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FlyingRoss
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MIR Station craft files for Bobcats Soviet Pack
FlyingRoss replied to FlyingRoss's topic in KSP1 The Spacecraft Exchange
Okay I found the issue. The MIR PROBE is in the American Pack or the ISS pack Either way I did the easiest fix possible and included the MIR PROBE part. Just drop it in one of the part folders for Bobcat. Easier than recreating all the .craft files Any other issues please let me know. -
MIR Station craft files for Bobcats Soviet Pack
FlyingRoss replied to FlyingRoss's topic in KSP1 The Spacecraft Exchange
well have no idea how that happened. Do not get how I had it, just looked in the pack and you are 100 % correct it is not there. Had to unistall and now redoing all mods. Let me see if I can find the issue. Is this just on the MIR craft file in the SPH or all of them? -
[0.21+] Kosmos Spacecraft Design Bureau: Updated (9/27/13)
FlyingRoss replied to Normak's topic in KSP1 Mod Releases
crashed everything when I uploaded new stuff -
MIR Station craft files for Bobcats Soviet Pack
FlyingRoss replied to FlyingRoss's topic in KSP1 The Spacecraft Exchange
The pack I just downloaded for spaceport has the MIR launch probe; unless you mean the MIR ASAS module. But let me know if something does not work and I will recreate them best I can. Also if you guys have any suggestions let me know, more than willing to try and put things together. I am not a moder so bare with me -
MIR Station craft files for Bobcats Soviet Pack
FlyingRoss replied to FlyingRoss's topic in KSP1 The Spacecraft Exchange
I do but did not upload that. Guessing people that want to hyper edit it up. I will add that right now. Thanks for the idea. -
Well.... Correct forums now.. Well I took all night to develop the craft files for the MIR space station for use with Bobcats Soviet Historical Pack. Space Port Link -temporarily down- This is in no way my development, but since bobcat deleted all the .craft files I thought it would be great for the community to have them all prebuilt with correct RCS, solar panels, and the proton launcher. Every Module is tested with MechJeb 2.0 Right now the pack includes: SPH MIR Station assembled (suggested by DarthVader) VAB -Mir Core -Kvant 1 -Kvant 2 -Kristal -Spektr -Priroda All are on the Proton Launcher. None of the craft files will work without Bobcats original Soviet Pack listed below http://kerbalspaceprogram.com/soyuz-pack-1-0/ Video of final product and announcement here http://youtu.be/PBz8ZtuXOeI Stay tuned to my channel as I believe I am going to try and reproduce all the .craft files for bobcats mods. Again this is not taking credit for his work but having craft files put together from his mods. Ones to come ISS Community with Proton launcher or Buran H.O.M.E. 2 project with different landing module set ups probably all using the Ares V launcher from the American Pack.
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Kvant 1 and Kvant 2 were no where close to being visually identical modules. That would be saying a baseball and football look the same just because they end in "ball"
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well honeslty I did not know that. I am trying to get it assembled always to what the Wikipedia pages has as Refrence. yes I know that is little to go on. I will look at the images and see if it is right. Sadly having issues with KSP crashing right now. I am trying to upload the modules as I put them together, to make sure the launcher and RCS is balanced. Had to restart a couple of times bacause I forgot to hit F5. I am not getting off tonight untill the entire program is saved and uploaded.
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and honestly I am done with this. I was just trying to help out the community. But if you would like to continue this conversation PM me and I will give the email you can reach me at. and I will show you what forums I moderate.
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well fine I will switch places between kvant-1 and kvant 2 and that will be my own Yep stupid rules for stupid children Never did I say this was my own, never did I take credit, never did I try to make it my own. bobcat has had the mir asas module missing since................ **** how long has 1.21 been out? damn when was the last time ISS community updated? When was the MIR asas taken out? This is nothing against bobcat but obviously it is not his prority to do these things. I am taking what I had previously built and trying to match it 100% with the exclusion of mechjeb. But I think I will try to upload a craft of every module without that as well. Who knows, maybe someone will actualy say thank you.; unlike the 3 pages of accusations, hearsay, and downright unhelpful posts.
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Seriously have no idea what your major issue is. Did not copy him nor did I see his craft files, nor am I copying them. Yes I asked for them and that's why I thought I would ****ing help the community out But obviously I was wrong about this community I been watching for over a year. I am not recreating, redistributing, copying anything. But all of you are huge douche bags that have huge e peens. Get over yourselves. I was just trying to create .craft files and a How to to put them together. And I am not redistributing parts of his mod hold on .... wait for it.... BECAUSE THERE IS NO PARTS FOLDER dear lord. Everything has to go back to the original creators to get the parts. But again everyone wants to be the Huge internet man.
