Yes, I've tried disabling it, enhancing it with AMD catylist and just overriding with different types of anti-aliasing. The only time it works is when dx11 is enabled.
So I did 3 things that I think helped it. In the the settings of Active Texture Management I changed the filtering from bilinear to trilinear and I think that solved something but at the same time I changed from opengl to dx11. The last thing I did was turn off a AMD setting that messed with mipmaps. Anyways all solved and thanks for making that awesome looking mod.