Sirius628
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Everything posted by Sirius628
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My vote. Give a post as a notification, and edit the OP for the actual chapter.
- 144 replies
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-15 (+)
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Okay, I'll add that.
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Just the game here made available again. Let's start: 1 (+). Please use the rules below, not the original rules. Round 1 goes to the negatives, and @DarkOwl57 is the winning person. Round 2 goes to the negatives, and @TheEpicSquared is the winning person. Round 3 is a cheat win for the positives. (@munlander1 did have the last post, however) Round 4 goes to the zero team, and @Brent Kerman is the "winning" person. Round 5 goes to the negatives again, and @Brent Kerman was the winning person again. Round 6 has just started, and I hope to win. Total score below. Wins for Negative: 2 Round Wins for Negative: 0 Cheat Wins for Negative: 0 Stalemates and Wins for Zero: 1 Cheat Wins for Positive: 1 Round Wins for Positive: 0 Wins for Positive: 0
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Infinite Energy Bug
Sirius628 replied to Sirius628's topic in KSP1 Technical Support (PC, modded installs)
Thank you, I was using the "insert other media" button. -
Infinite Energy Bug
Sirius628 replied to Sirius628's topic in KSP1 Technical Support (PC, modded installs)
The forum! -
Infinite Energy Bug
Sirius628 replied to Sirius628's topic in KSP1 Technical Support (PC, modded installs)
The link field turns red! -
Infinite Energy Bug
Sirius628 replied to Sirius628's topic in KSP1 Technical Support (PC, modded installs)
Uh-oh, it is rejecting my image! -
Infinite Energy Bug
Sirius628 replied to Sirius628's topic in KSP1 Technical Support (PC, modded installs)
Thank you. -
I was setting up a relay network, but when I deployed the solar panels, something weird happened. It said that my solar panels were producing infinite power. This was weird, but after a while, something even stranger happened. The power display started to switch between infinite power and no power at all! I would provide an image, but it keeps rejecting the link! Oops, almost forgot this! GameData: AntennaSleep BahaSP BoulderCo ColorCodedCans ColorfulFuelLines CommunityCategoryKit CommunityResourcePack CommunityTechTree Corvus Corvus_Continued CTTP CustomBarnKit CustomMod (my own mod, currently inactive) Diazo disk.png DockingPortAlignmentIndicator Endurance EnviromentalVisualEnhancements Extrasolar FuelTanksPlus gradient.png HGR HideEmptyTechTreeNodes IndicatorLights INSTANTIATOR InterstellarFuelSwitch JoolBiomes JSI JX2Antenna KargantuaSystem KAS KerbalEngineer KerbalJointReinforcement Kerbaltek KIS Kopernicus Landertron lens.png LETech MechJeb2 MechJeb2Embedded by Dennis6492 ModRocketSys ModularFlightIntegrator ModuleManager2.6.8.dll ModuleManager2.6.25.dll ModuleManager2.7.1.dll ModuleManager2.7.5.dll ModuleManager.ConfigCache ModuleManager.ConfigSHA ModuleManager.Physics ModuleManager.TechTree ModuleManagerLicense.md NavyFish OPM Planet9 PlanetaryBaseInc PoodsOPMVO ProbeControlRoom ReCoupler REPOSoftTech RSCapsuledyne SaruPack scatterer Science_Revisited SDHI SHED Sigma SpaceY-Expanded SpaceY-Lifters Squad StageRecovery stars.png Taurus_Continued-0.1 TextureReplacer ThunderAerospace TimeControl TriggerTech TRP-Hire UmbraSpaceIndustries VanguardTechnologies WernherChecker http://i.imgur.com/dfLyDbj
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Hey, what happens if you fall into the black hole?
- 200 replies
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- planet pack
- gargantua
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[WIP] [1.0.5] Kopernicus Komet Challenge Mod
Sirius628 replied to ProtoJeb21's topic in KSP1 Mod Development
Why would Star Packs drop points? I don't get it. P.S. You should get extra points if you send a manned mission with a life support mod!- 12 replies
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- planet pack
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The Jool Sarnus-10 Challenge
Sirius628 replied to Monkey Taylor's topic in KSP1 Challenges & Mission ideas
I know there is a 1.2.1 update. I have it. I was talking about an error in the .version file. But it will work fine if you edit the file. Heck, it will even work on 1.2.2! -
The Jool Sarnus-10 Challenge
Sirius628 replied to Monkey Taylor's topic in KSP1 Challenges & Mission ideas
Yes, but the .version file mistakenly says that it is only compatible with 1.1, and prevents OPM from working. Simply editing the file should fix the issue. -
The Jool Sarnus-10 Challenge
Sirius628 replied to Monkey Taylor's topic in KSP1 Challenges & Mission ideas
Still, I would prefer to send a probe for planets like Jool and Sarnus. -
The Jool Sarnus-10 Challenge
Sirius628 replied to Monkey Taylor's topic in KSP1 Challenges & Mission ideas
Why must it be manned at all? I'd much prefer to send a probe, as I am using TAC Life Support. Speaking of mods, can I keep my mods that aren't Kerbal Engineer or Precise Node Alignment? If I removed them, I would lose all my ships that use those parts. I promise I won't use any non-stock parts! This is also why I am keeping TAC-LS too. If I removed it, my Space Station would go away! -
I use both MechJeb and Kerbal Engineer!
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Will KSP get relased to mobile ?
Sirius628 replied to 64Bit's topic in KSP1 Suggestions & Development Discussion
While I am supportive of the idea, I don't think it WILL happen. -
Petition: Remove the Monolith from KSC
Sirius628 replied to Third_OfFive's topic in KSP1 Suggestions & Development Discussion
How about a middle ground? Make it smaller, but keep it. -
The Ultimate Jool 5 Challenge - 1.0 to 1.3
Sirius628 replied to sdj64's topic in KSP1 Challenges & Mission ideas
How about a 4th level, Jool-6? Land on Jool itself as well.