Carepanda
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~25-30% signal strength E class. Fully depleted now. Only 100 tons left after harvesting. Other 500+ tons is from overengeneered and tweakscaled mining complex (3.75m nukes, 10m fuel tank, etc).
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Class E orbital windmill for Jeb today.
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First interplanetary in this Career.
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RoverDude, is it possible to add some inline containers for fertilizer and mulch? Probably just as switch to existing round supply tanks. And please, think about inline versions of Nom-o-Matics. Current versions is nice looking, but very uncomfortable in case of placement.
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SAS always on. Use main engines while you far from target(RCS off). Approach to 50-100m, reduce relative speed to 0-1m (still without RCS). Align both vessels docking ports one to one(no RCS yet). Switch mode to stability assist, turn on RCS and start docking. You dont really need prograde or target alignment assist at last stage where you using RCS.
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[1.4] SpaceY Heavy-Lifter Parts Pack v1.17.1 (2018-04-02)
Carepanda replied to NecroBones's topic in KSP1 Mod Releases
Notice a funny thing during some aerocapture tests. Its about docking ports from your pack. Seems like 2500/2500 a bit OP, because ports survive direct entry to Kerbin atmosphere, while the standart nose cones in same situation just explodes. Some screens here: http://imgur.com/a/V9FSA. PS Dont look at root tank - kraken cancel a magic of tweakscale, but rocket still flyeable. PPS Best solution for aerobreaking. -
Another multipurpose mission. Testing interplanetary manned vessel(now only at Kerbin SOI) and level as much crew as possible by visiting both moons and Kerbol orbit. So... vessel itself. 5k nuke powered d/v, 4500 USI supplies, full load of science equipment(inside lithobrake service bay) and a lot of docking ports for moar boosters some neccessary thingies. Thingies on the way. Orbital farms. Not required at Kerbin. Just for test. Ooops. Wrong side... Now properly. And last step at assembling - lander and pods with newbie kerbonauts. First recruit. Saved from LKO. First stop at Mun mining and refining ship. Terrible lags at docking 150+220 part ships. Need to do simplier designs.... Group photo after flag planting. One more lander refuel. And last part of rookies returned succesfully. Arriving at Minmus. Another act of group flag planting. ^.^ At the same time at another Minmus spot. *knock* *knock* "Please, take me out of here!!!" "Okay. But you riding outside, cuz this cupola suits only one." "Hey, you still here?" "Of course!" "Finally, peoples... and foooood!!!" Last flags planted. Only bit of fuel left after leaving Kerbin SOI and returning to LKO. But 120x80 is more than enough to deorbit with RCS only. Fire show at landing as usual. Receiving new stars. Eh. Some of them who comes directly from Minmus got only 2 stars. Legendary four as veterans goes down with comfort at lander. Again dark... And again water... Phew. So, results. Long modular designs is usable, but not comfortable at handling(especially at docking). I wish Squad made stronger docking ports and something to attach large ports radially without any adapters.
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Fuel tank from from "Fuel tanks plus", pod from "Lithobrake exploration technologies".
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Visiting Mun for science after visiting Minmus is really great idea. Why is most of landings comes w/o of sunlight? Refuelling after visiting most of eqautorial biomes. Lander in left corner. Detached to free docking port. Assembling back. And heading to polar orbit. All biomes visited. Time to go home. Upper atmo. Burning last fuel. bb carrot. Light 2.5m pod with heatshield = easy kerlanding. ... or kerwatering... 150 experiments. Mostly from Mun. Some grav scans over Kerbin included. And 8k science even without eva and crew reports.