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chilli beef

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Everything posted by chilli beef

  1. awesome thanks allista! time to start making use of my asteroid base!
  2. 1.4.2, unfortunately ksp just decided to update itself to 1.4.3 so i may have to back track it a bit. i did try removing all mods on a copy of my install, then reinstalling only at utils, mechjeb & hangar, still seemed the same. each time i loaded the roid & hangar the null ref exception showed up & only vessel info showed, then when i undocked & redocked the hangar showed as it should. aside from that the ground hangars, orbital hangar & fairing style hangar worked fine.
  3. @allistaalso took advantage of the wish list you've set up to add a request in. i know you've already put a lot of work into USi/MKS integration so hate to look a gift horse in the mouth, but had a couple of ideas: to keep the mods target of reducing load & parts count i thought adding in a recycler & habitation module to the USI LS patch would be really helpful. this would reduce the need for additional hab parts to make the station viable. Obviously this would be balanced out by the need for high amounts of Electric charge to run these - maybe 50 ec/s to run the recycler & hab (each) - that way you need a reactor or similar to satisfy power demands. also on the subject of reactors, i did think that adding in a patch for USI's or NFE's reactors would be ideal for this part. perhaps even an inbuilt radiator module. the OP nature of reactor power generation offset by the sheer cost of enriched uranium. again this would reduce the number of additional parts required to run a space station. both of these could be applied in fairly simple patches and would be applicable to each of the habitable ground hangar, large orbital hangar (i forget the name sorry) & asteroid gateway. adding in these functions could really reduce parts count by a ton (recycler, hab, reactor, several radiators, plus radial attachment points etc). one thing i did think as potentially these patches could also increase cost along with the increased functionality, but not sure if a patch can vary the unit cost, besides the additional resource cost added by adding extra tanks (enriched uranium for example)? i know this is something that users can patch in easily, so i'll probably add in to my personal mod pack, but thought it would be a good addition for minimal extra work.
  4. First of all great mod, really enjoyed setting up my first asteroid base. seem to be having some difficulty with the asteroid hangar though, when first docked to the roid it works fine, but when reloading it from space centre all i'm able to see once clicked on the toolbar hangar button is vessel info, as if there is no hangar. this seems to clear when i undock from the roid and redock, then any saved vessels show back up and the full hangar menu appears. at this point it operates normally until i go back to the space centre/leave game. originally i thought this may have been due to having two hatches on my asteroid, so i reloaded old saves and went back to just one, but the problem persists. i do have quite a few mods running & have been using ckan for the installs. i've been through the mod list and nothing i have installed is listed as bad. i do have two docking ports attached to each side of the asteroid hangar gateway plus some USI cupolas & an attached reactor, could this be causing issues? i'm using toolbar & toolbar controller with the most recent versions. i've tried reinstalling your mod, but this doesn't seem to help. is this a problem you've encountered before & if so what was the fix/conflict?
  5. thanks for the quick reply, i've tried a few things out since posting. i intentionally let my base blow up a few times to see if i could spot the issue, and when it was in several fragments it seemed those still linked to KAS tubes were the only ones that still had the ground clipping problem when i came out of time warp / loaded. not sure if that could be it? found a nice work around though, used the survey station to build an entire new base designed in the SPH using a combination of MKS lite and pathfinder which seems uber stable now.
