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Heya @akron, some of the parts don't function using your current (-ish .. within the past couple of days) Development build. Are you aware of this, and are there fixes incoming -- or is it likely something on MY end?
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And I suppose a box of doughnuts and cups of coffee as a sacrifice to the video game overlords ...
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Hiya @akron! Everything good for the latest game version? I've finally bought it and gonna install mods again, and I can't live without yours.
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I can not [bleeping] wait. Seriously, which leg do I have to give up in order to have this loveliness? It looks frigging AMAZING.
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No worries, and totally understandable. It's quite complicated and I broke things down into manageable ratios to make the conversions much easier to deal with. I'll be happy to pass along the sources to my version of the mod, if you like. If I recall correctly, I was working on removing dependencies to other mods and future-proofing, as well as making BioMass run purely on KSP Config code only. The trouble I was having was really only the models themselves, getting the emissives to work correctly -- but since I'm unskilled with Unity and modelling in general ... yeah. Stone Blue was taking a look and he couldn't get them to work either.
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This is looking FANTASTIC. I can not [bleeping] wait .... I go away for a while, come back, download mods and I find this. Lovely. Simply lovely. We wants the precious!
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@ctbram It's working fine with the Community-ported version(s). @ss8913 Any chance of sharing it with the rest of the class?
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Just looks like source code to me bud. *shrug*
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/happydance /squee /ohmygiddyaunt /jebwantsthisnow