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Awaras

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Everything posted by Awaras

  1. There is this plugin: http://kerbalspaceprogram.com/forum/showthread.php/17439-PLUGIN-PART-16-Zoolotac-EscapePod-v1?highlight=zoolotac It lets you place several unmanned 1 person crew pods on your rocket. You can then EVA a kerbal, enter one of these pods and decouple it (along with some fuel tanks and engines hopefully) from the main ship. You can then control this 'sub-ship' and the original ship separately. What you CAN'T do is join them back together again, unfortunately. Also, the 'sub-ship' can't have any staging, so no decouplers, parachutes and the like...
  2. Another attempt, I used radial decouplers to bypass the tricoupler in this one because the small LFE fuel tanks do not leave enough clearance to place fuel lines...
  3. Yeah, as things stand now, all parts can only have one 'parent' part - only one part they are connected to. This is limiting the design freedom of the players, but I am sure there is a good technical reason for this. Still, I hope they will be able to implement the possibility of multiple 'parent' connections. In your case, you can probably 'hack a solution using fuel lines and struts to secure the connections. Something like this: Note that you need to COMPLETELY bypass the rear tricoupler - you need to place some parts that do NOT have fuel crossfeed in front of it OR behind it (i used SAS modules in front) and then connect the fuel lines directly to the engine (alternatively, you can place a small fuel tank instead of the engine, connect the fuel lines to that fuel tank and then feed everything from that fuel tank... This is because the tricoupler is intended to transfer fuel from the single connection to the three connections. If you let fuel flow through it you will get uneven fuel distribution which will unbalance your craft. Also, I tried to replicate your design, but the ship still isn't very stable... It seems that the spaceplane fuselages are pushing against each other which makes the ship I posted fall apart at the slightest provocation... MOAR STRUTS!
  4. The SAS is useful while your rocket is large - it improves the maneuverability of your rocket. But when all you have left is the command pod, the SAS is a dead weight. Just switch the SAS and the decoupler around so the decoupler is between the command pod and the SAS.
  5. There is more development in the second book/movie that sheds more light on the issue. Read the sequel(s), watch the movies, it's all good.
  6. My first advice is to use struts instead of the lower set of decouplers. Next, use fuel lines going from the outer stacks towards the inner ones - two fuel lines going to the bottom of every one of the four large stacks from the bottom of the smaller stacks connected to them, and then a single fuel line from the bottom of each of the four large stacks towards the bottom of the central stack. You should find that you will get into orbit with more fuel than before. Second, since the fuel lines will let you keep the center fuel stack full of fuel until the moment you decouple the four outer stacks, let the central liquid fuel engine engage from the beginning of the flight instead of staying off until the outer stacks run out of fuel. Third, why did you place the SAS between the command capsule and the decoupler? once you decouple the rest of the rocket, the SAS is useless. For the same reason, you don't need 2 parachutes. One is enough.
  7. How did you manage to connect the four large fuel stacks to the center stack with 2 radial decouplers each? I didn't think it was possible... *edit* Never mind, I see now that the bottom set of decouplers isn't even connected.
  8. http://kerbalspaceprogram.com/forum/showthread.php/17239-Liked-Total-Annihilation-Then-you-ll-love-this%21
  9. Sorry for the offtopic, but this has been bugging me for some time, and I hope you can help me figure it out: What is the best strategy for non-impulsive maneuvers? Let's say that you are starting your burn from a perfectly circular orbit. Your ship is pointing toward the intersection between the horizon and the 90 degree marker on the navball. Your ship has very low thrust and will need to burn for a minute or more to get where you are going. Do you: 1. Keep your ship oriented toward your prograde marker 2. Keep pointing toward the horizon/90 degree intersection 3. Keep your original orientation (Keep ASAS on during the entire burn) My intuition tells me that 1. is the correct answer, but I have never been 100% sure.
  10. Supreme Commander was a decent sequel/reemagining of TA, so if you haven't already, try that first. As for TA, it was a classic. I think there are some mods/total conversions out there that update the graphics and stuff. Look around.
  11. For anyone interested in mars terraforming, I highly reccomend the Mars trilogy (Red Mars, Green Mars, Blue Mars) by Kim Stanley Robinson
  12. A pity. Things were just getting interesting. If there is enough interest, I might be willing to continue where you left off, but not before I return home from Egypt. Also, you might want to send a mail to all the campaign participants. You said you would mail us when there was news, and since the forum migration reset all our notifications I basically stumbled on your message by accident... :/
  13. I was landing on the dark side of the moon and misjudged the altitude, smacking into the ground with a speed of around 20m/s. My capsule got ripped off the lander and bounced to a halt. After I EVA-d one of my crewmembers, I noticed something strange: The kerbal was invisible, and the only thing that could be seen were the shadows on his body and the glare of the helmet visor, looking like a ghost. I time warped until sunrise and took this picture: It just seemed appropriate for the failed mission... I wanted to post this in the bug report thread, but I was not able to reproduce it and the Kerbals returned to normal after I went to the tracking center and resumed control. Oh well, now to rescue them.
  14. This happens to me as well, but only with the Mk2 spaceplane cockpit.
  15. Meni je trenutno zanimljivije da vežbam sinhronizaciju orbita sa kerbonautima... Postavim jedan brod u orbitu oko Minmusa I drugi na njegovu površinu pa šaljem male mu?enike od jednog do drugog pomo?u njihovih KMU (Kerbal Maneuvering Unit).
  16. Anyone still around? Anyway, I am leaving for a 3 week vacation on Sunday. I am bringing my KSP-capable laptop with me but I have no idea if I will have internet access over there. If you don\'t hear from me, I am internetless.
  17. Very fun challenge. First I deorbited the pilot of my orbiter and landed around 1 km away from my lander. Then I decided to send all three kerbals from my lander up to the orbiter. I would send one up, refuel his RCS and then let him drift next to the orbiter while I send the next one up. I \'launched\' one of them from minmus too late and ended up chasing the orbiting craft for half an orbit. Finally grabbed the ladder with around 8% backpack RCS fuel left.
  18. I would guess that he made an aircraft that consists of the two planes shown in the video connected to each other, decoupled them in the air and then recorded the footage.
  19. I generally do not like the obsession some people have with militarizing KSP but this is by far the MOST EPIC THING I HAVE EVER SEEN! Awesome.
  20. OMG, they are way to overpowered now, this is probably a bug.
  21. Someone made a program that could combine two or more persistent.sfs files into one, but I can\'t remember how it was called. Also, there is a mod called Kessler (http://kerbalspaceprogram.com/forum/index.php?topic=9344.0) that lets you play in \'\'asynchronous multiplayer\'\'.
  22. Heh, did not notice that, thanks. All in all, even tho there are some small kinks to be ironed out, I am extremely impressed - SQUAD (And more specifically Harvester, I guess) have put together in just a few months a movement system that is more flexible and natural than the systems I have seen in many high budget games. Great job, the most fun update in a long time.
  23. Also, if you have multiple ladders crossing with each other, I find that the kerbals will often (but not always, can\'t figure out why...) be able to switch from one to the other if you stop at the crossing and then hold left or right (A or D) for a few seconds.
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