  6. first of all angel, great mod, have played this for this last few days and really enjoyed it. I've set up a base on minmus with 3 haciendas 1 ponderosa a smoke pipe & about 9 chuck wagons. really great to be able to create parts and setup a true off world base. having a couple of difficulties however: firstly not sure if my smoke pipe is operational, nothing showing up to activate or deploy, apart from the initial inflate option, either when in control of the base or from EVA. secondly have some serious issues with ground clipping, which seems to be happening now each time i try to load the base, or near enough to load it with another craft. logs as follows (unfortunately cropped severely to fit in the post): [LOG 01:44:44.509] WBIResourceSwitcher [FFF8BDFA][144.7888]: Module redecorated.[LOG 01:44:44.510] WBIResourceSwitcher [FFF8BDFA][144.7888]: initModuleGUI called [ERR 01:44:44.511] WheelCollider requires an attached Rigidbody to function. [LOG 01:44:44.511] WBIAnimation [FFF8BC88][144.7888]: SetupAnimations called. [ERR 01:44:44.512] WheelCollider requires an attached Rigidbody to function. [LOG 01:44:44.512] WBIAnimation [FFF8BACC][144.7888]: SetupAnimations called. [LOG 01:44:44.513] WBIResourceSwitcher [FFF8B914][144.7888]: SetupAnimations called. [LOG 01:44:44.514] WBIResourceSwitcher [FFF8B914][144.7888]: OnStart - State: Landed Part: WBI.Chassis1u [LOG 01:44:44.514] WBIResourceSwitcher [FFF8B914][144.7888]: initTemplates called [LOG 01:44:44.517] WBIResourceSwitcher [FFF8B914][144.7888]: STORAGE_TEMPLATE;BATTERY has 18 templates. [LOG 01:44:44.518] WBIResourceSwitcher [FFF8B914][144.7888]: Template 0: Coolant [LOG 01:44:44.519] WBIResourceSwitcher [FFF8B914][144.7888]: Template 1: Fusion Pellets [LOG 01:44:44.519] WBIResourceSwitcher [FFF8B914][144.7888]: Template 2: Storage [LOG 01:44:44.520] WBIResourceSwitcher [FFF8B914][144.7888]: Template 3: LFO [LOG 01:44:44.520] WBIResourceSwitcher [FFF8B914][144.7888]: Template 4: Liquid Fuel [LOG 01:44:44.521] WBIResourceSwitcher [FFF8B914][144.7888]: Template 5: Liquid Hydrogen [LOG 01:44:44.522] WBIResourceSwitcher [FFF8B914][144.7888]: Template 6: Minerals [LOG 01:44:44.522] WBIResourceSwitcher [FFF8B914][144.7888]: Template 7: MonoPropellant [LOG 01:44:44.523] WBIResourceSwitcher [FFF8B914][144.7888]: Template 8: Ore [LOG 01:44:44.524] WBIResourceSwitcher [FFF8B914][144.7888]: Template 9: Research Kits [LOG 01:44:44.524] WBIResourceSwitcher [FFF8B914][144.7888]: Template 10: Rocket Parts [LOG 01:44:44.525] WBIResourceSwitcher [FFF8B914][144.7888]: Template 11: Water [LOG 01:44:44.526] WBIResourceSwitcher [FFF8B914][144.7888]: Template 12: XenonGas [LOG 01:44:44.526] WBIResourceSwitcher [FFF8B914][144.7888]: Template 13: Material Kits [LOG 01:44:44.527] WBIResourceSwitcher [FFF8B914][144.7888]: Template 14: MetalOre [LOG 01:44:44.528] WBIResourceSwitcher [FFF8B914][144.7888]: Template 15: Metal [LOG 01:44:44.528] WBIResourceSwitcher [FFF8B914][144.7888]: Template 16: Organics [LOG 01:44:44.529] WBIResourceSwitcher [FFF8B914][144.7888]: Template 17: Prime Flux Battery [LOG 01:44:44.530] WBIResourceSwitcher [FFF8B914][144.7888]: hideEditorGUI called [LOG 01:44:44.530] WBIResourceSwitcher [FFF8B914][144.7888]: RedecorateModule called. payForRedecoration: False loadTemplateResources: False template index: 17 [LOG 01:44:44.531] WBIResourceSwitcher [FFF8B914][144.7888]: New shortName: Prime Flux Battery [LOG 01:44:44.532] WBIResourceSwitcher [FFF8B914][144.7888]: changeDecals called. [LOG 01:44:44.532] WBIResourceSwitcher [FFF8B914][144.7888]: changeDecals has no named transforms to change. [LOG 01:44:44.533] WBIResourceSwitcher [FFF8B914][144.7888]: Module redecorated. [LOG 01:44:44.534] WBIResourceSwitcher [FFF8B914][144.7888]: initModuleGUI called [ERR 01:44:44.535] WheelCollider requires an attached Rigidbody to function. [LOG 01:44:44.535] WBIAnimation [FFF8B7A2][144.7888]: SetupAnimations called. [ERR 01:44:44.536] WheelCollider requires an attached Rigidbody to function. [LOG 01:44:44.536] WBIAnimation [FFF8B5E6][144.7888]: SetupAnimations called. [LOG 01:44:44.539] WBIResourceSwitcher [FFF8B2B0][144.7888]: SetupAnimations called. [LOG 01:44:44.539] WBIResourceSwitcher [FFF8B2B0][144.7888]: Part is inflatable, looking for animations. [LOG 01:44:44.540] WBIResourceSwitcher [FFF8B2B0][144.7888]: OnStart - State: Landed Part: WBI.Wagon2u [LOG 01:44:44.541] WBIResourceSwitcher [FFF8B2B0][144.7888]: initTemplates called [LOG 01:44:44.543] WBIResourceSwitcher [FFF8B2B0][144.7888]: STORAGE_TEMPLATE has 17 templates. [LOG 01:44:44.543] WBIResourceSwitcher [FFF8B2B0][144.7888]: Template 0: Coolant [LOG 01:44:44.544] WBIResourceSwitcher [FFF8B2B0][144.7888]: Template 1: Fusion Pellets [LOG 01:44:44.545] WBIResourceSwitcher [FFF8B2B0][144.7888]: Template 2: Storage [LOG 01:44:44.545] WBIResourceSwitcher [FFF8B2B0][144.7888]: Template 3: LFO [LOG 01:44:44.546] WBIResourceSwitcher [FFF8B2B0][144.7888]: Template 4: Liquid Fuel [LOG 01:44:44.547] WBIResourceSwitcher [FFF8B2B0][144.7888]: Template 5: Liquid Hydrogen [LOG 01:44:44.547] WBIResourceSwitcher [FFF8B2B0][144.7888]: Template 6: Minerals [LOG 01:44:44.548] WBIResourceSwitcher [FFF8B2B0][144.7888]: Template 7: MonoPropellant [LOG 01:44:44.549] WBIResourceSwitcher [FFF8B2B0][144.7888]: Template 8: Ore [LOG 01:44:44.549] WBIResourceSwitcher [FFF8B2B0][144.7888]: Template 9: Research Kits [LOG 01:44:44.550] WBIResourceSwitcher [FFF8B2B0][144.7888]: Template 10: Rocket Parts [LOG 01:44:44.550] WBIResourceSwitcher [FFF8B2B0][144.7888]: Template 11: Water [LOG 01:44:44.551] WBIResourceSwitcher [FFF8B2B0][144.7888]: Template 12: XenonGas [LOG 01:44:44.552] WBIResourceSwitcher [FFF8B2B0][144.7888]: Template 13: Material Kits [LOG 01:44:44.552] WBIResourceSwitcher [FFF8B2B0][144.7888]: Template 14: MetalOre [LOG 01:44:44.553] WBIResourceSwitcher [FFF8B2B0][144.7888]: Template 15: Metal [LOG 01:44:44.554] WBIResourceSwitcher [FFF8B2B0][144.7888]: Template 16: Organics [LOG 01:44:44.554] WBIResourceSwitcher [FFF8B2B0][144.7888]: hideEditorGUI called [LOG 