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MoonPies

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Everything posted by MoonPies

  1. they probably meant for the craft sharing feature. those are mod app/sites. it would be nice to have it on the non steam version.
  2. speaking of fonts, how about making them large enough to read when using a 4k tv? 1-2mm isn't really big enough even with the ui scale maxed out.
  3. I just purchased a new 43" 4k tv that i use as my monitor for my pc, and having 2 issues. The major problem is the frame rate/stutter, about once a second the game will will skip a beat so to speak, but just the graphics, the audio is fine. And oddly enough, it's not as bad when i'm in the vab/sph, just everywhere else. I tried one of my saved ships, 100ish parts, and made one just for a test that was 5 stock parts and no difference. maybe change the frame rate in the game settings to 60 from 120? already have the graphics settings in the game turned all the way down. Didn't have this issue when i was using a 43" 1080p tv as a monitor unless the part count got too out of hand, and even then it wasn't choppy, just slow. Not running a LOT of mods either, 44 I think, and aside from Outer Planets Mod and its dependencies, most are just parts/propulsion from mods like kw, b9, kspi, near future, etc. The other issue, is of course the font size when in map mode and some menus. Text is literally 1-2 millimeters tall, i've lowered the screen resolution from 4k to 1080p, increased the scaling, all that stuff and nothing is working. And even if the text did get big enough to read, the mouse pointer is so huge, maybe 2cm^2, it would cover it all up anyway. If you need more info, let me know. Thanks. Game versions 1.2.2, 1.3, 1.3.1 PC specs: stock Acer Aspire Windows 10 64bit 7th gen Intel Core i3 7100 @ 3.9ghz Intel HD graphics 630 (upgrading to a gtx 1050 2gb card) 1TB HD 8GB DDR4
  4. i had the same issue. built a test rocket with the mechjeb pod and as soon as the staging light turned green, everything fired at once. my ship simultaneously launched and exploded. but it only happened with the pod, the mechjeb radial mounted case works fine. and i'm only using 5 mods, all updated to 1.1, mechjeb2 2.5.7.0, interstellar extended 1.8.9, modular rocket system 1.12.5, kerbodyne plus, and real scale boosters 0.11.2 EDIT: just tried a fresh install with only mechjeb2 mod added. put just the mechjeb pod on the launchpad and again, as soon as the staging light went green, it exploded.
  5. did some messing around, narrowed it down to the mechjeb2 capsule. i even put it by itself on the launchpad and it exploded and launched itself sideways at the same time. everything else works fine.
  6. having an issue on the launch pad. as soon as the staging light turns green, the ship breaks apart and launches. i have mechjeb, interstellar extended, real scale boosters, modular rocket system and kerbodyne plus added on. any thoughts?
  7. i just downloaded 1.1 and when i started the game the window was VERY small. i went into the options menu and tried to put it in full screen and nothing happened when i clicked accept/apply. which also brought up another issue, the window is so small that the menu doesn't fit properly and portions are cut off. is there any way i can make the game window bigger?
  8. today i'm still trying to figure out how to keep my rocket from going into an uncontrollable spin, for me anyway, as soon as i fire the liquid fuel engines.
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