These are all great suggestions that I'd like, and although some are existant in mods, they should be available in the main game, some are maybe a bit complex for the main player and could be a part of an advanced mode, like the programming and the ILS could be stepped down a bit and still be a great help without being basically an autopilot. These are just awesome, and we have spoken a bit about them before, I'd love to see them implemented, however, isn't the sas just an advanced reaction wheel currently? I would in any way want separate parts for these two things, for the ballast tanks it could however be included in the ballast tanks. These are things I would presume to be making the game less of a game. The data storage , could easily be solved by having specific data stores for the data types, having it rather late in the tree or having it store a finite amount of Mits. The continuous data gathering, seems too much of a game changer though, that makes career almost like sandbox with limited parts, which might not be a bad option but I think most people want career to be more of a hands on experience. All in all I'm happy that you took my advice and suggested it here. /Zorbeltuss