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krisdestruction

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Everything posted by krisdestruction

  1. This is an aside from the actual thread but idk, I found that quick prototyping gets you good early feedback on what you're working on. Everything you do can be an iterative process to know if it's trash or if there are certain areas needed for improvement.
  2. @Snark It didn't come up when I googled "KSP feature request", but I'll start using that instead. It must liquid you off when you rant and I give one sentence responses haha... Perhaps, I haven't used it to be familiar with the system. All I'm saying is that something should be implemented in this direction.
  3. No, like pinging you with a notification and a "Update Manoeuvre" call to action button when manoeuvres change after a dependent burn. As a software engineer, I can attest forums are a terrible way to get jobs done. You can discuss repeatedly without any action towards accomplishing a goal. A ticket system is much more effective in allowing a planning discussion and an implementation decision to be made. Most public bug tracking systems have a +1 button or voting to support a feature request. Because if it's that useful that everyone should install the mod, it should be incorporated into the actual game. I for one don't believe good mods should stay mods for long. If it's an "essential" mod that it's tried and true, it should be incorporated into the vanilla game. Mods should be a sandbox for experimentation, not supplementing missing features.
  4. If anything bad burn time estimation is another issue altogether requiring another mechanic. Eg. flagging manoeuvres that require changing after a burn. Let's focus on the issue at hand and I suggest starting another thread addressing that one. It'd be great if Squad opened the game up to a public feature request system.
  5. I think prefixing is quite a hack as it's hard to define a good "coming up" timeframe for all user's needs. A new tab would be better IMO. If a threshold is needed to filter out times, a dropdown menu could help to do that but sorting should fit all user's needs.
  6. Perhaps if there were 3 tabs: Ships, Ships with Manoeuvres, Manoeuvres. Ships would show the current screen. Ships with manoeuvres would chronologically sort ships with information about their next manoeuvre. Finally Manoeuvres would list manoeuvres chronologically as some ships may have multiple manoeuvres Another cool feature would be if notifications or reminders were added to remind someone of a manoeuvre. Next, instead of requiring to be on the ship screen, warp to next manoeuvre would be great in the tracking station if you want to just execute all planned manoeuvres one by one without choosing the next ship. Finally a useful feature is to start naming manoeuvres from this proposed screen.
  7. What I'm hinting at is the devs include this feature specifically with stock instead of having to download mods for everything that should seem essential.
  8. Hi, I think it would be great if the next manoeuvre time was shown on the tracking station screen. That way we can simply switch to the next spacecraft that needs attention when we have multiple flights in progress.
  9. Hi, It'd be great to have a recover all vessels button so that we don't have to collect all the debris one by one. Perhaps this could be put into the tracking station or another screen.
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