01:44:44.555] WBIResourceSwitcher [FFF8B2B0][144.7888]: RedecorateModule called. payForRedecoration: False loadTemplateResources: True template index: 2 [LOG 01:44:44.556] WBIResourceSwitcher [FFF8B2B0][144.7888]: loadResourcesFromTemplate called for template: Storage [LOG 01:44:44.557] WBIResourceSwitcher [FFF8B2B0][144.7888]: template: STORAGE_TEMPLATE { name = KIS author = Angel-125 shortName = Storage logoPanel = WildBlueIndustries/000WildBlueTools/CommonTemplates/Decals/Storage glowPanel = WildBlueIndustries/000WildBlueTools/CommonTemplates/Decals/StorageGlow requiresModule = ModuleKISInventory description = This kit stores, well, anything it can hold. isKISInventory = True } [LOG 01:44:44.559] WBIResourceSwitcher [FFF8B2B0][144.7888]: capacityFactor: 2.25 [LOG 01:44:44.559] WBIResourceSwitcher [FFF8B2B0][144.7888]: Clearing resource list [LOG 01:44:44.560] WBIResourceSwitcher [FFF8B2B0][144.7888]: Resources cleared [LOG 01:44:44.561] WBIResourceSwitcher [FFF8B2B0][144.7888]: template resource count: 0 [LOG 01:44:44.562] WBIResourceSwitcher [FFF8B2B0][144.7888]: capacityModifier: 2.25 [LOG 01:44:44.562] WBIResourceSwitcher [FFF8B2B0][144.7888]: New shortName: Storage [LOG 01:44:44.563] WBIResourceSwitcher [FFF8B2B0][144.7888]: changeDecals called. [LOG 01:44:44.563] WBIResourceSwitcher [FFF8B2B0][144.7888]: changeDecals has no named transforms to change. [LOG 01:44:44.564] WBIResourceSwitcher [FFF8B2B0][144.7888]: Module redecorated. [LOG 01:44:44.565] WBIResourceSwitcher [FFF8B2B0][144.7888]: initModuleGUI called [LOG 01:44:44.566] WBILight [FFF8B2AE][144.7888]: SetupAnimations called. [LOG 01:44:44.566] WBILight [FFF8B2AE][144.7888]: THERE! ARE! 0 LIGHTS! [LOG 01:44:44.568] WBILight [FFF8B16A][144.7888]: SetupAnimations called. [LOG 01:44:44.568] WBILight [FFF8B16A][144.7888]: THERE! ARE! 0 LIGHTS! [LOG 01:44:44.602] Reloaded override drag cube for zeroed cube root part WBI.BuffaloCab (buffalo msev) on vessel buffalo msev [LOG 01:44:44.883] 11/13/2015 1:44:44 AM,KerbalAlarmClock,Loading Textures [LOG 01:44:44.948] 11/13/2015 1:44:44 AM,KerbalAlarmClock,Loaded Textures [WRN 01:44:44.984] [KAS] Warning ! ActiveVessel is landed and heightFromTerrain are negative (-1) [LOG 01:44:45.002] [EL Workshop] Kerbal: Kervie Kerman 0.9959573 0.7484548 False 0(0) 0.2946338 True 4 True True [LOG 01:44:45.020] [EL Workshop] Kerbal: Asnica Kerman 0.1254377 0.02256293 False 0(0) 1.101468 True 4 True True [LOG 01:44:45.021] [EL Workshop] Kerbal: Chuck Kerman 0.4649464 0.03936603 False 0(0) 0.8340687 True 4 True True [LOG 01:44:45.022] [EL Workshop] Kerbal: Gusmore Kerman 0.5088226 0.5674146 False 0(0) 0.6897876 True 4 True True [LOG 01:44:45.022] [EL Workshop] Kerbal: Natamy Kerman 0.6929736 0.9796385 False 0(0) 0.3520705 True 3 True True [LOG 01:44:45.030] [EL Workshop] Kerbal: Mercan Kerman 0.4680812 0.4998245 False 0(0) 0.7488333 True 2 False True [LOG 01:44:45.047] [EL Workshop] Kerbal: Jante Kerman 0.5590944 0.9099236 False 0(0) 0 False 4 False True [LOG 01:44:45.048] [EL Workshop] Kerbal: Geofgun Kerman 0.4860167 0.2244651 False 0(0) 0 False 4 False True [LOG 01:44:45.195] [KAE] Registering field prefabs for version 1.7.5.0 (latest) [LOG 01:44:45.197] [VersionTaggedType] found KSPAPIExtensions.UIPartActionFloatEdit_1_7_5_0 for KSPAPIExtensions.UIPartActionFloatEdit [LOG 01:44:45.199] [VersionTaggedType] found KSPAPIExtensions.UIPartActionFloatEdit_1_7_5_0 for KSPAPIExtensions.UIPartActionFloatEdit [LOG 01:44:45.205] [VersionTaggedType] found KSPAPIExtensions.UIPartActionChooseOption_1_7_5_0 for KSPAPIExtensions.UIPartActionChooseOption [LOG 01:44:45.206] [VersionTaggedType] found KSPAPIExtensions.UIPartActionChooseOption_1_7_5_0 for KSPAPIExtensions.UIPartActionChooseOption [LOG 01:44:45.236] [ScenarioDestructibles]: Loading... 0 objects registered [LOG 01:44:45.238] [ScenarioUpgradeableFacilities]: Loading... 0 objects registered [LOG 01:44:45.239] Loading Depletion Nodes [LOG 01:44:45.240] DepNodeCount: 0 [LOG 01:44:45.240] Loading Biome Nodes [LOG 01:44:45.241] BiomeNodeCount: 2 [LOG 01:44:45.241] Loading Planet Nodes [LOG 01:44:45.242] PlanetNodeCount: 2 [LOG 01:44:45.247] 11/13/2015 1:44:45 AM,KerbalAlarmClock,BaseLoadDone. Alarms Count (Should be 0):0 [LOG 01:44:45.248] 11/13/2015 1:44:45 AM,KerbalAlarmClock,No Alarms to Load [LOG 01:44:45.249] 11/13/2015 1:44:45 AM,KerbalAlarmClock,ScenarioLoadDone. Alarms Count:0 [LOG 01:44:45.250] [KS] OnLoad [ERR 01:44:45.251] Cannot find a Module of typename 'SCANcontroller' [ERR 01:44:45.252] ScenarioModule is null. [LOG 01:44:45.414] 11/13/2015 1:44:45 AM,KerbalAlarmClock,Adding DrawGUI to PostRender Queue [LOG 01:44:45.416] 11/13/2015 1:44:45 AM,KerbalAlarmClock,Skipping version check [LOG 01:44:45.456] [FlightIntegrator]: Vessel Gusmore Station - Minmus has been unloaded 6.55999392271042, applying analytic temperature 287.101560097461 [LOG 01:44:45.458] DragCubeSystem: Rendering procedural drag for WBI.CrewCab [LOG 01:44:45.562] [FlightIntegrator]: Vessel buffalo msev has been unloaded 6.55999392271042, applying analytic temperature 263.158619193139 [WRN 01:44:45.579] [KAS] Warning ! ActiveVessel is landed and heightFromTerrain are negative (-1) [WRN 01:44:45.590] [PartJoint]: None of the provided nodes was valid! [WRN 01:44:45.594] [PartJoint]: None of the provided nodes was valid! [WRN 01:44:45.596] [PartJoint]: None of the provided nodes was valid! [WRN 01:44:45.605] [PartJoint]: None of the provided nodes was valid! [WRN 01:44:45.606] [PartJoint]: None of the provided nodes was valid! [WRN 01:44:45.614] [PartJoint]: None of the provided nodes was valid! [WRN 01:44:45.616] [PartJoint]: None of the provided nodes was valid! [WRN 01:44:45.619] [PartJoint]: None of the provided nodes was valid! [WRN 01:44:45.620] [PartJoint]: None of the provided nodes was valid! [WRN 01:44:45.621] [PartJoint]: None of the provided nodes was valid! [LOG 01:44:45.624] Contract Log: Outdated save file detected! All contracts in save file were updated! [LOG 01:44:45.661] 11/13/2015 1:44:45 AM,KerbalAlarmClock,Contracts System