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melz57

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Everything posted by melz57

  1. Ok, so can anyone help me? I've done all that and the planet doesnt appear, at all D: @Kopernicus:AFTER[Kopernicus] { Body { name = Ursula flightGlobalsIndex = 101 cacheFile = New_Horizons/Cache/Ursula.bin Template { name = Tylo removePQSMods = PQSLandControl, PQSMod_AltitudeAlpha,PQSMod_VertexSimplexHeightAbsolute, PQSMod_VertexHeightNoise } Orbit { referenceBody = Sun inclination = 19.4450137317181 eccentricity = 1.341 semiMajorAxis = 35400605.7971395 longitudeOfAscendingNode = 112 argumentOfPeriapsis = 100 meanAnomalyAtEpoch = 1 epoch = 2000 color = 0.25,0.15,0,41 } Properties { description = This planet was only dsicovered last year! It's orbit was so inclinded that kerbin was not in the correct part of its orbit to see Ursula. Ursula was the kerbal god of Love and Kindness, given to it for its pink terrain. radius = 400000 geeASL = 1.65 rotationPeriod = 186969.59375 rotates = true tidallyLocked = true initialRotation = 332 isHomeWorld = false timewarpAltitudeLimits = 0 30000 30000 60000 100000 300000 600000 800000 biomeMap = New_Horizons/KopernicusFiles/NewHorizonPlanets/Ursula/PluginData/Ursula_biome.png Biomes { Biome { name = Melted Face value = 1.0 color = 1,1,1,1 } Biome { name = White Flows value = 1.0 color = 1,0,0,1 } Biome { name = Ridgelands value = 1.0 color = 0,0,0,1 } Biome { name = Surface value = 1.0 color = 0,0,1,1 } } ScienceValues { landedDataValue = 24.9 inSpaceLowDataValue = 21 inSpaceHighDataValue = 19.7 recoveryValue = 24.9 spaceAltitudeThreshold = 100000 } } ScaledVersion { type = Vacuum fadeStart = 0 fadeEnd = 0 Material { texture = New_Horizons/KopernicusFiles/NewHorizonPlanets/Ursula/Textures/Ursula_color normals = New_Horizons/KopernicusFiles/NewHorizonPlanets/Ursula/Textures/Ursula_normal shininess = 0 specular = 0.35,0.25,0.15,0 } } PQS { maxQuadLengthsPerFrame = 0.03 minLevel = 2 maxLevel = 6 minDetailDistance = 8 Mods { VertexColorMap { map = New_Horizons/KopernicusFiles/NewHorizonPlanets/Ursula/Textures/Ursula_color.dds order = 500 enabled = true } VertexHeightMap { map = New_Horizons/KopernicusFiles/NewHorizonPlanets/Ursula/PluginData/Ursula_height.dds offset = 200 deformity = 7500.0 scaleDeformityByRadius = false order = 20 enabled = true } VertexSimplexHeight { seed = 674624 deformity = 1700 octaves = 12 persistence = 0.5 frequency = 4 enabled = true order = 21 } VertexSimplexNoiseColor { seed = 45 blend = 1.0 colorStart = 0.768656731,0.6996614,0.653089464,1 colorEnd = 0,0,0,1 octaves = 12.0 persistence = 0.5 frequency = 2.0 enabled = true order = 200 } AerialPerspectiveMaterial { globalDensity = -1E-05 heightFalloff = 6.75 atmosphereDepth = 150000 DEBUG_SetEveryFrame = True cameraAlt = 0 cameraAtmosAlt = 0 heightDensAtViewer = 0 enabled = true order = 100 } VertexHeightNoise { noiseType = RiggedMultifractal deformity = 1000 seed = 590676637 frequency = 2 lacunarity = 2.5 persistance = 0.5 octaves = 4 mode = Low enabled = true order = 22 } VertexSimplexHeightAbsolute { seed = 4234532 deformity = 400 octaves = 6 persistence = 0.5 frequency = 18 enabled = true order = 30 } } } } }
  2. you can. Search kerbal stuff for OPM and you will find planets with rings and moons etc.
