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Heinous Hat

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Everything posted by Heinous Hat

  1. 7zip has multiple compression methods available when creating a 'zip' archive. DEFLATE should be compatible with Windows7's native library, but it's been a while since I've checked. I've had similar problems releasing mods for other games and simply switched to 7zip native so there would be no confusion. I suppose you could go the other way and compress with the OS... personally I have the native handling turned off because it's quite dated. Earlier, I had no trouble extracting Enzo's original update, likely because we both used 7zip. So no actual corruption, just mismatched compression methods, despite the common file extension. Blame the industry for never standardizing...bleh As for the latest update, it seems to fix the clone trouble when run sans KIS, though I think I'll be keeping KIS in my lineup .
  2. Regarding the clone bug mentioned above, adding KIS (to my barebones test setup) fixes the problem. At least, in my case.
  3. Hello, I'm also seeing the cloned kerbal issue when doing EVA and then re-boarding. It seems mostly harmless... except they can become orphaned, potentially blocking the command module hatch or preventing certain actions by the original kerbal. I ran a test on a fresh installation, with no mods other than KKS and ModuleManager. Platform is Windows 7 x64, no 64bit file replacements or command line options, etc. There are exceptions in the log, as in Matt77's post. Mostly a giant pile of these... FileNotFoundException: Could not load file or assembly 'KIS, Version=1.2.3.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. I can link to the full copy of the log if needed. Enjoying the mod, looks really promising. Thanks
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