Arduin
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KSP2 Release Notes
Everything posted by Arduin
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Hmm thats sad, but I can't help much with that. I am no KSP modder, I just fixed a few code problems that occured with KSP 1.1, but I got no idea how it loads the config file. I think for now you have to use what we got here, better than nothing Actual release versions will follow when the maintainer of the mod has time to make a proper update to 1.1
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Hi all! I know this is an old topic, but it matches perfectly what I wanted to ask: So if I understand this all : Using the CTT will never cause any parts from any mod to not appear usable in my game after unlocking the whole tree? Just to be 100% sure Edit: Ok don't mind me, if I ever learn how to read properly ..
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Seems to work somewhat good on KSP 1.1 .. but is it just me or does the Science Junior not give the full science value?
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Here is an unofficial update for FieldExperience, have fun everybody http://en.file-upload.net/download-11456003/Field_Experience-KSP1.1.zip.html Edit: And here also an unoffical update to DatedQuickSaves, I couldn't resist (also includes the updated MagicCore) http://www.file-upload.net/download-11456055/DatedQuicksaves-KSP1.1.zip.html Edit2: Added SensibleScreenshot to the list: http://www.file-upload.net/download-11459358/SensibleScreenshot-KSP1.1.zip.html All updates have been tested and did not show any bugs. So I hope everything is fine.
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[1.0.5]AutoRove - autonomous rovermovement in the background
Arduin replied to Wotano's topic in KSP1 Mod Releases
That is a really nice mod! Thanks a ton for that How about adding it to the CKAN?- 139 replies
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- rover
- automation
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(and 1 more)
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[1.3.0] Stork Delivery System [SDS] version 0.2.6 [30.05.2017]
Arduin replied to riocrokite's topic in KSP1 Mod Releases
I really love this mod and your other projects too. Really looking forward to the release of the new parts. Awesome work!