  3. SO, if anyone can help me with this.... Im trying to make a custom planet (with moons eventually) way out past eeloo Whenever i try to load up KSP, it never does. I just keep getting a black screen and windows keeps saying its not responding etc. Here is a copy of the cfg for my planet @Kopernicus:AFTER[Kopernicus] { Body { name = Boreas flightGlobalsIndex = 185 Template { name = Tylo removeOcean = true removePQSMods = PQSLandControl, PQSMod_VertexHeightNoise, PQSMod_VertexSimplexHeightMap, PQSMod_QuadEnhanceCoast, PQSMod_VertexHeightNoiseVertHeight, PQSMod_VertexHeightMap } Orbit { referenceBody = Sun inclination = 179.7900583091703 eccentricity = 3.51 semiMajorAxis = 18697299.57115366 longitudeOfAscendingNode = 92 argumentOfPeriapsis = 37 meanAnomalyAtEpoch = 0 epoch = 0 color = 0,0,0 } Properties { description = A small ice planet lost in time. Scientists first thought this was infact a nearby star, due to the amount of light it reflected, but after a higher definition telescope was used, it was discovered that Boreas was infact another planet. radius = 275641 geeASL = 0.708 rotationPeriod = 42700 rotates = true tidallyLocked = false initialRotation = 0 isHomeWorld = false timewarpAltitudeLimits = 0 80000 80000 80000 120000 240000 480000 600000 ScienceValues { splashedDataValue = 6 landedDataValue = 6 flyingLowDataValue = 7 flyingHighDataValue = 6.5 inSpaceLowDataValue = 5 inSpaceHighDataValue = 4.5 recoveryValue = 6 flyingAltitudeThreshold = 25000 spaceAltitudeThreshold = 220000 } biomeMap = Boreas/Boreas/Boreas_biome.png Biomes { Biome { name = Kalpicia Glaciers value = 1.0 color = 255,0,0,0 } Biome { name = Impact Craters value = 1.0 color = 255,255,255,0 } Atmosphere { ambientColor = 0.76078,0.69803,0.50196,1 lightColor = 0.48549,0.49245,0.53720,1 // shader.invWaveLength = Color( 1 / r^4, 1 / g^4, 1 / b^4, 0.5); albedo = 0.52 enabled = false oxygen = false altitude = 0 pressureCurve { key = 0 303.975 -4.06308E-02 -4.06308E-02 key = 4000 141.4518 -2.865E-02 -2.865E-02 key = 8000 74.775 -1.25981775E-02 -1.25981775E-02 key = 12000 40.66638 -6.593355E-03 -6.593355E-03 key = 16000 22.02816 -3.422445E-03 -3.422445E-03 key = 20000 13.28682 -1.8002925E-03 -1.8002925E-03 key = 24000 7.62582 -1.166055E-03 -1.166055E-03 key = 28000 3.95838 -7.23015E-04 -7.23015E-04 key = 32000 1.8417 -3.9063E-04 -3.9063E-04 key = 36000 0.83334 -1.688625E-04 -1.688625E-04 key = 40000 0.4908 -6.04875E-05 -6.04875E-05 key = 44000 0.34944 -3.16575E-05 -3.16575E-05 key = 48000 0.23754 -2.469E-05 -2.469E-05 key = 52000 0.15192 -1.85325E-05 -1.85325E-05 key = 56000 0.08928 -1.31925E-05 -1.31925E-05 key = 60000 0.04638 -8.6775E-06 -8.6775E-06 key = 64000 0.01986 -4.9725E-06 -4.9725E-06 key = 68000 0.0066 -2.1E-06 -2.1E-06 key = 72000 0.00306 -6.825E-07 -6.825E-07 key = 76000 0.00114 -3.825E-07 -3.825E-07 key = 80000 0 -2.85E-07 -2.85E-07 } pressureCurveIsNormalized = false temperatureSeaLevel = 395 temperatureCurve { key = 0 450 -0.00802083375 -0.00802083375 key = 9600 331.8011257 -0.0011360735 -0.0011325715 key = 16800 331.8011257 0.0011325715 0.0011325715 key = 24800 416.2288931 0.000619018 0.000619018 key = 44800 416.2288931 -0.000853660375 -0.000853660375 key = 64000 287.2846666 -0.0011360735 -0.0011360735 key = 72000 287.2846666 0.000592218125 0.000592218125 key = 80000 353.2918301 0.000868255125 0.000868255125 key = 120000 0 -0.000562011375 -0.000562011375 } temperatureCurveIsNormalized = false temperatureLapseRate = 0.001 temperatureSunMultCurve { key = 0 1 0 0 key = 6153.846154 0.5 -0.000075 -0.000128306125 key = 6780.941539 0 0 0 key = 12346.44923 0 0 0 key = 29138.03077 0.2 0 0 key = 44184.71385 0.2 0 0 key = 56178.21535 0 0 0 key = 80000 0.4 0 0 } adiabaticIndex = 1.20016284302591 gasMassLapseRate = 2.04291043733601 atmosphereMolarMass = 0.035982203485 } ScaledVersion { type = Atmospheric fadeStart = 110000 fadeEnd = 140000 Material { texture = Boreas/Boreas/Boreas_color normals = Boreas/Boreas/Boreas_height shininess = 1 specular = 0,0,0,0 // Atmosphere settings rimPower = 2.06 rimBlend = 0.3 // Atmosphere color ramp texture Gradient { 0.0 = 0.7607,0.6980,0.4313,1 0.4 = 0.7607,0.6980,0.4901,1 0.6 = 0.7607,0.6980,0.5490,1 0.8 = 0.0588,0.0588,0.1568,1 1.0 = 0.0196,0.0196,0.0196,1 } } } PQS { maxQuadLengthsPerFrame = 0.03 minLevel = 2 maxLevel = 12 minDetailDistance = 8 pqsFadeStart = 130000 pqsFadeEnd = 170000 materialType = AtmosphericOptimized Material { saturation = 1 contrast = 1.6 tintColor = 1.000,1.000,1.000,0.000 powerNear = 0.6 powerFar = 0.3 groundTexStart = 0 groundTexEnd = 5000 steepPower = 2 steepTexStart = 0 steepTexEnd = 50000 steepTex = BUILTIN/terrain_rock00 steepBumpMap = BUILTIN/RockyGround2 steepNearTiling = 8000 steepTiling = 500 lowTex = BUILTIN/SandyGround lowBumpMap = BUILTIN/quiet lowNearTiling = 4000 lowMultiFactor = 100 lowBumpNearTiling = 4000 lowBumpFarTiling = 4000 midTex = BUILTIN/terrain_sand00 midBumpMap = BUILTIN/SandyGround midNearTiling = 4000 midMultiFactor = 100 midBumpNearTiling = 4000 midBumpFarTiling = 4000 highTex = BUILTIN/SandyGround highBumpMap = BUILTIN/quiet highNearTiling = 4000 highMultiFactor = 100 highBumpNearTiling = 4000 highBumpFarTiling = 4000 lowStart = 0 lowEnd = 0.3 highStart = 0.7 highEnd = 1 globalDensity = 0 fogColorRamp = BUILTIN/desert_atmogradient } Mods { VertexColorMap { map = Boreas/Boreas_Color.dds enabled = false order = 500 } VertexHeightMap { map = Boreas/Boreas/Boreas_height offset = 0 deformity = 4500 scaleDeformityByRadius = false enabled = true order = 20 } @AltitudeAlpha { atmosphereDepth = 10000 invert = false enabled = true order = 999999999 } VertexSimplexHeight { seed = 94237927 deformity = 1200 octaves = 16 persistence = 0.4 frequency = 6 enabled = true order = 21 } VertexSimplexHeightAbsolute { seed = 43186434 deformity = 700 octaves = 8 persistence = 0.8 frequency = 12 enabled = true order = 30 } VertexHeightNoiseVertHeightCurve2 { noiseType = RiggedMultifractal deformity = 1350 ridgedAddSeed = 92347927 ridgedAddFrequency = 22 ridgedAddLacunarity = 2 ridgedAddOctaves = 8 ridgedSubSeed = 34349823 ridgedSubFrequency = 12 ridgedSubLacunarity = 2 ridgedSubOctaves = 6 ridgedMode = Low simplexHeightStart = 0 simplexHeightEnd = 1600 simplexSeed = 64327467 simplexOctaves = 6 simplexPersistence = 0.60000002384185791 simplexFrequency = 12 enabled = true order = 12 } VertexSimplexNoiseColor { seed = 82937498 blend = 0.4 colorStart = 0.76078,0.69803,0.50196,1 colorEnd = 0,0,0,1 octaves = 6 persistence = 0.60000002384185791 frequency = 12 enabled = true order = 200 } } } } } If you can help me with errors, or paste the correct version, it will be heavily appreciated (yes there are indents in the actual cfg, but it wont put them in here
  4. Why dont you make it so that it adds a mesh that you make? then you can just add the option to add custom textures? No? that way it will be legal, but harder. Your choice
