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IanThePineapple

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Everything posted by IanThePineapple

  1. Hello, I had an issue where several parts from Bluedog Design Bureau would cause immense lag in-game once I placed them on a vessel in the editor, and lagged especially when I flew them. I opened the console and saw that they were throwing constant repeating exceptions. I've attached my log below, but here's one of the identical exceptions: [EXC 15:28:01.762] ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown. System.Reflection.Assembly.GetTypes () (at <9577ac7a62ef43179789031239ba8798>:0) KSPe.Util.SystemTools+Type+Find.ByInterfaceName (System.String qn) (at <58fb44557e3d487fa13c42bddbc423e1>:0) TweakScaleCompanion.Frameworks.Waterfall.TweakScalerWaterfallFX.InitModule () (at <50cf5620a2404793bbf841a4c46192d9>:0) TweakScaleCompanion.Frameworks.Waterfall.TweakScalerWaterfallFX.Update () (at <50cf5620a2404793bbf841a4c46192d9>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [LOG 15:28:01.763] [ModuleManager] Intercepted a ReflectionTypeLoadException. List of broken DLLs: MOARStationScience 2.6.2.1 GameData\StationScience\Plugins\MOARStationScience.dll It seemed like MOAR Station Science was causing this, and after removing this mod from my GameData, the lag went away with Bluedog parts. Not sure what specifically was causing this, but it was sometime in the mod, and I figured I'd pass it along for reference. Here's my log file: https://drive.google.com/file/d/1659GB4TvwKKw86uSoaTCEVOCw8vzpUaA/view?usp=sharing - Ian Disregard, found the issue.
  2. Could you make it possible to have KSC's building be part of the mod, or is there a way for me to do so? I want to make a second launch pad at KSC, a copy of the one that's already there.
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