSP.
  4. BG3 and KSP2 release in 2023 gives me more time to save up for a gaming rig Maybe some graphics cards will be available by then
  5. I haven't played KSP in a couple of years (was waiting for the final version) and wow have you been busy @theJesuit! I've always felt aligned with your game mechanics philosophy, and am thinking of doing a playthrough with this mod and the kerbalism Simplex mod- my question is which of your tech tree mods would fit these mods best?
  6. Yeah, but this comes with the caveat of knowing what you know now. Most people's brains don't stop developing until their mid 20's- I say late 20s through 30s is the prime spot. As for advice I'd say avoid contact sports, blows to the head and injuries aren't worth it.
  7. I notice when I first launch 1.1.2/1.1.3 on Ubuntu MATE I got crazy flickering, like it was trying to do 2 different window sizes- this last time I paid more attention and it was an error involving Marco, the Window manager (from Metacity). It eventually goes through to KSP and I change it to full screen, and the problem and errors go away the next time it is launched.
  8. I am starting to think the extra CPU usage is caused by the new lighting system in U5, Enlighten- from a little bit of searching it appears that for some wacky reason they decided to make it use CPU instead of GPU (yes I realize CPUs are more homogeneous but still). My GPU usage in 1.1.x does seem to be down a tiny bit. Not sure what the light setup in the VAB is though, I imagine it must be simple enough? Just a guess, and most threads containing reference to high CPU and/or memory leaks are a year or two old... If you get reliable CTD or BSOD please post logs to the tracker
  9. I think this http://bugs.kerbalspaceprogram.com/issues/7570 needs to get a higher priority regarding VAB crashes. KSP is working extra hard in the VAB now for some reason, and I'd guess crashes are either from bad code and/or overheating.
  10. So, the two options being a) Steam users get to test beta software for a couple of weeks, guaranteeing some new bugs will be found, and b) no public testing is available at all, which would you choose? I'm thankful that people will be testing even if I can't, and I know in no time I'll have 1.1 on my machine. This really feels like a social experiment, I hope someone is taking notes. It's a video game guys, relax.
  11. I'd love to test this, but didn't buy through Steam, so oh well. The reasoning behind the decision is perfectly solid and the fact they are putting it out there for testing pre-release is a fantastic move IMO.
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