  5. SO, if anyone can help me with this.... Im trying to make a custom planet (with moons eventually) way out past eeloo (stock) and orbiting Sarnus in OPM. Whenever i try to load up KSP, it never does. I just keep getting a black screen and windows keeps saying its not responding etc. Here is a copy of the cfg for my planet @Kopernicus:AFTER[Kopernicus] { Body { name = Boreas flightGlobalsIndex = 185 Template { name = Tylo removeOcean = true removePQSMods = PQSLandControl, PQSMod_VertexHeightNoise, PQSMod_VertexSimplexHeightMap, PQSMod_QuadEnhanceCoast, PQSMod_VertexHeightNoiseVertHeight, PQSMod_VertexHeightMap } Orbit { referenceBody = Sun inclination = 179.7900583091703 eccentricity = 3.51 semiMajorAxis = 18697299.57115366 longitudeOfAscendingNode = 92 argumentOfPeriapsis = 37 meanAnomalyAtEpoch = 0 epoch = 0 color = 0,0,0 } Properties { description = A small ice planet lost in time. Scientists first thought this was infact a nearby star, due to the amount of light it reflected, but after a higher definition telescope was used, it was discovered that Boreas was infact another planet. radius = 275641 geeASL = 0.708 rotationPeriod = 42700 rotates = true tidallyLocked = false initialRotation = 0 isHomeWorld = false timewarpAltitudeLimits = 0 80000 80000 80000 120000 240000 480000 600000 ScienceValues { splashedDataValue = 6 landedDataValue = 6 flyingLowDataValue = 7 flyingHighDataValue = 6.5 inSpaceLowDataValue = 5 inSpaceHighDataValue = 4.5 recoveryValue = 6 flyingAltitudeThreshold = 25000 spaceAltitudeThreshold = 220000 } biomeMap = Boreas/Boreas/Boreas_biome.png Biomes { Biome { name = Kalpicia Glaciers value = 1.0 color = 255,0,0,0 } Biome { name = Impact Craters value = 1.0 color = 255,255,255,0 } Atmosphere { ambientColor = 0.76078,0.69803,0.50196,1 lightColor = 0.48549,0.49245,0.53720,1 // shader.invWaveLength = Color( 1 / r^4, 1 / g^4, 1 / b^4, 0.5); albedo = 0.52 enabled = false oxygen = false altitude = 0 pressureCurve { key = 0 303.975 -4.06308E-02 -4.06308E-02 key = 4000 141.4518 -2.865E-02 -2.865E-02 key = 8000 74.775 -1.25981775E-02 -1.25981775E-02 key = 12000 40.66638 -6.593355E-03 -6.593355E-03 key = 16000 22.02816 -3.422445E-03 -3.422445E-03 key = 20000 13.28682 -1.8002925E-03 -1.8002925E-03 key = 24000 7.62582 -1.166055E-03 -1.166055E-03 key = 28000 3.95838 -7.23015E-04 -7.23015E-04 key = 32000 1.8417 -3.9063E-04 -3.9063E-04 key = 36000 0.83334 -1.688625E-04 -1.688625E-04 key = 40000 0.4908 -6.04875E-05 -6.04875E-05 key = 44000 0.34944 -3.16575E-05 -3.16575E-05 key = 48000 0.23754 -2.469E-05 -2.469E-05 key = 52000 0.15192 -1.85325E-05 -1.85325E-05 key = 56000 0.08928 -1.31925E-05 -1.31925E-05 key = 60000 0.04638 -8.6775E-06 -8.6775E-06 key = 64000 0.01986 -4.9725E-06 -4.9725E-06 key = 68000 0.0066 -2.1E-06 -2.1E-06 key = 72000 0.00306 -6.825E-07 -6.825E-07 key = 76000 0.00114 -3.825E-07 -3.825E-07 key = 80000 0 -2.85E-07 -2.85E-07 } pressureCurveIsNormalized = false temperatureSeaLevel = 395 temperatureCurve { key = 0 450 -0.00802083375 -0.00802083375 key = 9600 331.8011257 -0.0011360735 -0.0011325715 key = 16800 331.8011257 0.0011325715 0.0011325715 key = 24800 416.2288931 0.000619018 0.000619018 key = 44800 416.2288931 -0.000853660375 -0.000853660375 key = 64000 287.2846666 -0.0011360735 -0.0011360735 key = 72000 287.2846666 0.000592218125 