absprouse
Members-
Posts
23 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by absprouse
-
I seem to be having a problem in 1.0.5 where JSI deletes the instruments and doesn't add anything. I have the latest version.
- 2,070 replies
-
- iva
- rasterpropmonitor
-
(and 1 more)
Tagged with:
-
Some Relief for Memory Outage Crashes
absprouse replied to Moach's topic in KSP1 Technical Support (PC, modded installs)
I didn't know KSP even runs in XP? -
I said I would be changing things
-
Perfect
-
That's still landing with no parachutes. Yes
-
Bring back launch towers!
absprouse replied to Rdivine's topic in KSP1 Suggestions & Development Discussion
Well for one thing if u build it out of structal parts(it makes it look nice) it can cause a lot of lag. -
Which update would make you most happy?
absprouse replied to Rdivine's topic in KSP1 Suggestions & Development Discussion
I would like to have KW Rocketry and EVE Added to the stock game. Kerbin Side would be nice. -
Good job
-
that works I said no engines, rcs counts Im thinking about re-uploading this challenge with better rules
-
I just edited this for no wheels but since this was before the edit I will lets slide.
-
I'm rather new to the forum but I have a challenge. Suppose you just came back from the mun and you realize that you forgot your parachutes. The challenge is to land safely on kerbin with no parachutes and NO Engines. Your craft must start from an orbit of at least 90km. It must survive reentry heating (duh). No Mods are allowed except for FAR. The craft must carry at least 1 kerbal and he must survive the landing. Rankings: Easiest: Land on Kerbin. Easy: Land on kerbin within 20km of KSC. Moderate: Land On Duna. Hard: Land on Eve: Impossible: (dunno why I put this) Land on any planet without an atmosphere( I would like it to be gilly) Again No Mods allowed. Oh and one more thing that makes the challenge super hard: NO WHEELS RCS is allowed. Please take screenshots and if you have recording software, a video would be great. Better yet, Craft Files! A space plane the can land in the ocean is helpful for this challenge
-
I've built a plane that can go to the edge of the atmosphere, has 25 engines, 651 parts, and can (almost) fly all the way around Kerbin. Unfortunately, 1.0 rendered it un-fly-able as it hat a lot of part clipping so not much wing surface. This isn't really much of a challenge.
-
There is a navball in the cockpit
-
Help for new interplanetary ship
absprouse replied to Kekkie's topic in KSP1 The Spacecraft Exchange
With Kw Rocketry it could be possible to get 25.000 M/s dV but still very hard. 6 or 7 mk3 Passenger Modules should be around 100 kerbals. But still, Very big and laggy . -
The Wii U might not have enough power to run ships built out of 1000 wings, but I bet it can run its way to Eeloo. Plus Unity should be able to run KSP on a Wii U, as several Wii U games use Unity. (I think)
-
What Mods Will You Install On 1.1?
absprouse replied to Superfluous J's topic in KSP1 Mods Discussions
Mod It 'till it crashes! -
textures for mk1-2 command pod bad
absprouse replied to absprouse's topic in KSP1 Technical Support (PC, modded installs)
I didn't think. My graphics were on the lowest setting. -
Can't Hire Kerbals
absprouse replied to Cornholio's topic in KSP1 Technical Support (PC, modded installs)
How many kerbals do you have hired? there is a limit. i do have a theory change all of the kerbal's idx number that is -1 to a random number. -
I am have a problem with KSP. I have a modded install of 1.04 with 14 mods and module manager 2.6.8. The Mk 1-2 Command pod. The textures are unclear. The textures (as far as I know) have no been modified. Picture will be posted soon(I need to find out how to post pictures from a URL). Mod List: ActiveTextureManagement Adjustable Landing Gear HullCameraVDS InterstellarFuelSwitch KAS & KIS KWRocketry Infernal Robotics Mark IV System Mechjeb2 ModuleAnimateEmissive Near Future Props Orbital Portal Tech Tweak Scale