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I can recreate this with various sized asteroids. The highest efficiency I have been able to achieve is 1 ton of ore per 2 tons of asteroid resources.
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Thank you, I didn't realize having the drill at 100% efficiency had an impact on mass loss. Originally I thought that efficiency only mattered for the speed of extraction. I guess I will put some radiators on my asteroid miner
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Ive run into a curious issue with my asteroid mining endevours. I latched onto a class c with 161 tons of resources. Deployed my drillomatic jr ensured my full sized isru was turned off then watched as i only filled my empty ore tank to 634 units. Where did all those resources go? How do I not waste so much? I only mined 6 tons of ore from a 161 ton resource asteroid. Whats up with that?
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Hi everyone, I’m trying to predict the maximum height of my rocket flying straight up in the kerbin atmosphere and am stuck. My ship is one flea booster with a Mk1 pod and a Mk16 chute flown by a kerbal. It weighs 2.44t full and 1.39t empty. The flea has an ISP of 140 asl - 165vac. Using the asl ISP I got 772.0166 delta v. From here I used some kinematics equations and figured that the speed at the end of the burn should be 685.16m/s and the maximum height of the flight would be 23926.72m When I tested it out in the sandbox with drag turned off I ended up going 29606m high and the speed at the end of the burn was 704m/s So I think the numbers were off because as the rocket flys up the ISP improves meaning I actually had more delta v than calculated. Another thing I thought might have affected it was the force of gravity changing the further away from kerbin I got (I used a constant 9.81). How do I improve my calculations to account for changing ISP and gravity? Or was I missing something else? If anyone is feeling ambitious I would also really appreciate an explanation of how to add drag in as well because the formulas on the atmosphere wiki are not making any sense to me.