0.000592218125 key = 80000 353.2918301 0.000868255125 0.000868255125 key = 120000 0 -0.000562011375 -0.000562011375 } temperatureCurveIsNormalized = false temperatureLapseRate = 0.001 temperatureSunMultCurve { key = 0 1 0 0 key = 6153.846154 0.5 -0.000075 -0.000128306125 key = 6780.941539 0 0 0 key = 12346.44923 0 0 0 key = 29138.03077 0.2 0 0 key = 44184.71385 0.2 0 0 key = 56178.21535 0 0 0 key = 80000 0.4 0 0 } adiabaticIndex = 1.20016284302591 gasMassLapseRate = 2.04291043733601 atmosphereMolarMass = 0.035982203485 } ScaledVersion { type = Atmospheric fadeStart = 110000 fadeEnd = 140000 Material { texture = Boreas/Boreas/Boreas_color normals = Boreas/Boreas/Boreas_height shininess = 1 specular = 0,0,0,0 // Atmosphere settings rimPower = 2.06 rimBlend = 0.3 // Atmosphere color ramp texture Gradient { 0.0 = 0.7607,0.6980,0.4313,1 0.4 = 0.7607,0.6980,0.4901,1 0.6 = 0.7607,0.6980,0.5490,1 0.8 = 0.0588,0.0588,0.1568,1 1.0 = 0.0196,0.0196,0.0196,1 } } } PQS { maxQuadLengthsPerFrame = 0.03 minLevel = 2 maxLevel = 12 minDetailDistance = 8 pqsFadeStart = 130000 pqsFadeEnd = 170000 materialType = AtmosphericOptimized Material { saturation = 1 contrast = 1.6 tintColor = 1.000,1.000,1.000,0.000 powerNear = 0.6 powerFar = 0.3 groundTexStart = 0 groundTexEnd = 5000 steepPower = 2 steepTexStart = 0 steepTexEnd = 50000 steepTex = BUILTIN/terrain_rock00 steepBumpMap = BUILTIN/RockyGround2 steepNearTiling = 8000 steepTiling = 500 lowTex = BUILTIN/SandyGround lowBumpMap = BUILTIN/quiet lowNearTiling = 4000 lowMultiFactor = 100 lowBumpNearTiling = 4000 lowBumpFarTiling = 4000 midTex = BUILTIN/terrain_sand00 midBumpMap = BUILTIN/SandyGround midNearTiling = 4000 midMultiFactor = 100 midBumpNearTiling = 4000 midBumpFarTiling = 4000 highTex = BUILTIN/SandyGround highBumpMap = BUILTIN/quiet highNearTiling = 4000 highMultiFactor = 100 highBumpNearTiling = 4000 highBumpFarTiling = 4000 lowStart = 0 lowEnd = 0.3 highStart = 0.7 highEnd = 1 globalDensity = 0 fogColorRamp = BUILTIN/desert_atmogradient } Mods { VertexColorMap { map = Boreas/Boreas_Color.dds enabled = false order = 500 } VertexHeightMap { map = Boreas/Boreas/Boreas_height offset = 0 deformity = 4500 scaleDeformityByRadius = false enabled = true order = 20 } @AltitudeAlpha { atmosphereDepth = 10000 invert = false enabled = true order = 999999999 } VertexSimplexHeight { seed = 94237927 deformity = 1200 octaves = 16 persistence = 0.4 frequency = 6 enabled = true order = 21 } VertexSimplexHeightAbsolute { seed = 43186434 deformity = 700 octaves = 8 persistence = 0.8 frequency = 12 enabled = true order = 30 } VertexHeightNoiseVertHeightCurve2 { noiseType = RiggedMultifractal deformity = 1350 ridgedAddSeed = 92347927 ridgedAddFrequency = 22 ridgedAddLacunarity = 2 ridgedAddOctaves = 8 ridgedSubSeed = 34349823 ridgedSubFrequency = 12 ridgedSubLacunarity = 2 ridgedSubOctaves = 6 ridgedMode = Low simplexHeightStart = 0 simplexHeightEnd = 1600 simplexSeed = 64327467 simplexOctaves = 6 simplexPersistence = 0.60000002384185791 simplexFrequency = 12 enabled = true order = 12 } VertexSimplexNoiseColor { seed = 82937498 blend = 0.4 colorStart = 0.76078,0.69803,0.50196,1 colorEnd = 0,0,0,1 octaves = 6 persistence = 0.60000002384185791 frequency = 12 enabled = true order = 200 } } } } } If you can help me with errors, or paste the correct version, it will be heavily appreciated
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