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James Todd

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Everything posted by James Todd

  1. This is really good I like it but if it were me (I have had three years of art classes) I would have made his eyes less big in comparison to his head. He has a really big forehead and I get that it is stylized which is cool but his eyes look like they're coming out of his skull. Also the tongue should be less round because if the tongue was round he would probably choke when he went up into space because it would get in the way when he's going upwards. His tongue would go back and he would choke, which kind of makes it hard to enjoy this picture when I know that he would probably die very soon. All in all I really like your style but there should be some more coffee in the cup too. (cool explosion i like the hues and saturation I would have done the same thing) Hi this is really cool and the smoke clouds are huge and good the only problem I have is that you can't really see what's happening because everything is only one color. I think if you used more colors it would be better because the clouds would be different from the shoot off station and the clouds from the really big engines that made them would then stand out more clearly. All in all it is a very good picture and I think your at a really good starting point so if you keep practicing you'll be really good.
  2. But how would you get the parts into space? Checkmate.
  3. Okay, but how would you get it into space? Unless you put it together in space you would still need really big engines to get it all the way up there.
  4. You can't make something that big levitate without really big engines. As someone who studies engines, I'll tell you right now that even with really big engines, you would need other engines just to hold up their weight. Even if you had all the money in the world, you can't make something you're not able to think of how to do. So no, unless we had someone really smart or had really big engines, you couldn't make a DeathStar.
  5. 'sup Kerbal Space Programers! If you guys need help, just ask. I've been studying space and engines for longer than this game has even been around. I guess you could say I'm a pro, but just call me James. Glad to be of service.
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