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Crazy-Engineer

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Everything posted by Crazy-Engineer

  1. Can I use these mods? Im tryna do it SpaceX style http://forum.kerbalspaceprogram.com/index.php?/topic/138871-13-kre-kerbal-reusability-expansion/ http://forum.kerbalspaceprogram.com/index.php?/topic/157214-13-flight-manager-for-reusable-stages-fmrs-now-with-recoverycontroller-integration/ http://forum.kerbalspaceprogram.com/index.php?/topic/104535-112-magic-smoke-industries-infernal-robotics-202/
  2. thanks for replying so fast, I'll try after properly updating to 1.2.2 and see if it works
  3. well for some reason ckan shows 1.2.2 but ksp log shows 1.2.1.1604 your DRE readme has ALT+D+R so does this mean DRE doesnt work with 1.2.1?
  4. Nope still not working tried both using Ckan and a manual install -1.2.1.1604 (x64) -ModuleManager.2.7.5 EDIT: tried Alt+D+R the debug menu didnt show up
  5. Does the 1.1-Dev build work on 1.2.2 cause the GUI is not showing up on either blizzy's toolbar or stock
  6. well i dunno anything about writing configs lol, guess im just gonna have to mess around until i figure it out
  7. Thatmo looks like a white star in map mode on the side facing the sun so i hyper-edited to orbit around Thatmo and the surface looks bleached with some parts blue, again the side facing the sun also its atmosphere is flickering like hell in map mode when orbiting a body other than Thatmo although all of these issues disappear after entering the atmosphere is this a scatterer issue? Mods: AVC Engine lighting Real Plume Scatterer SVE (and everything that comes with it) Ksp v1.1.3.1289 Other than that everything else looks awesome really looking forward to Tekto in the next update
  8. Any idea of how much Δv for a grandtour with aero-braking? Ive got all my landers ready now I just need to make my mothership
  9. this used to happen back in 1.0.5 even, TACLS needs electricity AFAIK Also this is one of my fav mods and this shud be stock, glad to know its being updated
  10. The most challenging part for me is tat i have this NO Littering extraterrestrial planets thing, so i almost always go for SSTO's I always like a challenging gameplay, dark souls 3 anyone? And as for completing the challenge both ways (ISRU and Non-ISRU) does tat mean u get to keep 2 badges?
  11. Well tats one way to go but I like to keep them kerbals inside pods while doing orbital maneuvers and such I wonder if I can re-use the tylo lander for the rest of the joolian moons (except laythe)? would the TWR be OP?
  12. Even I have this bug, at first i thought maybe Squad introduced orbital decay due to masscons I do have 30 or so mods innstalled and KJR is one of them Tylo 105km x 105km KSP 1.1.2 (64bit) Edit: when time-warping this bug doesnt appear
  13. Fully stock Tylo SSTO on paper, haven't had the time to test it yet in 1.1.x but works in 1.0.5 from an ASL of above 4km Note: the only mod used by THIS lander is Ven's Stock Part Revamp which re-textures stock parts.
  14. This could prove useful for huge eve landers. Also what about Ven's Stock Part Revamp? its basically stock
  15. Maybe Im doing something wrong, but why am I getting a single chute with the MK 16-XXL docking port? I do have Realchute installed
  16. In the GUI of EVE it should appear as earth not kerbin, and by default the altitude is 2000 for earthcloudsmain/ 8000 for earthcloudscirrus And can someone tell me why my Venus is bright as the sun !?
  17. I was furiously punching the wrong 0 this whole time, apparently you have to press the 0 with brackets not the one on the numpad
  18. Can someone tell me how to import my custom huds to a new save? I tried googling but i had no luck findng an answer
  19. I tried this works amazingly from ASL(FAR/DRE), but damn hard to pilot as it wud tear apart if banking t0o hard
  20. wait so toroidal's dnt burn up on re-entry? if so then this is very gud news for me
  21. no-offense im just a part clip hater toroidal's get clipped half the way thru normally ingame
  22. Ahh the toroidal clipping exploit, i think this is allowed for this challenge as sdj64's submission did include this either ways tats one simple and cool design, i like it well as for SSTO it means any Single Stage To Orbit vehicle even if its a brick (doesn't necessarily have to have wings)
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