Astrain
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Astrain replied to BahamutoD's topic in KSP1 Mod Development
I never intended it to be pronounced like that it's just a combination of initials and trains but the joke has been made so many times that I don't even respond to it anymore lol -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Astrain replied to BahamutoD's topic in KSP1 Mod Development
He's got a LOT of stuff to rewrite due to the update, it'd be best if you didn't ask him about it, he's probably under enough pressure to do things already. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Astrain replied to BahamutoD's topic in KSP1 Mod Development
I think I've found a bug. So I was playing around with a Jernas turret launching PAC-3s at some incoming HARMs. But after 3 or 4 shots from the Jernas, whenever it comes into the camera's field of view, I get a massive FPS drop and end up looking at a slideshow Anyone else having this issue? -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Astrain replied to BahamutoD's topic in KSP1 Mod Development
Looks pretty damn sweet. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Astrain replied to BahamutoD's topic in KSP1 Mod Development
Are you sure it's BDA that's causing the 'void at launch' bug? Do you have any other mods installed and/or is your KSP at version 1.0.5? Oh yeah. Welcome to the forums. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Astrain replied to BahamutoD's topic in KSP1 Mod Development
Right, it was probably the gun range, I had it maxed out for some reason Thanks for the help and as always keep the great work on your mod -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Astrain replied to BahamutoD's topic in KSP1 Mod Development
Hey. It seems that when using the AIM-9 sidewinder with the Jernas missile turret that guards will not launch at any targets using them, even when in close range. I'm gonna assume this is because AIM-9 missiles are meant for air to air and the guards seem reluctant about using them otherwise. Are you planning to add a new infrared SAM in the future or is this just a bug? (Oh yeah, the Goalkeeper emits smoke particles in the part list in the VAB/SPH ) -
[1.10.0] Kerbal Krash System (0.5.1) 2020-08-05
Astrain replied to EnzoMeertens's topic in KSP1 Mod Releases
All my mods are installed correctly including KKS. Here's my KSP.log: Now that I think of it, I guess I do have a lot of mods. Ah well.- 735 replies
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[1.10.0] Kerbal Krash System (0.5.1) 2020-08-05
Astrain replied to EnzoMeertens's topic in KSP1 Mod Releases
Still nothing :c- 735 replies
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[1.10.0] Kerbal Krash System (0.5.1) 2020-08-05
Astrain replied to EnzoMeertens's topic in KSP1 Mod Releases
Not to be too selfish, but when are we gonna get fuel leaking effects?- 735 replies
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Astrain replied to BahamutoD's topic in KSP1 Mod Development
He said that he was waiting until 1.1 to add in the Wingman features. -
[1.10.0] Kerbal Krash System (0.5.1) 2020-08-05
Astrain replied to EnzoMeertens's topic in KSP1 Mod Releases
This is beautiful. Now plane crashes aren't just 'directed by Micheal Bay now horrah the plane's vanished in explosions'! Just a one thing to suggest. Can we have an option to disable damage on anything that has 'landing' or 'gear' in it's name?- 735 replies
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I think me means there's no debris left at all when you DO slam into the water.
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Astrain replied to BahamutoD's topic in KSP1 Mod Development
Check that you have ammo. Check that your fire key is set correctly. Check that the gun isn't aimed at your own craft. -
Advanced Air Superiority Fighter Competition
Astrain replied to Kagame's topic in KSP1 Challenges & Mission ideas
Same here - makes stuff WAY to laggy. If this wasn't using FAR, people may be more interested. Or wait until 1.1. Just sayin'.