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C1DEAN

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Everything posted by C1DEAN

  1. Wow. I didn't, realize that you all has been debating about KSP's "laws of physics" for so long. As for my say on the matter, I believe that Sqaud did a wonderful job of creating KSP's own "laws of physics". That Being said, KSP does follow some real physical laws vaguely.
  2. This might not be the right place to post this but....Oh well. I was wondering if i could get any advice on a mod i was trying to develop. the mod basically is a beautification mod. You know the steam you see before a rocket launches from fuel boil off, I was trying to replicate that in KSP. I think that it might be a fairly simple project to start of modding. I was looking for advice such as: What software is used, How long it might take, or were to post my mod once done. any help would be much appreciated. Happy game play. Cheers.
  3. Hah! that's exactly what I did. once, I believed you would ruin the game if any mods were installed. Next thing ya know, my game was crashing from all the mods I had installed. That's probably were i would stand on the matter. I believe that both game play styles have their pros and cons, and we can appreciate each game style.(although I like Realism Overhaul a bit better .)
  4. Ok this link should work. Edit: The link above is not working. This link should work https://photos.google.com/shared Sorry guys hold up. both links are not working. give me a bit and I should have a working link.
  5. Yeah, sorry about the confusion. I meant Realism Overhaul not just Realism. Tourist sorta said the same thing.
  6. Yeah, Realism Overhaul is challenging but Stock can be just as challenging. I once tried a crewed mission to Eve. lets just say R.I.P Jebidiah .
  7. Hmm. Can't seem to be able to paste a pic in the forums. any suggestions?
  8. Yeah, that is what I sorta thought the complex part would be. Integrating mods into one save, and no mods in the other
  9. Sure thing. I'll have to get around to it tomorrow though(bed time and all )
  10. I agree, stock is good but I just like to spice it up a bit. As for playing with RO, I like to keep it original and unique. instead of directly copying the vehicles used in real life, I like to make my own versions and see how they measure up in real life
  11. I get what your saying. You're looking for a serious answer from someone who has accepted the contract before. I have taken the contract before, and I have completed it by going from kerbin's SOI to the sun's SOI. as for what you said being rude, you mabye could have worded what you said a little better .
  12. Hmm..mabye I don't know my code, I thought the complex part would be integrating both game saves into the same game. one with mods and one without mods.
  13. Hah! I get where you're coming from But I, for some reason, am really fond of Realism. That being said, I do enjoy going crazy in stock. I once planned a mission to Duna, but when making the return trip home, I realized that I didn't have enough delta-v to get back to kerbin. I barely made it into a highly elliptical orbit around kerbin. Little did I know, I could have made it home with plenty of delta-v. my transfers to and from other planets were horrendously sloppy back then . Wow...just now realized that I forgot to finish the title(speed typing and all that). Sorry for the confusion, I meant Realism Overhaul, not Realism. I'll be making an edit to the title
  14. Hah! I get where you're coming from But I, for some reason, I am really fond of Realism. That being said, I do enjoy going crazy in stock. I once planned a mission to Duna, but when making the return trip home, I realized that I didn't have enough delta-v to get back to kerbin. I barely made it into a highly elliptical orbit around kerbin. Little did I know, I could have made it home with plenty of delta-v. my transfers to and from other planets were horrendously sloppy back then .
  15. Well yeah, I probably should have chosen my wording more carefully when I said Community. Yeah, that feature would be kind of cool. It probably would take code a little more complex than the regular game though I really think you would enjoy playing through Real Soar System even without RO(although it greatly enhances the experience). Of course, I would that make that claim assuming that you've played stock for a while I've never had a chance to actually play with that mod. Even though the burns might be a lot longer in Stock or Real Solar System, the achievement feels much greater .
  16. I was just wondering which style of KSP gameplay the community prefers: stock or realistic . Personal, I like playing in Realism Overhaul because of the challenge. But with stock, you can go crazy and create truly kerbal machines. What is you all's choice and why? Edit: Sorry guys for any misunderstanding, I forgot the Overhaul part of the title I'll be making an edit to the title. Edit: Just realized that I can't edit the title. I really should stop speed typing Edit: I just wanted to say that I'm not trying to see which style is superior to the other, but to see the pros and cons of each style.
  17. Wow.....that is a little crazy to me. But like FancyMouse said, getting into a solar orbit should be sufficient( warning: I'm speaking completely from personal experience and could be completely wrong .
  18. The data points are at their max(10000du). Well, I guess I have my answer.......MOAR TESTING! Edit: Opps, just realized what you were asking. Yeah, the MTBF does jump around a lot for the first few seconds of a flight.
  19. Well see, that is a little bit of the problem. I can set it below the rated burn time and it still fails every time. Thanks for the quick answer though, I kinda thought it would be a day at least before anybody answered
  20. Hi Guys. Sorry I have been dormant for the past few weeks(school work and what not). Anyways, I've really been enjoying playing through Realism Overhaul, but I've came across somewhat of a problem with the Test Flight mod. Before I updated Realism Overhaul and all its required and recommend mods, test flight was working fine. However, when I updated Test Flight, now it seems to just keep shutting engines down even after testing them many, many times. For example, I've been using the aerobee sustainer and have flown it over 30 times, but each time it shuts down before completing the burn. Its very frustrating and I'd love to hear any advice you all have. If there is any way to change the Test Flight Mod difficulty that might be my fix. Happy game play. Cheers
  21. KERBAL STUFF WILL NEVER BE REPLACED!!!!!!!!!! WAHHHHHHHHHHHH! just kidding Hooray for Space Dock!
  22. Thanks for the very quick answer Nathan :). I have RP-0 installed already. what I was asking is there a certain mod that adds the FAI agency to the game, or does RP-0 modify the stock agencies. Update: sorry for all the commotion. just got the agency when i loaded the game
  23. I don't know exactly under what genre this post would fit, but here goes. When you download Realism Overhaul and its recommended mods, you get some new agencies in career mode. the most common agency I've seen so far in Realism Overhaul Carrer mode youtube videos is FAI(Federation Aeronautique Internationale). However, I can never seem to get that agency when I download Realism Overhaul and all the other mods that are recommended with it. Does anyone know which Mod adds this new agency to the game?
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