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braininator

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    Spacecraft Engineer

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  1. It appears that SRBGAMING did not include the .obj files. Currently RSS will produce a .obj for a planet that once built will reduce loading times. However they take a long time to make. Since he didn't include any it will make them for you under the title "wrapping mesh" Just leave it for a while and as long as you do not run out of RAM it will be ready for you.
  2. That looks great! I will check it out, srbgaming! BTW, you might be able to get better textures from SE for those planets of which you used the textures from my pack, which was from metaphor's pack. Nathen: Do you mind removing my old pack from the original post? I have stopped supporting it, and SRBGaming's is going to be better.
  3. That's great! I have been trying to fix it since december to no avail. I have no idea if my licence allows it, even with my permission, but I would not mind if you redistribute your new planets(and the fixes) if you so desire.
  4. In all honesty, I cannot get Kopernikus to produce any planets even with the updated DLL. It also appears that the creator of Kopernikus core, augustus, is also having that problem. If that problem is fixed, I will probably convert it over so that it works with Kopernikus. BTW... I think PF has been updated to work with .90
  5. Yep... Kopernikus as it was in that download is broken in .90 I am going to test and see if this quick fix I came up with works...
  6. If you don't mind me asking, what are you adjusting the orbital periods of the planets for? Does it has to do with an approximation to the n-body problem?
  7. This looks great! How much of a RAM issues does this cause? If under openGL or DX11 and ATM There is enough for some part mods I will definitely be doing a play through once I get on christmas break
  8. I am excited for the update(Though admittedly I can't comment on my experience in game yet because it's not downloaded yet). I am just curious about this. From what I've seen so far this update looks great
  9. If you don't mind me asking... What is the point of leveling engineers and pilots past three or scientists past 4? It seems to be the highest level that you get something from it.
  10. I apologize for that. That was a work around.i did back in an extremely early version. It was late when I said that. I have fixed my original post.
  11. It's saying that it cannot find the textures for the additional planets. Can you check what they look like please? BTW... I am going to try and convert my textures to DDS tonight. What is the easiest way to do that?
  12. I found that this fights having a numbered mm, to the point of not working, and that the work around I came up with, in September... I think, was removing the numbers. Based on his response,it still works even though admittedly there may be a better solution. Edit: checking my Bonus planet files... I think I ended up using something else. I can experiment again when I have time.
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