Turdsandwitch
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Posts posted by Turdsandwitch
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On 8/5/2017 at 11:49 AM, Avera9eJoe said:
D: that doesn't sound good... If I'd have a guess I'd bet there was something missed when Scatterer/EVE integration became a thing and it's similar to the black cloud bug that was happening in earlier releases? I'm pulling at strings though.
@blackrack this is the issue I'm having (I hope it's a good enough explanation, only 2 minutes long):
EDIT: It's got something to do with the relation between whiteCapSTR and Shore foam. Strange things happen when you mix values around... it seems that when Shore Foam is a higher value than whiteCapStr there's a visible line.
looks like im having the same sort of issue you are https://gfycat.com/gifs/detail/NeatEachAlpinegoat
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1 hour ago, Galileo said:
You can't use SVE and GPP. SVE is for the stock system. It says this in the install instructions.
oh right yea, STOCK visual enhancements......i cant even
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another noob here, having trouble getting the sunflares to work since i installed GPP and SVE, ive looked though this thread and couldnt see how to fix my problem, if i missed it i apologise, ive added the textures to all of the scatterer sunflar folders in GPP (GPP wiki), SVE and normal scatterer also added them one at a time etcc but i cant seem to get it working. i can get it working without GPP and SVE
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4 minutes ago, JadeOfMaar said:
That's in v1.6 of Galileo's Sunflares. Click his signature then go to his GitHub
thanks!, also found the play your way mod, been looking for it for a while but couldnt remember what it was called
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On 5/11/2016 at 9:26 AM, Diddly Feelerino said:
Let me first say, this mod is fantastic. Really makes the night sky beautiful.
However I have one issue - the actual glare shows some texture glitching; like I can see a distinct "block" or separation between the sunglare texture and the skybox in the background. Any ideas on fixing this? =/
See below for what I mean:holy moses, just seen this mod, what sunflare is this one?
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1 hour ago, V8jester said:
@blackrack I do believe I may never leave Kerbin again! I caught a couple angles on a new build I was working on today and I just had to share these.
Absolutely amazing work man!
holy moses!
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its the noob here again, got scatterer working, now is there a wiki for this mod with the geo stationary orbit heights etc..?
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2 hours ago, TheRagingIrishman said:
Make sure that in the scatterer settings menu you have the thing about oceans (not on computer so don't know exact name) turned on.
yea all that stuffs checked, i dunno whats wrong
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so i recently had to reinstall ksp after i reformatted my pc, i used to have a mod that changed the particle effects of most engines so it looked like sonic diamonds, then when it got further up into the atmosphere the particle effects diffused alot more sorta like the pics below, i cant for the life of me remember what mod it was, im pretty sure i got it through ckan, I thought it was real plume or smoke screen or maybe it was a remnant of another mod?
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1 hour ago, Benji13 said:
Sure is! First you need to install scatterer. Then copy the scatterer folder from GPP/optional visual mods or something like that to your gamedata folder and overwrite any existing folders.
1 hour ago, Galileo said:you actually dont even need to install scatterer; GPP has a full version of scatterer included. you just need to install it from the optional mods folder
i had it working, but for some reason it doesnt anymore, i dunno. *opens another beer*
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hey is there a way to get the nice looking scatterer oceans and sunflare with this mod?
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so what version does RSS work on at the moment? and where can i download older versions of the game?
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8 hours ago, Vicomt said:
If they disappeared, it's likely that they didn't have either a probe core of some kind, or batteries with electric charge or some kind of power generation. without these two things, KSP classes them as debris, and removes them.
they all had probe cores, batteries, antennas and solarpanels, i guess i have to wait for them to land before i get too far away. I even switched to one of the probes and waited for it to land then tried to switch back to the aeroplane but it was gone.....with poor jeb inside it RIP
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So there i was flying my aeroplane around kerbin droping science probes in different biomes willy nilly, after an hour of flying and 10 probes later i went to swap to some of them and they were gone, is there a mod or setting to increase the distance before debris, probes etc are unloaded from the game?
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7 minutes ago, Ziw said:
Well, if this is your only desire, then you don't actually need IR Sequencer. IR GUI has a toggle button (green arrow) to turn on continuous movement (given that you set your rotatatron to 360 spinning).
i feel like such a fool, ive been using IR for a while and never knew that, maybe i should read the instructions sometime
Thanks alot
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hey, i just downloaded IR sequencer, what i want to know is can i make a rotatron spin 360 degrees in a continuous loop? i want to get my disco fever on. thanks
[1.12] Real Solar System
in KSP1 Mod Releases
Posted
Same issue here, but only on my RSS install. Happens in the tracking station and in the game map.