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Posts posted by rlin
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Spoiler
Got a bit large.
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Granted, but you are only able to access it a millisecond before you die.
I wish for Bop to crash into Jool to destroy what remains of the Kraken.
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Snack
(potato chips?)
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[Causally uses Krakensbane]
Uses HyperEdit to crash the next player into Kerbol.
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Dance
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Okay, bigbuddy1.
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41 minutes ago, PB666 said:
Granted, the ship however is the Maya-guez
I wan nothing.
Granted, but nothing happened.
I want world peace.
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6 minutes ago, PB666 said:
But the rule is dont ask the magic boulder to do anything, oarticlualy crashing
The magic boulder vaporizes the previous poster for trying to crash it.
I send a beam of perpetual happiness and joy tonthe next player.
I use a mirror and reflect it in the direction of the next poster
EDIT: Also, the Magic Boulder seems to have failed because I'm still here.
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(I'm new)
However, I have never played it so nothing happened.
I crash the Magic Boulder into the next poster.
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9 hours ago, Kuzzter said:
One wonders how Kurt and Melgee Kermulan became mad...perhaps they were stuck in an 'abandoned' Numar listening post spying on Rockomaximus for a few years? No matter...
And now you've seen the Kerbulan flotilla headed for Jool. Not two but four fighters--and the analysis is correct, the Despair does indeed have plenty of LFO to refuel those fighters. Kerbulans don't carry mining equipment, of course; they take what they want, and every ship has a docking claw for that purpose.
We've identified the four pilots in the fighters; might take a bit of looking through back issues but Newdun and Wehrford Kerman do indeed both exist in Kerbfleet. You've also seen most but not all of the Despair's crew. Note a subtlety of the Kerbulan ship's bridge (which, as some may have guessed, is built into that Mk3 cargo bay): while the engineering and science stations as well as the turbolift are all abaft the Intrepid captin's chair, a Kerbulan commander has the privilege of sitting with her back to the bulkhead.
You still haven't seen the Ghost... but then again very few have, and fewer still have lived to talk about it.
I'm sure Wehrford Kerman is a command pilot, and controls Micarooni Station. So maybe before the Despair was launched, Wehrford Kermulan was in charge of an outpost used to refuel ships and to spy on the enemy.
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A classic case of RUD: rapid unplanned disassembly on Take 88.
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39 minutes ago, Kuzzter said:
I got it up legit Four Mammoths are the expendable boost stage--launch is pretty much vertical up to 40km, turn and burn. Ugly, but effective--very Kerbulan I think there's an earlier panel where you can see it lifting off, actually. On my phone now so not convenient to rummage for it sorry...
Here:
Spoiler -
4 hours ago, Kuzzter said:
And moving things right along... I gotta tell you, this was FUN!
When Jimmy said "Och, surely she canna tack much more of this," Captin Shirley should have said "Just do it, Jimmy! And it's Captin!"
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Farewell, and thank you. We will miss you, but will be excited about you next projects.
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1 hour ago, Starhawk said:
It had to be post-1.0, as you pointed out, because it featured the mining and refining tech.
Don't forget then-Looty Comder Valentina Kerman.
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Chapter 2:
Reaching New Heights
Shortly after the flight of the Courageous-I, Wernher had enough information about Kerbin's atmosphere to be able to use more advanced parts. The Space Program Administration held a meeting. Walt said,"The Courageous-I has gained us plenty of reputation [and a few replikes (see Kerbfleet: A Jool Odyssey)]." Mortimer, the accountant replied,"The contracts also gained us quite a profit. Are you sure we should use building separators to split our rockets in half?" Linus, Wernher's intern, bit into his sandwich and said,"Yes. We would have to fit even more fuel tanks for that. Also, we would have to deal with the aerodynamics." "Fine, fine," said Mort. Gus Kerman, head of the ground crew, walked in and said that the new Courageous-II was ready. Gene, meanwhile had accepted a contract.
Gene performed the systems check. "Guidance?" "Go!" "Comms?" "Go!" "Staging?" "Go!" After that, Gene started the countdown at T-60, saying "All systems are go. Begin launch countdown." Wernher nervously bit into his strudel. He had personally designed this rocket, built for high-altitude flight, and possibly flying in space. Gene's voice boomed over the comm. "10...9...8...7...6...5...4...3...2...1...0...Liftoff!" Flames flew out the nozzle.
