Hmm thats sad, but I can't help much with that. I am no KSP modder, I just fixed a few code problems that occured with KSP 1.1, but I got no idea how it loads the config file. I think for now you have to use what we got here, better than nothing Actual release versions will follow when the maintainer of the mod has time to make a proper update to 1.1
Hi all! I know this is an old topic, but it matches perfectly what I wanted to ask:
So if I understand this all : Using the CTT will never cause any parts from any mod to not appear usable in my game after unlocking the whole tree? Just to be 100% sure
Edit: Ok don't mind me, if I ever learn how to read properly ..
You are welcome
And here you go with SensibleScreenshots, turned out it was the same fix as for DatedQuickSaves (who would have guessed )
http://www.file-upload.net/download-11459358/SensibleScreenshot-KSP1.1.zip.html
Here is an unofficial update for FieldExperience, have fun everybody
http://en.file-upload.net/download-11456003/Field_Experience-KSP1.1.zip.html
Edit: And here also an unoffical update to DatedQuickSaves, I couldn't resist (also includes the updated MagicCore)
http://www.file-upload.net/download-11456055/DatedQuicksaves-KSP1.1.zip.html
Edit2: Added SensibleScreenshot to the list:
http://www.file-upload.net/download-11459358/SensibleScreenshot-KSP1.1.zip.html
All updates have been tested and did not show any bugs. So I hope everything is fine.