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Qwarkk

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Everything posted by Qwarkk

  1. To remove a part you can just delete its main config file (with the .cfg file extension) and the game won't load it into the game. No need to touch any other files. Beware of misleading config file names - open them and check the part name before deleting so you get the right one.
  2. Is there a way to make the HUD panels smaller in width? I have so many toolbar icons they overlap with the right HUD and its annoying me. Thank you.
  3. DV isn't an issue, just the aesthetics. I hate opening a fairing and seeing a stack of probes on top of each other.
  4. So I'm undergoing a mission to put a probe in orbit around every planet & moon in the system. Trouble is, I can't find design a delivery system for the probes that i like the look of. So 2 questions really: Is there a mod which has a specific probe mount part? How do you guys launch probes, cargo bags / stacking with decouples / any other ideas? I need inspiration
  5. This is how i've been getting around it for a while - I was just hoping for that a mod existed.
  6. Looking at designs for most space shuttles, RCS thrusts don't protrude from the craft - instead they have specialised slots/holes built into the ship to expel the gases. I was wandering if there is a mod which somehow adds this ability to create these slots on parts? Thanks for any help
  7. So im not sure whether this idea is too complex to ever work, but here goes: I'll explain using an engine as the example: you would have a 'base' engine part which essentially does nothing. Then you have lots of sub parts broken into 4 categories (i.e. Combustion chamber, Nozzle, fuel pump, gimbal). To construct the engine you take one sub part from each of the categories and add it to the base part. Then depending on which sub parts are chosen, the engine has different characteristics (Fuel / ISP / Thrust / Mass / Gimbal range etc etc) and visual appearance. Some of the subparts wouldn't be compatible either, so you have to make sacrifices - like if you want ridiculous gimbal range, you have to sacrifice on mass or thrust for example. Im not sure what other parts aside from engines this could apply to, maybe command pods and RCS would be ideas. I hope i've explained that well enough - now i've written it i seriously doubt its possible to add, but I'm curious.
  8. Had a play around with the cameraForward y value. 0.6 did the trick - 5 was a tad extreme but i know it was just guess work. Thank you so much for your help!
  9. No they should work together, so no need to disable one. As for the position of your RCS, It needs to be on or equidistant from the COM as Rocket In My Pocket said earlier. Remember that as you burn fuel and use mono-propellant, the COM will move. So take this into account when positioning your RCS thrusters. Easiest way to do this is to change the fuel/mono levels and watch the COM move, then figure out its 'average' position and place RCS thrusts on or equidistant from this point. As Hupf said, RCS Build Aid will do this for you - its a terrific mod.
  10. Tried this a while back and failed miserably - using air brakes is genius.
  11. I'm trying to deal with the problem caused by Ven's stock revamp and the camera being inside the part model and therefore not showing anything. Looking at the Docking port camera patch cfg file, there is code for each docking port following this format: @PART[dockingPortLarge] { MODULE { name = MuMechModuleHullCameraZoom cameraName = NavCam cameraForward = 0, 1, 0 cameraUp = 0, 0, -1 cameraPosition = 0, 0, 0 cameraFoVMax = 80 cameraFoVMin = 80 cameraMode = 1 } } I't not great with config files, so which bit of this would i need to edit to move the docking camera location forward? Thanks.
  12. If you're willing to mod your game, Kerbal Engineer Redux is the answer. Its a mod which calculates all of this for you as you construct your craft. It's a must have mod in my opinion.
  13. Gave this a download and played around with them, they do the job perfectly thank you!
  14. Stock landing gear just isn't big enough to extend past the larger engines and allow for stage one landing and recovery. Is there a mod out there which adds a larger landing gear option like this? Ive already taken a look at the SpaceY lifter pack, didn't think it would suit my crafts. Also i'm definitely not using tweakscale. Thanks for any help!
  15. Apologies if this has been asked before - Im using KAS mainly to add parts (usually ladders / lights) radially to my space station, however i can never get them to align to the station properly. They are always rotated slightly and don't fit parallel. Ive tried using the WASDQE keys but the rotation these apply is too big to solve the issue. So 2 questions really: Is this a common issue when radially attaching parts or am i missing something? Is there a way to edit the mod files so that WASDQE keys apply less rotation to the item? Thank you for any help!
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