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Everything posted by Crazy-Engineer
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I have this problem too Ignore v7.6.0 fixed it
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The Ultimate Jool 5 Challenge - 1.0 to 1.3
Crazy-Engineer replied to sdj64's topic in KSP1 Challenges & Mission ideas
Can I use these mods? Im tryna do it SpaceX style http://forum.kerbalspaceprogram.com/index.php?/topic/138871-13-kre-kerbal-reusability-expansion/ http://forum.kerbalspaceprogram.com/index.php?/topic/157214-13-flight-manager-for-reusable-stages-fmrs-now-with-recoverycontroller-integration/ http://forum.kerbalspaceprogram.com/index.php?/topic/104535-112-magic-smoke-industries-infernal-robotics-202/ -
thanks for replying so fast, I'll try after properly updating to 1.2.2 and see if it works
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well for some reason ckan shows 1.2.2 but ksp log shows 1.2.1.1604 your DRE readme has ALT+D+R so does this mean DRE doesnt work with 1.2.1?
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Nope still not working tried both using Ckan and a manual install -1.2.1.1604 (x64) -ModuleManager.2.7.5 EDIT: tried Alt+D+R the debug menu didnt show up
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Does the 1.1-Dev build work on 1.2.2 cause the GUI is not showing up on either blizzy's toolbar or stock
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well i dunno anything about writing configs lol, guess im just gonna have to mess around until i figure it out
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Thatmo looks like a white star in map mode on the side facing the sun so i hyper-edited to orbit around Thatmo and the surface looks bleached with some parts blue, again the side facing the sun also its atmosphere is flickering like hell in map mode when orbiting a body other than Thatmo although all of these issues disappear after entering the atmosphere is this a scatterer issue? Mods: AVC Engine lighting Real Plume Scatterer SVE (and everything that comes with it) Ksp v1.1.3.1289 Other than that everything else looks awesome really looking forward to Tekto in the next update
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The Ultimate Jool 5 Challenge - 1.0 to 1.3
Crazy-Engineer replied to sdj64's topic in KSP1 Challenges & Mission ideas
Any idea of how much Δv for a grandtour with aero-braking? Ive got all my landers ready now I just need to make my mothership -
[1.1.3] TAC - Life Support v0.12.2 - Release 03 JULY 2016
Crazy-Engineer replied to danfarnsy's topic in KSP1 Mod Releases
this used to happen back in 1.0.5 even, TACLS needs electricity AFAIK Also this is one of my fav mods and this shud be stock, glad to know its being updated- 200 replies
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The Ultimate Jool 5 Challenge - 1.0 to 1.3
Crazy-Engineer replied to sdj64's topic in KSP1 Challenges & Mission ideas
The most challenging part for me is tat i have this NO Littering extraterrestrial planets thing, so i almost always go for SSTO's I always like a challenging gameplay, dark souls 3 anyone? And as for completing the challenge both ways (ISRU and Non-ISRU) does tat mean u get to keep 2 badges? -
The Ultimate Jool 5 Challenge - 1.0 to 1.3
Crazy-Engineer replied to sdj64's topic in KSP1 Challenges & Mission ideas
I have a SSTO plane for laythe -
The Ultimate Jool 5 Challenge - 1.0 to 1.3
Crazy-Engineer replied to sdj64's topic in KSP1 Challenges & Mission ideas
Well tats one way to go but I like to keep them kerbals inside pods while doing orbital maneuvers and such I wonder if I can re-use the tylo lander for the rest of the joolian moons (except laythe)? would the TWR be OP? -
mysterious force acted on craft
Crazy-Engineer replied to royying's topic in KSP1 Technical Support (PC, modded installs)
Even I have this bug, at first i thought maybe Squad introduced orbital decay due to masscons I do have 30 or so mods innstalled and KJR is one of them Tylo 105km x 105km KSP 1.1.2 (64bit) Edit: when time-warping this bug doesnt appear -
The Ultimate Jool 5 Challenge - 1.0 to 1.3
Crazy-Engineer replied to sdj64's topic in KSP1 Challenges & Mission ideas
Fully stock Tylo SSTO on paper, haven't had the time to test it yet in 1.1.x but works in 1.0.5 from an ASL of above 4km Note: the only mod used by THIS lander is Ven's Stock Part Revamp which re-textures stock parts. -
The Ultimate Jool 5 Challenge - 1.0 to 1.3
Crazy-Engineer replied to sdj64's topic in KSP1 Challenges & Mission ideas
This could prove useful for huge eve landers. Also what about Ven's Stock Part Revamp? its basically stock -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Crazy-Engineer replied to Ven's topic in KSP1 Mod Development
Maybe Im doing something wrong, but why am I getting a single chute with the MK 16-XXL docking port? I do have Realchute installed -
[1.1.2] TAC - Life Support - Dev Thread
Crazy-Engineer replied to danfarnsy's topic in KSP1 Mod Development
I've been waiting for this ever since I got KSP 1.1.2 -
[WIP][1.0.5]* RSS Visual Enhancements (RVE)
Crazy-Engineer replied to pingopete's topic in KSP1 Mod Development
In the GUI of EVE it should appear as earth not kerbin, and by default the altitude is 2000 for earthcloudsmain/ 8000 for earthcloudscirrus And can someone tell me why my Venus is bright as the sun !? -
[WIP][1.0.5]* RSS Visual Enhancements (RVE)
Crazy-Engineer replied to pingopete's topic in KSP1 Mod Development
I was furiously punching the wrong 0 this whole time, apparently you have to press the 0 with brackets not the one on the numpad -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
Crazy-Engineer replied to cybutek's topic in KSP1 Mod Releases
Can someone tell me how to import my custom huds to a new save? I tried googling but i had no luck findng an answer -
The Ultimate Jool 5 Challenge - 1.0 to 1.3
Crazy-Engineer replied to sdj64's topic in KSP1 Challenges & Mission ideas
I tried this works amazingly from ASL(FAR/DRE), but damn hard to pilot as it wud tear apart if banking t0o hard -
The Ultimate Jool 5 Challenge - 1.0 to 1.3
Crazy-Engineer replied to sdj64's topic in KSP1 Challenges & Mission ideas
wait so toroidal's dnt burn up on re-entry? if so then this is very gud news for me -
The Ultimate Jool 5 Challenge - 1.0 to 1.3
Crazy-Engineer replied to sdj64's topic in KSP1 Challenges & Mission ideas
no-offense im just a part clip hater toroidal's get clipped half the way thru normally ingame -
The Ultimate Jool 5 Challenge - 1.0 to 1.3
Crazy-Engineer replied to sdj64's topic in KSP1 Challenges & Mission ideas
Ahh the toroidal clipping exploit, i think this is allowed for this challenge as sdj64's submission did include this either ways tats one simple and cool design, i like it well as for SSTO it means any Single Stage To Orbit vehicle even if its a brick (doesn't necessarily have to have wings)