nicknite1
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KSP 1.3 Constantly Crashing (modded)
nicknite1 replied to nicknite1's topic in KSP1 Technical Support (PC, modded installs)
I went thru like HebaruSan said to on my output.log file searching for exception, yet even updating every mod that came up with that word I'm still having issues. I went back to 1.3 hoping I could update and it would work but alas to no avail. There are still mods that aren't updated yet for 1.3, and some mods that are updated are still showing exceptions, even after I fully delete the folder and fresh install ok this is the latest log from after I went thru and checked all files for "exception". Some are still poping up eventho I updated to latest versions for 1.3. Some I've learned aren't compatible at all with 1.3 -
KSP 1.3 Constantly Crashing (modded)
nicknite1 replied to nicknite1's topic in KSP1 Technical Support (PC, modded installs)
That's what's crazy as when I did that earlier, some of the mods I have actually updated yet are still coming up, hence why I reverted to 1.2.2, which failed as well. -
First off, while I do normally mod my KSP manually (I have CKAN but rarely use it), I am a complete moron when it comes to reading OUTPUT.LOG. I am in the process of deleting KSP and making a fresh install to attempt to figure out which mod is causing my headache but I figured I'd come here and ask those who are smarter than I to help me out. Here's my latest log 1.2.2 Revert and the last 1.3 Version I attempted. Note that I have tried to revert to 1.2.2 to no avail and I'm assuming it's one of the mods that I "updated" which didn't update, possibly? Any help would be appreciated.
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
nicknite1 replied to Galileo's topic in KSP1 Mod Releases
I'm pretty sure the DATA folders were leftover from when I was using the hack for 64 bit that's long since been defunct. Took me awhile to figure out how to get it to work for me and I think that was part of my trial-and-error techniques. My steam has a tendency of not automatically updating my files even though I've always had it set to auto-update. I normally launch KSP from my pinned desktop icon but I think I should link that to the launcher itself and see if that fixes my issues. I deleted Kopernicus Exp and the DATA folders as well as the SciFi and got clouds. I'm showing version 1.2.2.1622 on my KSP. I got clouds working (YAY been working for 3 days now on it) but the framerate dropped dramatically. Going to figure out what's causing the issue now. I may just delete my KSP.EXE files and have steam fetch the newest versions for me. -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
nicknite1 replied to Galileo's topic in KSP1 Mod Releases
I've been working on figuring out what I did to screw up my installation. I had clouds at one point then went to updating mods and found others I liked. I don't recall exactly what mods I installed since the clouds broke for me, but this is what I see now: http://imgur.com/a/O8Qc0 https://drive.google.com/open?id=0B4dI83K3DjBjT2MySGZ0cWRwVFU My Mods https://drive.google.com/open?id=0B4dI83K3DjBjV3Z5X1hmNVVid0U My Output.log I just went through and meticulously updated every single mod I could, so I don't think that's the issue. Perhaps I'm missing some conflicting mod that you guys know about? -
[1.0.2] B9 Aerospace | Procedural Parts 0.40 | Updated 09.06.15
nicknite1 replied to bac9's topic in KSP1 Mod Development
I deleted ModularFlightIntegrator and that seemed to work. I'll make sure to watch out for any old FAR folders. I really want to like FAR, but using win64 makes it destroy my KSP =\ -
[1.0.2] B9 Aerospace | Procedural Parts 0.40 | Updated 09.06.15
nicknite1 replied to bac9's topic in KSP1 Mod Development
Being I'm at work I can't tell but I know it's PW as I've tried using the wings on other mods and stock parts with the same effect. I installed FAR once but it breaks my jail broken win64 version so I avoid it till the official unity5 ksp comes out. -
[1.0.2] B9 Aerospace | Procedural Parts 0.40 | Updated 09.06.15
nicknite1 replied to bac9's topic in KSP1 Mod Development
So I have an issue with this mod now. I've used it before on many planes without this issue, so I'm not sure as to what is going on. http://imgur.com/g2gwMfl Note the PWings still on the ground. It's as if my PW is now broken, altho the menus and everything work, it just won't fly. The planes explode on the runway, pulled back by some unseen force. My mods are: KSP: 1.0.4 (Win64) - Unity: 4.6.4f1 - OS: Windows 7 (6.1.7600) 64bit Outer Planets Mod - 1.6.5 USI Tools - 0.4.2 B9 Aerospace - 5.2.6 B9 Aerospace Procedural Parts - 0.40 Community Resource Pack - 0.4.5 DMagic Orbital Science - 1.0.8 Engine Lighting - 1.4 Firespitter - 7.1.4 GCMonitor - 1.2.4 Interstellar Fuel Switch - 1.17 Control Surface Action Groups - 1.0 RasterPropMonitor - 0.23.2 Kerbal Attachment System - 0.5.4 Kerbal Engineer Redux - 1.0.18 Kerbal Joint Reinforcement - 3.1.4 KerboKatzUtilities - 1.2.8 KineTechAnimation - 1.1.1 Kerbal Inventory System - 1.2.2 KSP-AVC Plugin - 1.1.5 Lithobrake Exploration Technologies - 0.2.1 Infernal Robots - 0.21.2 Kerbal Konstructs - 0.7.3 Modular Rocket Systems - 1.8 ModularFlightIntegrator - 1.1.1 Docking Port Alignment Indicator - 6.2 PlanetShine - 0.2.3.1 RCS Sounds - 4.3 DeepFreeze Continued... - 0.19.1 ResGen - 0.28.2 ShipManifest - 4.4.1.1 SpaceY Expanded - 0.8 SpaceY Lifters - 1.3.1 TAC Fuel Balancer - 2.5.1.7 TextureReplacer - 2.4.10 TAC Life Support - 0.11.1.20 TweakScale - 2.2.1 UbioWeldingLtd - 2.1.2 Freight Transport Tech - 0.4.1 Karbonite Plus - 0.5 MKS - 0.31.10 USI-LS - 0.1.5 Universal Storage - 1.1.0.7 KSP Interstellar Extended - 1.5.14 Any help is appreciated.