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ouyin2000

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Everything posted by ouyin2000

  1. I like the idea of specifying certain orbits for certain roles. Such as stations at 200km, ships leaving SOI orbit at 250km until the window opens, ships returning orbit at 100km until deorbit directly to KSC is open, etc. I saw someone post on here a complete list.
  2. I know, I know. This is the thousandth time you've seen one of these threads. I've poured over the tutorials but for the life of me, I can't figure out why my plane won't lift off without ripping off the tail violently. This should fly perfectly fine. It does in real life! I'm getting really frustrated with this...
  3. Sorry! Completely slipped my mind about the screenshot. https://www.dropbox.com/s/mozr08i0g70h3ja/2016-01-02_00001.jpg?dl=0 https://www.dropbox.com/s/ivcvc2uurwl903p/2016-01-02_00005.jpg?dl=0 https://www.dropbox.com/s/fq1wfigfh613iz8/2016-01-02_00003.jpg?dl=0 https://www.dropbox.com/s/u1q5myxnredapgi/2016-01-02_00004.jpg?dl=0 As you can see in the last one, even if I extend the landing gear, they also clip into the ground.
  4. Here's the craft file: https://www.dropbox.com/s/979dh9tfhan7dhy/Bace%20Science%20Rover.craft?dl=0 Every time I launch it to the runway for testing, the wheels fall through the ground and it sit on the lowest structure. And the wheels just spin in one place. Is it too heavy? Are the wheels buggy?
  5. The SPH Main Building works if you park on the ramp up to the large front door. You don't have to actually touch the building. This works at any upgrade level. I just learned about the Flag Pole and Tracking Station Hub. Kudos!
  6. Is someone going to go through and confirm that all of the links are still valid since the forum migration?
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