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Kthulhu

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    Unstable Experiment
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    VA, USA

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  1. I heard on Reddit that they're going to fix the wobbly SAS issues that have plagued my tiny satellites in 1.1.x - I've tried MechJeb overrides, weight balancing, and even experimenting with torque levels (down to 0.2) and nothing quite gets rid of that damned electricity-wasting SAS wobble so far. The smallest stock torque wheel is way too powerful for the weights of light satellites.
  2. Is this scheduled for a fix in 1.1? I was hoping 1.0.5 would have this solved because I think in earlier pre-release versions of KSP this wasn't an issue.
  3. Of course since I posted about it, it works this time while I'm trying to document it with pictures. I made a change to the vessel - when I was failing it I was using 2 command chairs. This time I put a Kerbal Can on the back (Ven's Stock mod) and threw you into there, then switched control back to Jeb in his command seat. So, since I'm having a completion issue with the first 4-kerbal shore tour, I might as well mention that since I'd like to meet the requirements. The first time I forgot an engineer, so I restarted and got Bill on there with the tourists. Then I got all the checks except for beaching/landing my boat, and very oddly - safely. I say that is odd because the two sub-checkboxes of without destroying / without killing are checked off. When I hit recover I was flipped upside down because of a physics glitch transitioning from the water to the shoreline, but I only lost 1 of the 2 engines. It seems to be stuck now as I've redone the tour 2 more times without flipping and haven't gotten the checks back yet.
  4. There is an issue with the "Join SSI Aerospace!" starter mission - in my new career game level 1 R&D building I suppose the conference center doesn't exist yet as an area of interest. After the pickup at the admin building, following the waypoint marker and just sitting there doesn't satisfy the requirement to drive to the area. It also seems to grant you the TR-2V decoupler even though it isn't part of the objectives. I threw that onto the vehicle just to see it if was a ghost requirement but still no completion. Currently you're just standing outside the admin area like a lost puppy while I drive around on the parts grant to science the starter area, so not a total loss
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