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Oromis

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Everything posted by Oromis

  1. Hi, probably after the forum update every old link broke, could you update the "explanation of some editor window fields" link in OP? Or just point me in the right direction. I wanted to know more about main/drogue/drag and material differences Thanks!
  2. @NathanKellHere I am, after watching the Falcon 9 launch ^^ So, first I got pictures of the bug. Here's the album: http://imgur.com/a/cSsBH I can replicate the issue with just 1 probe and 1 parachute part. Now this surely looks like a RealChute issue regarding some mass property, but I've had it happen with other proc. parts both srb and wings* The +1t added when launching though, that is weird. I can only replicate it sometimes, other times everything works as expected. Even with this craft, the 2nd or 3rd simulation usually runs flawlessly. Here's the craft file, and here's my savefile. Here's my full mod list: http://imgur.com/a/6TQjt Hope this helps. *I'm sure about this, I encountered this problem when building the lifter for a Mars satellite, and I was very close to the 700t launchpad limit. wings and srbs drove me mad, had to constantly recreate them. I shoud also have that craft file if needed. I can report this in the realchute topic too, if you feel like it.
  3. Win10, 32bit install. RSS+RO+Rp0, playing in career. All suggested mod (except testengine) updated, installed through CKAN + MechJeb2, KER, KerbalAlarmClock,RasterPropMonitor (I didn't add any other weird mod, I really like things clean. Btw your work on RO and Rp0 is just marvelous. Terrific job, seriously. I learnt so many real life stuff). Tell me everything you need, I'm willing to help.
  4. Hi, so as someone else commented before, I have mass problems too (I'm talking about ksp of course! ). It's either a miscalculation in the VAB that doesn't allow me to launch/build, or a miscalculation at the launchpad or during other moments that locks the avionics and spoils my mission. This makes building a craft near the tonnage limit or avionics limit very uncomfortable... For example I'm now building a moon lander with 1.7t avionics and I wanna put as much fuel in it as I can: KER, Mechjeb all say it's 1.696t. The VAB shows 1.9t. When I launch it, avionics are locked because the mass is said to be 2.696t... I usually manage to identify the faulty part that alters the mass count: I've had this happen because of parachutes (realchute), because of wings (proc wings), because of fairings (proc fairings), because of srb (you can guess) and because of fuels (realfuels). Sadly there isn't always a workaround: sometime deleting the part and recreating it fixes the mass count for the vab (I have to do this everytime i reload the craft), allowing me to launch. Sometime deleting all fuel and refueling at launchpad fixes the avionics limit. As for parachutes there is no fix: the vab part list says the cone chute is 0.2t. I add it to my lander, go to action group and adjust realchute settings, now the parachute weights 16kg. But of couse the VAB mass count sees it still as 200kg. I think this should be a major bug to focus on. It really is game-breaking. One question: as for physics calculation (twr, acceleration etc) is the mass read correctly? Or do my rockets lose actual deltav because of this bug? Sorry for the long post and bad english. tl;dr Wrong mass count, many mods involved. Really annoying.
  5. @steve_v Are you on 1.0.4 or .5? Thanks for the file, you're right I should backup. I'm too lazy. I'll be more specific. I have the complete RO/RSS pack on ksp 1.0.4 (that's why I haven't yet updated to 1.0.5), no other mods except maybe KER. In my case, I simply updated RealChute using CKAN, and the new version was 1.3.2.5. That broke the VAB editor... 1.3.2.6 fixed it, but no parachute parts. What I meant about CKAN, is that it is now offering 1.3.2.5 to many many people using it... and probably causing a lot of issues in VAB ^^ 1.3.2.6 still isn't on the platform. Also, if 1.3.2.6 is supposed to only be for ksp 1.0.5, ckan should be set to offer the old version (.3) to 1.0.4 users and the new one (.6) to 1.0.5 users. Just as it does for other mods. So many numbers here
  6. Hi to everyone. Using 1.3.2.5 broke VAB for me, it was impossible to detach pieces after having attached them together. After hours trying to find a solution I finally figured this mod was to blame (had just updated it with ckan), so I updated it to 1.3.2.6. Sadly now there are no parachutes parts in the VAB. Can anybody upload 1.3.2,3 or tell where to find it? Edit: of course i'm on ksp 1.0.4 Still, they should be alerted. I'm guessing lots of people are being affected by this.
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