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Posts posted by DarthJeb
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Sorry, Got this mod mixed up with docking cam. I wrote that comment last night when I was pretty tired.
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Hi, I've recently started replaying KSP.
I re-downloaded Cacteye 2 for 1.2.2 and tried loading some old craft, but I've had one problem: the game can't find the onboard (rotatble). I'm not sure if this is still in the mod, but I can't load most of my old craft without it.
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Great mod, has allowed me to manage multiple space stations and missions on TAC Life Support without losing my sanity, +1 from me
Just one question about updating, is the data saved in module manager or Persistent folders, or do I need to extract a file from my current version of KAC to save my current schedules?
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On 4/17/2016 at 3:08 PM, Darth Jeb said:
Hey I am using ksp 1.0.5 and whenever i use the viol wing sections, they get detached automatically on the runway .
I haven't yet tried the other parts in 1.0.5.
They work fine in ksp 1.0.2
Well...this is awkard
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On 12/31/2015 at 5:25 AM, Fengist said:
Very well, the license remains since you say I can't change it.
I'm going to be as honest as I can be.
You guys have no idea... NO idea... the amazing feeling I got going from 0 experience in 3D modelling, texturing, using Unity and coding in C# to seeing my mod with 10's of thousands of downloads in the matter of a couple of months. You have no idea how satisfying it was to launch my first hull with a basic jet strapped on top and watch it fly across the water. I was a KSP modder! You have no idea how great it felt to see all the screenshots of my little parts pack being used in some of the most bizarre ways that I never imagined. Somewhere, on some remote corner of our little planet, I knew I was providing laughs and entertainment to someone. I felt a sense of accomplishment. I was thrilled to wake up in the morning and before heading off to work, check the forum threads. Even before I read the news, I had to see what you guys had posted overnight. What you guys had to say about my pack eclipsed every world event.
You also have no idea how disgusted I got trying to build that pack. How I spent gobs and gobs of hours trying to find any scrap of info that someone posted somewhere on some obscure api call. You have no idea how frustrated I got spending countless hours reloading and crashing KSP, changing one single number in a .cfg to see what it would do because the total lack of documentation from Squad forces modders to guess at most everything they do.
When HarvesteR posted in one of the dev notes, a list of all the things he could have been doing, like debugging code, instead of wasting his time writing a dev note, it should have clued me in. But I was blinded by the fun of creating something new.
And then... You have no idea how horrifying it was to launch my test boat after the last patch and watch it completely flip over on it's top and start flailing around on the water like a dying fish. You have no idea of how angry I became to think I might have to go through every single part, in both packs, and try to sort out what the hell had happened without a single line of documentation from Squad on what actually changed. And you have no idea how depressed I got thinking, "this is going to happen again and again and again."
Let me be blunt. The reason I gave up had nothing to do with anyone anywhere on these forums. It has to do with Squad blindly making changes without even the courtesy of a decent patch note. You want an example? I tried talking Dice into reworking Boat Parts. He gave up when he couldn't keep his ships from flying and couldn't find any documentation to explain why they were. The only resource modders have is the fact that someone has probably already tried guessing at what a setting does. You just have to wade through pages and pages of forum searches to find it. And if they haven't, be prepared to spend days guessing.
In the end, I decided that as much fun as it was and as great as it felt, the bruises I have from face-desking became more than I was willing to live with.
Until Squad realizes that even though KSP might be paying the bills, it's the modders who are making the game great and giving people the incentive to purchase. And until they wake up and start documenting the things modders need to keep making and updating mods, I fear every mod is eventually doomed to extinction. Modders will get tired of guessing.
I did.
While my initial thought was Squad doesn't deserve half the mods it has, I've backtracked on that. While I'll personally NEVER mod for KSP again until they provide the guidance to do so, if anyone else wants to take this mod up, with the included bruises, refer to my previous post. If no one comes forward by the end of January, I'll ask RIC to close the thread.
Again, thanks for understanding and....
"Fair winds and following seas"
Damn, and KSP was the leading indie game in mod support, they should integrate the mod and hire you at least
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12 minutes ago, UnionPacific1983WP said:
Now we need someone to make Kerbal Universe.... Multiple galaxies.
Multiple dimensions...
Maybe one where the solar system is 10x bigger and there are these things called 'Humans'
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On 3/12/2015 at 10:14 AM, Deutherius said:
You probably meant √0.04 per kg of oxidizer Otherwise I agree
Which makes a ratio of KSP 1:4 Realistic cost
Although,we have to compare certain parts,excluding those such as struts which are much cheaper in real life,and then find an average
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On 12/22/2015 at 9:17 PM, ExplorerKlatt said:
What do you mean by linear attachment?
Essential attaching non-radially such as most engines in the game
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I think the next for this mod should be to add linear attachment in order to build small probes.Could we replicate the script from the VAB or SPH?
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I got this problem after installing FAR and updating MechJeb 2 for 1.0.5
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7 hours ago, sardia said:
Have you tried using the radial winch? Or just the pair of pipes?
I'm afraid I haven't unlocked those in the tech tree and my Duna rover is 196 Kerbin days from its aerobrake so it'll be a while
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On 11/22/2015, 9:26:04, Sahadara said:
[quote name='DarthJeb']Hi,I heard this mod transfigured Kerbol into a black hole which has sort of put me off as I thought the mod would be essentially an add-on.
While I like the idea and,after a little practice,would like to contribute with a gas giant or even micro star (brown dwarf) system orbiting a larger star,I'm wondering if there is a version that doesn't incorporate the black hole/kerbol change
Thanks for any replies and good luck on the mod
I think you misunderstood. The mod aims to create a cluster of local stars. They all need something to orbit, an the most realistic thing would be a black hole. The way KSP works makes it that you can't change the center of the game to something other than the Sun. To deal with this, the stock Sun was made to a black hole, and a new identical Sun called Kerbol was made orbiting that black hole. The stock planets were made to orbit the new Kerbol. The main system is still the same with all the planets orbiting a star called Kerbol.Thanks for the timely reply,I now understand It is quite cool the way you worked around the game limitations,as I just thought Kerbol had an SOI that had been set to a near infinite number.
Is there a name for the black hole?Somthing like Kagetarus A?
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I've spent an hour trying to place a KAS winch on my shuttle to refuel my translunar space station,yet it won't attach at a radial point, and when I attempted to place it as a sole object in darkness, it failed. I am using a level 2 Bill and I just wanted to point out this small issue to stop others from wasting as much time as I did. Great mod otherwise, it really adds competence to the Engineer class
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Hi,I heard this mod transfigured Kerbol into a black hole which has sort of put me off as I thought the mod would be essentially an add-on.
While I like the idea and,after a little practice,would like to contribute with a gas giant or even micro star (brown dwarf) system orbiting a larger star,I'm wondering if there is a version that doesn't incorporate the black hole/kerbol change
Thanks for any replies and good luck on the mod -
Great mod all though it could use a rebalance,considering how expensive the workshop is) and and re-texturing.Maybe have the smelter as a more modern piece of technology that isn't radial only.
[1.3.1] Docking camera (KURS) (14.feb.18)
in KSP1 Mod Releases
Posted
Apparently the onboard rotatable camera doesn't work anymore, I've re-downloaded the mod twice