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Everything posted by Lord_Stimpy
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Commander Kenny, last words comprised mainly of E\'s and A\'s http://youtu.be/I7nE28ZShW4
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sweet jebus of kazerath, thats so awesome i had to look twice!
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[0.25] Lionhead Aerospace Inc. - Icarus v0.4 updated
Lord_Stimpy replied to Yogui87's topic in KSP1 Mod Releases
very nice module, certainly having fun with it -
Stimpy's Campaign Mode Budget Rules
Lord_Stimpy replied to Lord_Stimpy's topic in KSP1 Challenges & Mission ideas
just like reality! 8) -
Stimpy's Campaign Mode Budget Rules
Lord_Stimpy replied to Lord_Stimpy's topic in KSP1 Challenges & Mission ideas
I use alot of mods, and they have a wide range of prices on parts with very little balance in price between different packs. adds abit of randomness to it -
Stimpy's Campaign Mode Budget Rules
Lord_Stimpy replied to Lord_Stimpy's topic in KSP1 Challenges & Mission ideas
use whatever currency you wish i like kennies because of the south park connection (expendable astronauts...) and similar to \'pennies\'. I like the idea of a rocket being funded by vary large jars filled with copper coins one could say that Kerbits and Kennies are different coinage or something, a kerbit being 100Kennies, sandbox game do as thou wish! -
Hey Guys, posting up my rules that i\'ll be using in my LetsPlay, these are pretty basic and have not reallly been tested on anything other than paper, any ideas on improvements and balance are entirely welcome, thanks 8) ----------------------------------------------------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------------------------------------------------- Campaign Mode Budget Rules 1) Achievement Bonuses Do Not Stack. a) Landing ABs only apply to Mun, Minmus. Sub-Orbital ABs are inclusive up to Orbit. c) Landing AB applies to Kerbin ONLY when using a Shuttle or Non-Parachute Landing Method. 2) Unmanned Missions Rewards halved. a) Unless stated as an unmanned mission, then use fixed reward. 3) Mission Reward can still be claimed despite Crew Death. a) Unless Crew Survival is needed ie. a SpaceLab. 4) Successful Missions Receive 50% of Vehicle Cost back. 5) All mission rewards are reduced by 50% after first successful mission ( ie: firstmission fullprice, second, third fourth etc half price) 6) If Multiple Missions are attempted with one Launch, combine the Successful Missions\' Rewards together for total Reward. a) Rule 5 applies to this. 7) If a Mission Requires Multiple Launches to be Complete (such as an orbital Rendezvous or Mun Base) the following rules apply. a)Mun/Minmus Bases (constructed from multiple launched sections) No Not suffer from Rule 5 Mun/Minmus Bases Do Not receive 50% Vehicle cost returns on successful missions. c)Rule 5 applies when constructing additional Mun Bases (once a second Base on an Orbiting Body has been established, no additional sections may be added to the previous. d)Orbital Rendezvous are subject to Rule 5 in the same way as Mun/Minmus Bases. e)Successful Orbital Rendezvous Do receive 50% Vehicle Cost Returns, unlike Mun/Minmus Bases. f)Even if a Rendezvous is unsuccessful (ie: second vehicle misses window and cannot carry out Mission) no penalties are incurred on the first, successfully deployed vehicle. ( a first time vehicle-to-vehicle rendezvous would, if completely successful have an end total of 30,000k, split between the two vehicles. at Mission End you would only receive 15,000k, as you would have already received the other half after the successful deployment of the first vehicle. the first vehicles\' reward would not be changed due to the second vehicles\' failure to meet with it, the second vehicles\' Reward would be Null. (Similar Rules to these will eventually Apply to Space Stations once Docking is implemented) -------------------------------------------------------------------------------------------------------------------------------------------------------- Achievement