Ready [WRN 01:44:45.831] [KAS] Warning ! ActiveVessel is landed and heightFromTerrain are negative (-1) [WRN 01:44:45.924] [KAS] Warning ! ActiveVessel is landed and heightFromTerrain are negative (-1) [LOG 01:44:45.929] [PlanetariumCamera]: Focus: Gusmore Station - Minmus [WRN 01:44:46.024] [KAS] Warning ! ActiveVessel is landed and heightFromTerrain are negative (-1) [WRN 01:44:46.097] [KAS] Warning ! ActiveVessel is landed and heightFromTerrain are negative (-1) [WRN 01:44:46.153] [KAS] Warning ! ActiveVessel is landed and heightFromTerrain are negative (-1) [WRN 01:44:46.211] [KAS] Warning ! ActiveVessel is landed and heightFromTerrain are negative (-1) [WRN 01:44:46.264] [KAS] Warning ! ActiveVessel is landed and heightFromTerrain are negative (-1) [WRN 01:44:46.318] [KAS] Warning ! ActiveVessel is landed and heightFromTerrain are negative (-1) [WRN 01:44:46.372] [KAS] Warning ! ActiveVessel is landed and heightFromTerrain are negative (-1) [WRN 01:44:46.431] [KAS] Warning ! ActiveVessel is landed and heightFromTerrain are negative (-1) [WRN 01:44:46.492] [KAS] Warning ! ActiveVessel is landed and heightFromTerrain are negative (-1) [WRN 01:44:46.548] [KAS] Warning ! ActiveVessel is landed and heightFromTerrain are negative (-1) [WRN 01:44:46.604] [KAS] Warning ! ActiveVessel is landed and heightFromTerrain are negative (-1) [ERR 01:44:46.612] Input is null [ERR 01:44:46.618] Input is null [ERR 01:44:46.620] Input is null [LOG 01:44:46.626] [KAS] OnSave(Core) Docked joint detected, saving info... [LOG 01:44:46.627] [KAS] OnSave(Core) Docked joint detected, saving info... [ERR 01:44:46.630] Input is null [ERR 01:44:46.632] Input is null [LOG 01:44:46.634] [KAS] OnSave(Core) Docked joint detected, saving info... [LOG 01:44:46.635] [KAS] OnSave(Core) Docked joint detected, saving info... [LOG 01:44:46.636] [KAS] OnSave(Core) Docked joint detected, saving info... [LOG 01:44:46.638] [KAS] OnSave(Core) Docked joint detected, saving info... [ERR 01:44:46.640] Input is null [ERR 01:44:46.641] Input is null [ERR 01:44:46.643] Input is null [ERR 01:44:46.644] Input is null my full game data install is: KIS KAS MKS Lite full necrobones suite(spaceY, color coded etc) OSE Workshop ELP Firespitter (plugin only not the rest of the mod) interstellar fuel switch kerbalstats mechjeb part commander kerbal alarm clock community resource pack module manager 2.6.13 kspapiexceptions.dll my kerbal version is 1.05, all mods have been freshly downloaded, plus kerbal has been cleared out and reinstalled fully today. the only mods that may be out of date are part commander, ose workshop & kerbal alarm clock, everything else is showing as updated for 1.05. i know this is a bit of a wall of text, if you'd like to check out my save file, i can mail it to you. unfortunately the whole base seems to clip the ground by about 1 metre all at the same time, & i can't tell from the logs myself which part is creating the issue, even if it's not kerbal itself.
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