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DasCostaNix
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CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
DasCostaNix replied to politas's topic in KSP1 Mod Releases
I already had the english language-pack installed. I can switch input language on a per app basis and Windows 10 remembers the input language for each app. But it changes ONLY the keyboard layout, not the GUI-language. Since the tip politas gave only changes the keyboard layout but not the GUI-language, I would really love to have that option! -
CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
DasCostaNix replied to politas's topic in KSP1 Mod Releases
Now everything is in german, but I prefer to have english GUI. Is there a way how I can force english GUI? -
Fricking awesome! Still have to figure out how to get different settings for each scene. Aaand is this a bug or a feature? https://youtu.be/1oD9rFqFolA
- 1,022 replies
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- beautify
- visualoverhaul
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[1.12.x] MemGraph Updated with Stutter Reduction
DasCostaNix replied to linuxgurugamer's topic in KSP1 Mod Releases
The MemGraph files should be in I:\SteamLibrary\steamapps\common\Kerbal Space Program\GameData\MemGraph. You edited the settings.cfg from KSP itself, the MemGraph settings.cfg is found in I:\SteamLibrary\steamapps\common\Kerbal Space Program\GameData\MemGraph\Plugins\PluginData\MemGraph. -
Even with 125 other Mods, everything seems just fine. No problems so FAR.
- 941 replies
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- aerodynamics
- far
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Trying this for the first time. Any idea why this rover isn't moving? Target was picked from "Set to active Waypoint". Edit: does drive with Rover Autopilot from MechJeb.
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I found a suitable replacement for Multiports, works also with KSP 1.1.3.
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That's disappointing. The docking helper, although not stated, is compatible with 1.1.3.: EDIT: perhaps related to a bug that will be fixed for KSP 1.2. I got those stuck Kerbals on EVA too. From the devnotes last week: "A notable bug-fix this week that’s worth highlighting is Nathan’s (Claw) successful effort to hunt down and fix the bug that was causing docking ports to break and Kerbals to get stuck while on EVA. That issue is now resolved in our development builds, and work continues to turn those builds into something for everyone to enjoy."
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With above fix at least Multiport docking port is now "magnetic" and tries to dock with its counterpart, in my case a Senior Docking Port from Vens Revamp. But docking is not actually happen, both ports are just magnetically holding together. Using KSP 1.1.3. Is there a way to fix it? https://imgur.com/a/iIHvO
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[Old Thread] KRE - Kerbal Reusability Expansion
DasCostaNix replied to EmbersArc's topic in KSP1 Mod Releases
Tried to update via CKAN to version 1.3, but the file was not found on spacedock.info: The requested URL /svendii_2817/SpaceX_Landing_Legs/SpaceX_Landing_Legs-1.3.zip was not found on this server. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
DasCostaNix replied to Ven's topic in KSP1 Mod Development
Same here, thanks for the hint. -
Kerbal Space Program patch 1.1.2 is now live!
DasCostaNix commented on KasperVld's article in Developer Articles
I just played a Apollo-Style mission to the Mun with a rocket I build with 1.1. No, absolutely nothing went wrong, not even the landing legs clipped into the ground. Done some building in the VAB, everything fine, exept for parts disappearing when they are covered by a fairing and you point the cursor on it. Some quick wheel testing, only tried the stock vessels, nothing to complain. Did I mentioned that I have 102 mods installed? Well done Squad, your vacation is well deserved!