footman04
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I would like to know more about the new resource and mining systems.
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Modular 100-ton Duna Ship
footman04 replied to Wait- Was That Important?'s topic in KSP1 Mission Reports
Interplanetary Multimission Ship Somewhere over 100 tons. It's made of three modules. A mission module, a crew module, and an engine module. The mission module is a Duna lander that is theoretically capable of returning to orbit. It would re-attach to the nose for the return journey, the two kerbalnauts onboard transfering back to the crew section prior to the return burn. The crew module has a maximum capacity of 28 kerbalnauts, with all spots filled. The main crew section has a capacity of 23 kerbalnauts, with the other 5 coming from the lander and the engines. The engine module has eight 1 metre Nuclear engines and a single 2 metre Nuclear engine from the KSPX mod. The module gives 600 mn of thrust and had above 3000 delta v before launch. It is extremely bulky and hard to maneuver. It flexes at the docking points and has to be stabilized with time acceleration. It is capable of its mission, though. Hopefully you can learn from my mistakes. -
How do I calculate Payload Fraction?
footman04 replied to footman04's topic in KSP1 The Spacecraft Exchange
Crap, wrong forum. Sorry. Is it possible to figure out the total possible payload fraction? -
How do I calculate the payload fraction of a given launcher?
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Hey! Just to let you know, FTMN is the abbreviation for my rocket building thread, which was unfortunately lost in the unfortunate event. You may wish to change it a bit to avoid confusion. Otherwise, I saw your work in progress on 4chan, and it looks even better now. I'll probably download it.
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What are the coordinates for the pyramid?
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Hey. May I suggest that more ion engines and batteries be added? I'm concepting a design for a ship that can float indefinitely in Jool's atmosphere, and more options with sustainable ion and solar systems would be great.
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: Press Enter to Continue! : : Loading! . . . . . . . . . . . . . : : : : : Loaded 435 bytes in 8 seconds! : : :\\Federal Trade Multinational// :.\\.........Aerospace...........// ...\\............and...............// :...\\.....Exoplanetary........// :....\\.....Task Group........// :....//............................\\ :...//........Success...........\\ :..//..........at any..............\\ :.//............Cost.................\\ ://.....................................\\ Welcome to the F.T.M.N Aerospace and Extraplanetary Task Group Weblog! 1.6 Projects Project No.: 001 Project Name: "Icarus" Craft Role: Light Translunar Transportati Crew: 1 Kerbanaut Range: Munar Tested, Minmus Theoretical. The "Icarus" project yielded a translunar vehicle capable of takeoff from a standard runway. It has been tested and is capable of reaching the Mun. It is named "Icarus" due to the fact that the wings and air breathing engines detach after it has reach 14,000 to 15,000 metres in altitude. Project No.: 002 Project Name: "Transorbital" Craft Role: Heavy Transplanetary Transport and Rover Deployment Crew: 3 Kerbanauts Range: Eve, Duna, Jool, Moho Theoretical. The "Transorbital" project was intended to design a craft that could leave Kerbin's sphere of influence and reach planets throughout the solar system that have previously been unreachable. The craft can deploy a small rover and the equipment required to safely land it upon the new planets and moons. This rover is equipped with a Kethane sensor from the popular mining mod, to locate Kethane deposits in advance for future expeditions to mine and use. 1.7 Research Projects Project No.: 101 Project Name: Overcast The main goal of project Overcast is to determine the viability of a deployable facility that can maintain sustained flight within the atmosphere of Jool for both research and logistics purposes. Furthermore, this project is also intended to foster the development of technologies supporting prolonged hovering and flight within planetary atmospheres outside of Kerbin. Insofar, this project has produced results which, while still in the prototype phase, allow for the usage of ion and solar systems in prolonged atmospheric flight. However, this still has yet to be applied to airframes over 3 tons.
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I made a fuel refining colony on the Mun with your Kethane mod, including a tanker to deliver unrefined kethane to the main colony, and refinery rovers that refueled other spacecraft. Any chance we could get something that adds new landing gear, or some kind of wheels or whatever?
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Are there mods that add larger landing gear for aircraft?
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Mechanical Mouse Industries - Kethane & Payload Packs Released!!!
footman04 replied to Dani-Sang's topic in KSP1 Mod Releases
The latest version keeps giving me missing part errors when I load ships with it. I think I did something wrong. -
Lowering landing struts in hangar?
footman04 posted a topic in KSP1 Gameplay Questions and Tutorials
Is it possible to lower landing struts while in the hangar? -
What are the missiles from?