Kerbalmann
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Everything posted by Kerbalmann
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on my steam i still see 'prerelease' version. It is actually the full 1.1 or I have to opt out of this option ?
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Plane wont fly, help please?
Kerbalmann replied to gonzxor5's topic in KSP1 Gameplay Questions and Tutorials
Avion on the wings is too small for your plane so it has a hard time lifting off. Also you dont need rocket engine. Try other jet engines. (im assuming u want to make airplanes and not SSTOs) http://wiki.kerbalspaceprogram.com/wiki/Jet_engine Also this is a very good read. It will make your plane fly wonder. http://forum.kerbalspaceprogram.com/index.php?/topic/47818-basic-aircraft-design-explained-simply-with-pictures/ -
Is it possible to make the robot strut extend farther ? I need it to hold the moving parts among the stuff that is attached to the sliding rail (it wobbles too much). The robot strut extends too short and it stops the movable parts Edit: I tried to edit the "maxLength" in config file but it doesnt seem to work. Not sure if i use it right but sometimes it can extend far, and sometimes it refuses to extend even just a bit.
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So guys Im mounting a turret gun into one (shoulder) part. The gun can move in and out and twitch around. But I had to downsize the rail moving part in Infernal Robotics (to 0.625m) for aesthetic reason, so now the part is too weak to hold the gun and it wobbles during motion. Adding strut (stock or Robot Strut) stops the wobble but also stops the movable part. Is there any work around this or do you have any suggestion ? Thanks
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Ok i figured out what is truely the problem. I installed Noscript on FF and somehow the download bugged out at 99% or something like that and it gives me an uncomplete rar package. http://imgur.com/NE1Pzm6 http://imgur.com/bnNIvFs I then used Google Chrome where I didnt install Noscript and voila the rar file works just fine. Apparently Noscript messes up the downloading process with cubby.com.
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@ZodiusInfuser I looked under utility tab and could not find the ultitron. I check from the dowloaded folder and in my ksp folder there is no file for ultitron. Is there something I did wrong perhaps ? The downloaded file is called: "IR Model Rework - v02 Pre-Release Beta" I sort of figure it out what the problem is. The link in the OP leads to this link (which doesnt contain ultitron part) - the beta part https://www.cubbyusercontent.com/pli/IR%20Model%20Rework%20-%20v02%20Pre-Release%20Beta.zip/_0f575063a6e64e46b951a31b6978519e While there is another link that inlcudes that part: - the alpha part https://www.cubbyusercontent.com/pli/IR%20Model%20Rework%20-%20v02%20Pre-Release%20Alpha.zip/_78ff4f5bc4914d99aab7ec92b495fd7d
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stock armed aircraft (post pics here)
Kerbalmann replied to The solid fuel chemist's topic in KSP1 The Spacecraft Exchange
Non-replica F22 with remote anti-ground missile -
We're not paying enough
Kerbalmann replied to Vermil's topic in KSP1 Suggestions & Development Discussion
I understand this is like the feeling when you think you have a perfect game to enjoy but are afraid that its too perfect and too good to be true so it might be ruined somehow. Squad could also make some expansion to the game to prolong its longivity if it comes to finance. But then there are a lot of other stuffs to be done with KSP right now. In the worst case scenario when your nightmare would become true (which is certainly not) that Squad sells the franchise and the game is not what it is right now, there will be other new titles to fill its place (there are already simple planes, simple rockets on the market, ofc more will come). If you really want to pay more, buy more copies as a gift for your friends. And all in all, relax and enjoy KSP. -
An aircraft I built after the phoenix model of the game Starcraft 2. The ship got decent maneuverability (even though it rolls slowly) has awesome silhouette, use VTOL system and cannot make orbit by itself due to low fuel (so construct additional pylon). ------------------------------------------------ Group action: Button 1: turn off VTOL engines Buttion 2: turn on VTOL engines Button 3: turn off main engines Button 4: turn on main engines ------------------------------------------ Download craft here: https://kerbalx.com/Kerbalmann/STOCK-105-Phoenix-Starcraft-2
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Looking for low-part-count and stock millitary tank
Kerbalmann replied to Kerbalmann's topic in KSP1 The Spacecraft Exchange
Any share is cool. I downloaded it and will try it out soon. Ty -
Thanks a lot for the tank. I will try to learn and build my first tank soon.
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Thanks. 1 more question, I press 1 and 2 but it only seperates parts of the tank cannon and not shoot it out ? Did i do something wrong ?
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How do I rotate the turret (nice mechanism btw) ? Also from my understanding, the stack sperator on the right is how you mounted the turret. What magic that you used to build it like that ?
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Looking for low-part-count and stock millitary tank
Kerbalmann replied to Kerbalmann's topic in KSP1 The Spacecraft Exchange
Thanks man. Perfectly what I need. -
I am still a total beginner in building air craft and trying to build a simple model based on F22. How can I tell if it functions good or what is the criteria for a good air craft ? Is there anything I should improve from my aircraft ? Here is the link to the craft. http://www47.zippyshare.com/v/RTys9XGr/file.html
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Hey snark, yes i checked and the fuel runs out from the back tank first. I think because its connected to the engine. Thanks for your solution, ill work it out later. I also used your suggestion to use the Terrier. It ends up having not enough TWR to lift the plane off and I need 2 extra J 20 engines to lift it off. It costs me more in the end. The good thing is it slows down the fuel consumption.
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Thanks a lot for help guys. This is what I finally ended up with. Now with better pitch authority or so i hope. Is there anything else i can fine tune my air craft. It lifts off well and easy to control now. But I still have the problem when the first fuel tank runs out, the front part becomes heavier than the back thus pulling down the plane.
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So Ive unlocked the earliest aviation node in career mode without anything else further the branch. I cannot work out a way to both attach J-20 Juno Jet Engine and 'Small Cirlular Intake'. If I put them together, I cannot attach them to the wings of my aircraft or anywhere else. If I attach J-20 engine at the end of the aircraft, the small circular intake wont fit in any other parts. Yes I know I can use rocket engine, which I did, and my aircraft lifts off and fly ok. But how do I make it work with basic jet engine ?
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Hi im new as well. Tall lander is just fine for me (1.05 build). I just have to increase the legs to create more landing surface plus some good landing technique that Ive learned from this vid. https://www.youtube.com/watch?v=cmAMGJm-bwU http://imgur.com/RcdWEja