AirPark resets the position of the vessel to where it was frozen during physics updates as no matter what velocities and accelerations I reduce to zero I can't get it to remain completely stationary without doing that (there is a very consistent 0.2 m/s downward velocity without it, if anyone recognizes why that is let me know). I never did lock the rotation any more than setting angular speed to zero (vessels didn't rotate for no reason unlike the velocity), so you can rotate (both with VM and with the standard controls) it and it will keep where you left it. Unless I can figure out to get rid of that 0.2 m/s drop without adjusting position there isn't any good way to reconcile positional location with VM while they are both active. You can however airpark a vessel, turn on VM, turn off airpark, and then move it with VM, then renable airpark and turn off VM. Not sure of a reason to do this though as VM will lower the height to just above the ground and Airpark won't return it to the original height. I also may end up locking the rotational setting if that ends up being a problem with floating bases slowly rotating from applied forces since that seems to be a lot of people's goal, but I'll leave it unlocked until then as it might be more beneficial to let you rotate it.