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sad thing is I have not re-distributing his mod. Anyone trying this would have to download his mod.
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Yea but see.... I am not repackaging entire mods. But nice try. But still love your mod. As I use it for my refueling station.
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Figured it out. Amazing how you are offering the "Community" so much "help" yet could not actually give any. But its up with the first 3 craft files. If this thread is in the wrong thread so be it the mods can decide that; not you headhunter. I was not developing my own unique .craft files but simply trying to fill the void where bobcat deleted his because of the MIR ASAS. but thanks for being a huge hemorrhoid.
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and still everything is in a zip folder and says error .....
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I love the fact you have been in this community for a whole 3 months and are claiming threads "by rights" should be locked. Get off your high horse kid. I posted thinking it would be easy to get to spaceport, and I was wrong. SOOOO SORRY I DID NOT MEET YOUR STANDARDS I have been playing this game since August 2012, yep sorry do not feel the need to post ever day, like some spotlight whores And I find it hilarious that you claim to be helping people but you have no idea how to upload to spaceport.
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The mod has been released. It is not mine, which I already said. I put it in here so people can find it since many download bobcats mods and have no .craft files to go off of. But you sir, are just trying to be a douche. But so are many people that troll forums. But what should we expect from an obvious forum troll. You have nearly 800 posts in (if I give you the benefit of joining on July 1 which is 90 days ) 9 posts per day.
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But if you want explain to me why I cannot upload multiple .craft files to space port. I mean since you have nearly 800 posts since July you must know so much you surely would know my issue.
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well I as we speak trying to get the balance right on each module, but thank you so much for pointing out there is not a link, but I am planning to put it on spaceport to ease you mind.
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Since bobcat has decided to get rid of the .craft files of the MIR space station I have decided to recreate them without the MIR ASAS as well as possible recreate the ISS community station without the MIR ASAS as well. So I Understand this does not solve the issue of downloading the Historical Pack or the ISS pack and hitting the craft files right out of there, but if you download this pack (soon to be released) you will have each module with a launcher (again historical as I know) so you can build them I hope you enjoy. FINALLY Link removed Thanks to ... not headhunter67 And stay tuned to my YouTube channel for more updates. Link removed
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[0.22.X] BobCat ind. Historical spacecraft thread
FlyingRoss replied to BobCat's topic in KSP1 Mod Releases
release... now... fix .craft files with MIR... love you forever -
International construction ISS in Kerbal orbit.
FlyingRoss replied to BobCat's topic in KSP1 Mod Development
And is this dead ? is anyone still working on this? The first and only upload to spaceport was back in June. Just saying 60 days with no progress on a beta project kind if sucks. This was one of the most exciting mods coming out and I thought back in April it had a lot of push going for it and then............ -
International construction ISS in Kerbal orbit.
FlyingRoss replied to BobCat's topic in KSP1 Mod Development
The issue is all your .craft files still have the part so when anyone tries to load it they cannot, because it is still looking for MIR ASAS -
[0.22.X] BobCat ind. Historical spacecraft thread
FlyingRoss replied to BobCat's topic in KSP1 Mod Releases
Please when get this up fast Bobcat. As a inspiring YouTuber your mods ad a polish to the game that makes it such a blast to record. Also Mir .craft files would be nice I know they were taken out because of ASAS. Side note #1. The Orion/Altiar lander series. Are you supposed to launch them to LKO seperate? I have been trying to get them staged together like Apollo but always have fuel issues, or I have to add another set of the Boosters. Side Note #2 The Orion engine comes with fairings, the force of these when decoupled always tear off the solar panels. Could you fix the force? Side Note #3 .craft files.... lol Where orion, Altiar lander, Cargo, Soyuz and such all have .craft files I am just confused why some you do and some you do not. Side Note #4 Please do not do the US space shuttle. It is a waste of your talent as so many others have tried and put it out, and honestly I do not find a point to have it. Your mods really do keep me coming back to this game. I hope you fix some of the issues with the H.O.M.E 2 project. -
International construction ISS in Kerbal orbit.
FlyingRoss replied to BobCat's topic in KSP1 Mod Development
This feels dead.... And the Truss docking ports are impossible to get to get to connect in space, unless i am just doing it totally wrong...