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About me
meme king
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mars
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ksp, spaceflight, pokemon, zelda, skyrim, and taco bell
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@Servo That's a very nice Saturn V! Its 100% stock? Incredible! Also here's my Apollo 4 mission! http://imgur.com/a/9cpjN Point Total Currently: Saturn V uses 5 engines on the first stage, 5 on the second stage, 1 on the third. +20 Lander stored behind a fairing. +10 Launch Escape System. +5 Use Fuel Cells for power generation. +10 Use a life support mod. +26 Current Point Total: 71
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markymarkandthefunkybunch changed their profile photo
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What did you do in KSP1 today?
markymarkandthefunkybunch replied to Xeldrak's topic in KSP1 Discussion
today, technically all week, i've been building a replica of the ISS in a (mostly) stock save using my shuttle and a stock recreation of the proton rocket. i've launched the zarya, unity, and zvezda modules and i just launched the Z1 truss. here it is so far not finished (obviously) -
Hi, so since 1.1 came out I decided to build a space shuttle mostly based on NASA's space shuttle. The whole thing launches great and it can get into orbit just fine, however problems arise when I go to reenter the atmosphere. Reentry goes smoothly til im about 20-15km in the air. At that point my shuttle spins out and begins to point engine first at the ground. Any ideas on why this might be happening? I've attached a picture of my shuttle's COM and COL with the ammount of fuel it has during reentry: I'd greatly appreciate any help, thank you!
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[1.1.2] Realism Overhaul v11.0.0 May 8
markymarkandthefunkybunch replied to Felger's topic in KSP1 Mod Releases
@Borogove nevermind lol. mechjeb was limiting the dynamic pressure on my rockets by throttling the engines down to 0. i probably should have checked that before posting here. sorry! -
[1.1.2] Realism Overhaul v11.0.0 May 8
markymarkandthefunkybunch replied to Felger's topic in KSP1 Mod Releases
hi uh, im not sure if this is a glitch or maybe just a feature of realism overhaul but i've launched several rockets and each time the engine, after burning for a few seconds, throttles down to 0 all by itself. is this just some feature im not aware of?