Bonuses -------------------------------------------- 30Km Sub-Orbital = 1,000k - 60Km Sub-Orbital = 5,000k - 80Km Sub-Orbital = 10,000k - Do Not Stack 100Km Sub-Orbital = 15,000k - ORBIT = 30,000k - -------------------------------------------- Keo-Sync = 10,000k - Can Stack Landing = 30,000k - -------------------------------------------- Mission Rewards General Unmanned Satellite = 20,000k Unmanned Space Telescope = 20,000k Unmanned Mun Probe = 25,000k Unmanned Minmus Probe = 30,000k Unmanned Kerbol Probe = 20,000k Unmanned Extra Kerbol Probe = 15,000k Orbital Rendezvous = 15,000k Rescue Mission = 20,000k Space-Lab = 30,000k Space Station = 40,000k Space-Shuttle Test = 30,000k Test Vehicle* = 5,000k Mun/Minmus Mun Mission = 45,000k Mun Rover = 20,000k Mun Base = 50,000k Minmus Mission = 50,000k Minmus Rover = 25,000k Minmus Base = 55,000k ------------------------------------------------------------------------------------------------------------------------------------------------ Penalties Crew Death Crash = -15,000k asphyxiation = -20,000k Non-Circularized Orbit (Unless Intentional) = -5,000k Land Falling Debris Debris starting ballistic trajectory from Above 80km considered to burn up in atmosphere. Sea-Falling Debris Ignored KSC Debris Ignored (Unless direct hit on VAB/SpacePlaneVAB/WaterTower) = -10,000k --------------------------------------------------------------------------------------------------------------------------------------------------------- *Test Vehicle Rules* Test vehicle rules are meant to cover those times when you\'ve built a vehicle you\'re pretty sure is going to explode or have design problems as it reaches the launchpad, think of it as an insurance. 1)All vehicles designated test vehicles receive a 5,000 reward akin to a successful mission, regardless of actual success of the vehicle. 2)In addition, you only pay 25% of the vehicles actual cost 3)Test vehicle rewards do not incur any reduction. --------------------------------------------------------------------------------------------------------------------------------------------------------- Starting Budget: 50,000 Kennies Amendments: Added Rules for Multiple Missions in a single Launch and a Mission requiring multiple Launches (thoughts and feedback welcome/wanted) Added Rescue Mission Added Orbital Rendezvous Mission Added Test Vehicle Rules --------------------------------------------------------------------------------------------------------------------------------------------------------- THE CAMPAIGN SO FAR: Episode 0: http://youtu.be/gu-SpS-AKfk]http://youtu.be/gu-SpS-AKfk Episode 1: http://youtu.be/Ra3RnPTnY_A]http://youtu.be/Ra3RnPTnY_A Episode 2: http://youtu.be/R-jGdJInLU4]http://youtu.be/R-jGdJInLU4 Episode 3: http://youtu.be/36LMYu6AI9Q]http://youtu.be/36LMYu6AI9Q Episode 4: http://youtu.be/8mlURCX7jCM]http://youtu.be/8mlURCX7jCM Episode 5: Head to my Youtube channel to check out Episode 5, since it won't let me put up six videos in one post! www.youtube.com/XLordStimpyX ------------------------------------------------------------------------------------------------------------------------------------------------------------------ Campaign Tracker
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I could upload the parts, i have them somewhere. But is that in violation of some rule or something? before i do it......
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[v0.17] Damned Aerospace Version 1.5.3 + Crewtank
Lord_Stimpy replied to DYJ's topic in KSP1 Mod Releases
Ohmy, instant download of awesomeness -
Oh My, congratz!
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The Official KSP 14.2 Celebration Pack!
Lord_Stimpy replied to OtherDalfite's topic in KSP1 Mod Releases
Any chance of a non-command module version of the flag, with an attachment node on top, so i can drop it off the botton of a lander? -
[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
Lord_Stimpy replied to Tiberion's topic in KSP1 Mod Releases
Awesome, i needed to reorganize my mods anyway, and its great to have Slug\'s stuff already included this time.