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HeyThisIsntFallout

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Everything posted by HeyThisIsntFallout

  1. I looked through my mods and the construction ports came from the USI mods. I also un/reinstalled the CLS and Konstruction mods because earlier today my EVE and texture replacer mods were not working in game, until i did the same thing. Just loaded up and am going to try again. Solved: Okay, I don't know if it was the reinstall or restart of if i'm just dumb, but I went back to the same Landing Can/crew cabin set up and was able to get the Docking port Jr. to snap to the can's node by holding it at a specific angle above the node; the game just seems to be picky and simply attaching the port manually/radially to the top of the can doesn't fly.
  2. Hey, so I was wondering if I can separate my Game Data folder and place it on my SSD? As it stands right now, I have about 75 mods installed and waiting for them to load off my HDD takes a solid 5 minutes to start the game, which compounds when I'm closing the game in between adding or removing mods, or troubleshooting game bugs. If I can't pull my Game Data folder from the /steamapps/common folder without rendering the game broken, then I suppose I could just move the whole of KSP to my SSD, though i'd prefer to keep whole game files off that drive.
  3. https://imageshack.us/i/plNMbFstp I'm using a lot of mods, including Connected Living Spaces, which makes this more confusing. I can not remember if vanilla game allowed this internal transfer, though. https://imageshack.com/i/pmyOe76Ep https://imageshack.com/i/po0FS3Zlp https://imageshack.com/i/pmvIaC0Gp Here, I used two CoT Jr. Construction ports because for some reason the docking variant doesn't snap to the node, though the docking variant was remaining green so it was possible to manually center. But, I'm out on the pad and I'm showing that landing can is right side up because the door is supposed to be on the top and the crew cabin has a door on both sides. P.S. - sorry, idk why the images aren't showing in post.
  4. I have been searching on and off for days about Clamp-o-trons and what you can do with them. First off, what is the difference between the CoT docking and CoT contstruction ports? Second, can they transfer crew members or not? Because I've loaded up different configurations on the launch pad and tried to complete an internal crew transfer, but it never works; the description says "passable: yes", "Has hatch: yes", "passable nodes: all". The description says ".... kerbals have to hold thier breath and wiggle through..." and these things are used to dock modules to a space station. So, do CoT's facilitate internal (not EVA) crew transfer or not, because not knowing is severely hampering me continuing my Mun program.
  5. I have a question, I filled a structural fuselage with MP and now the LV-601 engine I am supposed to be testing (I mean, the "Run test" worked, so it's not a huge deal) has no MP supply. Bug? Is it because the MP sources are attached to the structural fuselage or maybe because they are above the next decoupler? [\img]
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