It reached high altitude, but didn't get into space, but that was fine with Valentina, the pilot. She still flew higher than Jeb. She even managed to rotate the capsule and take a picture of the KSC.
It landed perfectly.
A ranking system was developed: 0 stars is a recruit, 1 is a junior astronaut, 2 is a astronaut, 3 is a senior astronaut, 4 is a officer, and 5 is a commander. Recruit Jebediah Kerman flew the Courageous-III, managing to get itself into a suborbital trajectory.
Why, green text, why?
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Here are the links to the Imgur galleries with mission highlights:
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This is my first mission report. Currently I don't have much else to say about that. Here we go!
Mods:
- Atomic Age
- Community Tech Tree
- Hyperedit (I don't plan to use it for this save)
- Snacks (hence the title)
- FMRS
- Kerbal Alarm Clock
- MechJeb
- Kerbal Engineer
- KAS
- KIS
- RealChute
Table of Contents:
Chapter 1 (OP)
Chapter 1:
It begins
One day, RnD director Wernher Von Kerman and Flight director Gene Kerman decided to start a practical space program, abandoning the model rockets and snack payloads of the past. Instead, they decided to use capsules with a kerbal inside and an even larger snack payload. And so they built the Courageous Mk1. They loaded the rocket, whose mission was dubbed the Courageous I, on the launchpad, which could hold the rocket well despite being built for model rockets.
After that, Wernher had to fix a staging error to keep the famous kerbonaut, Jebediah Kerman, alive. Then Gene had to accept some contracts.
Gene, after announcing the mission was go for launch, counted down. "10...9...8...7...6...5...4...3...2...1...0...Liftoff!" Launch was nominal.
For some reason, however, it tipped on its side after SAS was disabled, and after the parachutes were activated. It righted itself after the parachutes fully opened.
The rocket landed softly and without a scratch, that is until it tipped over. SSSSCCCCRRRRAAAAPPPPEEEE!!!! Jeb was successfully recovered.
Everybody was happy. The usually grumpy accountant Mortimer really liked the 100% recovery refund and the money from the contracts. Walt, who ran public relations, enjoyed the reputation from the contracts. Wernher liked the 30 science gained.
What wasn't known was how far the program would go...
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5 hours ago, smjjames said:
So, Wernher is origionally from Kerbulus and is actually an exile? Maybe?
That is... interesting. If that is true, there will be quite a plot change. However, the Kerbulans seem to have messy beards, not neat mustaches.
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On 4/23/2016 at 10:23 AM, something said:
Interesting, so Kerbulus has the ability to cloak their vessels, yet they are visible in the IR spectrum when firing up their engines...
Also, I am wondering what physical force is keeping those planets aligned? As they are in each others L3 points they are nominally on unstable orbits and most probably would lose alignment until they'd be in each others L4 / L5 points.
As both planets did not know about that fact - and hence could prevent a misaligning process - it is likely there's a third, yet unknown, planet orbiting Kerbol on a yet undiscovered orbit. Well or simply there's no three body physics in the Kerbol system.
I am excited to find out...
Of course, if realistic n-body physics were in KSP (like in the Principia mod), Tylo would eject Vall, Bop, and Pol out of the Jool system over time.
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I found it really funny that Jeb was so busy complaining that he crashed his plane. Keep up the good work!
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On 4/21/2016 at 9:45 AM, Kuzzter said:
Love this analysis, and agree--if they weren't a lot more resistant to radiation than we are, then the'd have no business lollygagging around the solar system at all, let alone happily strapping themselves into an LV-N powered command chair for a joyride. But let's look in and see if Evil Bob shares your opinion...
[snip]
So S.P.Q.K. does not permit in any way ideas that conflict with their militaristic ideology. That doesn't surprise me.
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4 hours ago, kunok said:
Was how to make it stockish
Maybe you should scale down the stats until it seems right (and close to the LV-N's stats).
Remove one letter from a movie title and describe the new movie in a single line
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