ForumUser
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Thank you for voting on the polls!
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I started a thread back in the day when I was first experiencing KSP. It was called something like "Should we make a community planets pack?". As far as I remember, there was an overwhelming support for the idea. So I decided, a few months later, that I will install Kopernicus and start the mod. All I need is for you to give me suggestions and fill the poll. I will like to hear your responses! Also, here is the system that I will make for your planet to be implemented to the mod: I will make a thread asking the community to send their planets (obviously made with kopernicus) I will review the planet to make sure no bad stuff is inside it I will feature the planet in the mod's thread I will implement the planet into the mod! I might change it (of course)
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Should The Community make a Planet Mod Pack?
ForumUser replied to ForumUser's topic in KSP1 Mods Discussions
Thanks for the feedback! Also, I may make it so it has some restrictions (like either it will be realism themed or stock themed)- 15 replies
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I know right!
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Seeing as many more people are adding planets to the Kerbol Solar System, I want people to vote if community members can put their own planets into a modpack. I'm thinking of "Community Planet/Star Pack" or "The Community's Solar System"
- 15 replies
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Gilly City Challenge [1.0.4-5]
ForumUser replied to ForumUser's topic in KSP1 Challenges & Mission ideas
It needs to be landed on Gilly Also I've changed it! There is no "required" any more. -
Should I make "Community Planet Pack"?
ForumUser replied to ForumUser's topic in KSP1 Mods Discussions
Well I've re-read it and honestly I see your point clearly now. I want to make restrictions but, also want the community make fun/silly planets is well. I'm a little bit stuck..- 16 replies
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Should I make "Community Planet Pack"?
ForumUser replied to ForumUser's topic in KSP1 Mods Discussions
I think I have.- 16 replies
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Should I make "Community Planet Pack"?
ForumUser replied to ForumUser's topic in KSP1 Mods Discussions
But I want to see the whole community to get involved. I think you are missing the point. I want everyone to just make at least one celestial body if they want to! Also, like with CRP, you don't need to have endless amounts of stuff whereas something like B9 Aerospace, you need everything to get the full potential. Also you could just delete the ones that are not in your interest and have the interesting stuff to yourself.- 16 replies
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Should I make "Community Planet Pack"?
ForumUser replied to ForumUser's topic in KSP1 Mods Discussions
Well... I'm probably not gonna program most of it. it's "Community Planet Pack" for a reason.- 16 replies
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Should I make "Community Planet Pack"?
ForumUser replied to ForumUser's topic in KSP1 Mods Discussions
Also, that idea is perfectly fine with me. It was actually the idea I was having!- 16 replies
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Should I make "Community Planet Pack"?
ForumUser replied to ForumUser's topic in KSP1 Mods Discussions
Thanks guys!- 16 replies
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Note: This challenge requires skill be warned! Gilly, among other things, is small, really small. Making a city there will be really hard, because of the very poor gravity and high inclined orbit. But it's possible! What you have to do to win the challenge: A functioning solar power station (No more than 50 solar panels) A hotel/dormitory holding at least 35 Kerbals. Fuel Tanks SSTO Fueling Station landed on gilly (Needs to be having an Advanced Grabbing Unit and has connection to the fuel tanks) Mining Station Have it connected to each module (Optional, Needs Kerbal Attachment System) A flag (Optional) A SSTO landed and successfully "grabbed" onto the SSTO Fueling Station (Optional) What mods are recommended? Distant Object Enhancement (If you made a gilly orbital station then seeing it from the ground would be cool!) USI Life Support (Or any other life support you prefer) ModActions Mod B9 Aerospace USI Kolonization System MechJeb (Embedded Universal) So... Is there any banned mods? Any other mod that is not under "Recommended" or "Required" are banned! Leaderboard!
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When I made the thread What Celestial Body Would You Add Into KSP? it got a lot of response, so, I'm asking, should the community make a community made planet pack? It will have probably the same advantages and flaws as, for example Community Resource Pack. So what do you think.
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What celestial body will you add into KSP?
ForumUser replied to ForumUser's topic in KSP1 Discussion
I think adding about 30 Gilly or smaller type of objects will be reasonable, makes it more interesting of making something like a SSTO to Laythe, or a colony on Tylo (because the moons will be messing up your trajectory!) It will be awesome to create random little orbital space stations orbiting an object the size of 1KM :D. -
Erm sorry, DMS doesn't work on my KSP ;-;
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Squad relies on the religion of Soon™ this means that KSP 1.1 will be Soon™ and will always be Soon™. This is why I play KSP I like waiting
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What celestial body will you add into KSP?
ForumUser replied to ForumUser's topic in KSP1 Discussion
Thank you for reaching 2 pages on this thread! -
What celestial body will you add into KSP?
ForumUser replied to ForumUser's topic in KSP1 Discussion
COOL! -
What celestial body will you add into KSP?
ForumUser replied to ForumUser's topic in KSP1 Discussion
cool ideas -
if you had some celestial plugin (i.e. Kopericus, Krag's Planet Factory) that allows you to create celestials, what celestial body will you add into KSP? It can be provided by a picture and can be fictional (but something that KSP won't commit suicide on ) Edit: I'm thinking about making like a "Community Planet Pack" what do you think?
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(1.0.5) Science! Mod (0.2.1 Pre-Beta) "Abacus"
ForumUser replied to ForumUser's topic in KSP1 Mod Releases
Now into Pre-Beta development! -
(1.0.5) Science! Mod (0.2.1 Pre-Beta) "Abacus"
ForumUser replied to ForumUser's topic in KSP1 Mod Releases
I'm in the process of doing that! -
(1.0.5) Science! Mod (0.2.1 Pre-Beta) "Abacus"
ForumUser replied to ForumUser's topic in KSP1 Mod Releases
Yes I will. I've added a License Document, now we wait for curse to approve it! -
License: https://opensource.org/licenses/AFL-3.0 Disclaimer: Right now though it's in Pre-Alpha, soo... there's nothing much in this mod, sorry ! Our new mod allows you to get more science on either "Science" Mode or "Career" Mode! All of the parts in the mod have different functionality so if you are bored with the Science Jr. let's say, you will have more parts to play around with! "WE WILL RULE ZE WORLD!" - KRAKEN Parts already added: Volcano Examinator Small Ion Engine Download Link(s): Mirror 1: KERBAL CURSEFORGE DOWNLOAD Mirror 2: KERBAL SPACEDOCK DOWNLOAD Edit: I will hopefully get a new update by around Saturday or Monday, hopefully.